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Logistics: Difference between revisions

From EVE University Wiki
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*<span style="color:yellow;">Warp into the engagement at the appropriate range, opposite the enemy.</span> The FC will likely warp the fleet's damage dealers at their weapons' optimal range. You will need to be behind those damage dealers, so ignore the FC's fleet warp instructions to the damage-dealing group. (You might do this by canceling the fleet warp once it starts, or the FC may have organized wings and squads so that the logistics group warps separately.) You will warp at your own range to your fleetmates, with them in between you and the enemy. If you are flying armor logistics, this will probably be at your repair modules' optimal range. If you are flying shield logistics, your range will be dictated by the FC.
*<span style="color:yellow;">Warp into the engagement at the appropriate range, opposite the enemy.</span> The FC will likely warp the fleet's damage dealers at their weapons' optimal range. You will need to be behind those damage dealers, so ignore the FC's fleet warp instructions to the damage-dealing group. (You might do this by canceling the fleet warp once it starts, or the FC may have organized wings and squads so that the logistics group warps separately.) You will warp at your own range to your fleetmates, with them in between you and the enemy. If you are flying armor logistics, this will probably be at your repair modules' optimal range. If you are flying shield logistics, your range will be dictated by the FC.


*<span style="color:yellow;">If there are multiple logistics pilots, orbit the nominated logi anchor.</span> Before the fleet gets underway, the FC should have named a logistics "anchor"—a pilot that logistics ships should orbit at close distance. In this way, only the anchor pilot is responsible for positioning the logistics group, and all the other pilots simply follow that anchor. (The logi anchor may or may not be the same as the logi captain.)
*<span style="color:yellow;">If there are multiple logistics pilots, orbit the nominated logi anchor.</span> Before the fleet gets underway, the FC should have named a logistics "anchor"—a pilot that logistics ships should orbit at close distance. In this way, only the anchor pilot is responsible for positioning the logistics group, and all the other pilots simply follow that anchor. (The logi anchor may or may not be the same as the logi captain.) The situation can get more complicated if your opponents field Command Destroyers, which use Micro Jump Fields to separate clustered logistics ships from their fleetmates; if the FC orders you to spread out, that might be why. But at least initially, stick to your anchor.


*<span style="color:yellow;">If you fall behind the rest of the fleet, out of repair distance, warp out and back in.</span> Logistics ships are sometimes slower than the rest of the fleet, especially when they are fit with afterburners instead of microwarpdrives. If you fall behind, try to warp to a tactical bookmark ''behind'' the logistics group, and then warp back to a damage dealer at closer range than you need. (This ensures that your fleetmate won't just race away from you again.)
*<span style="color:yellow;">If you fall behind the rest of the fleet, out of repair distance, warp out and back in.</span> Logistics ships are sometimes slower than the rest of the fleet, especially when they are fit with afterburners instead of microwarpdrives. If you fall behind, try to warp to a tactical bookmark ''behind'' the logistics group, and then warp back to a damage dealer at closer range than you need. (This ensures that your fleetmate won't just race away from you again.)