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<small>''Note: as of EVE release 118.6, the element [ln(drf)/ln(5.5)] has been replaced by a | <small>''Note: as of EVE release 118.6, the element [ln(drf)/ln(5.5)] has been replaced by a single pre-calculated value. This results in no change in game play. See [https://forums.eveonline.com/default.aspx?g=posts&m=6523897&_ga=1.129630156.1355404897.1430873896#post6523897 EVE forum] for more.''</small> | ||
Unlike the turret damage equation, missile damage takes the absolute velocity of the target into account, not the angular velocity. To create missile damage, the game computes two values. These values are compared to 1, and the smallest is chosen. That number is then multiplied by the base damage to get the amount of damage applied to the ship. | Unlike the turret damage equation, missile damage takes the absolute velocity of the target into account, not the angular velocity. To create missile damage, the game computes two values. These values are compared to 1, and the smallest is chosen. That number is then multiplied by the base damage to get the amount of damage applied to the ship. | ||