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==== EWAR and combat utility drones ==== | ==== EWAR and combat utility drones ==== | ||
As a general rule, EWAR and combat utility drones are not particularly useful. As they are subject to [[Stacking_penalties|stacking penalties]], the third or fourth drone has very little additional benefit. Additionally, | As a general rule, EWAR and combat utility drones are not particularly useful. As they are subject to [[Stacking_penalties|stacking penalties]], the third or fourth drone has very little additional benefit. Additionally, their abilities cannot be enhanced with skills or modules - so they are fairly underwhelming compared with module-based EWAR. As a rule of thumb, you need a full flight of medium EWAR/combat utility drones to match the same effects as a single tech 2 module (assuming average support skills), and those 50Mbit/s of bandwidth is usually better used for combat drones. | ||
The one exception to this rule are ECM drones, as they are not subject to stacking penalties. While each ECM drone on its own is not particularly powerful, a full flight of them is surprisingly effective, particularly against small- and medium-sized ships with lower sensor strengths. You can use them to reduce the DPS you take over the course of a fight, or to give you an opportunity to escape by jamming enemy tackling ships; they are particularly effective in solo and small gangs. | The one exception to this rule are ECM drones, as they are not subject to stacking penalties. While each ECM drone on its own is not particularly powerful, a full flight of them is surprisingly effective, particularly against small- and medium-sized ships with lower sensor strengths. You can use them to reduce the DPS you take over the course of a fight, or to give you an opportunity to escape by jamming enemy tackling ships; they are particularly effective in solo and small gangs. | ||
==== Logistics Drones ==== | ==== Logistics Drones ==== | ||