Difference between revisions of "Suicide ganking"
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=== Core Skills === | === Core Skills === | ||
− | * | + | * {{sk|Energy Grid Upgrades|II}} |
− | * | + | * {{sk|Long Range Targeting|I}} |
− | * | + | * {{sk|Minmatar Frigate|III}}/{{sk|Gallente Frigate|III}} |
− | * | + | * {{sk|Propulsion Jamming|I}} |
− | * | + | * {{sk|Power Grid Management|V}} (Prior to Odyssey 1.1 this skill was named "Engineering") |
− | * | + | * {{sk|CPU Management|V}} (Prior to Odyssey 1.1 this skill was named "Electronics") |
− | * | + | * {{sk|Weapon Upgrades|IV}} |
− | * | + | * {{sk|Advanced Weapon Upgrades|III}} |
− | * | + | * {{sk|Projectile Weapon Rigging|II}}/{{sk|Hybrid Weapon Rigging|II}} |
− | * | + | * {{sk|Spaceship Command|III}} |
Skills that will increase DPS very quickly: | Skills that will increase DPS very quickly: | ||
− | * | + | * {{sk|Minmatar Destroyer|III+}}/{{sk|Gallente Destroyer|III+}} |
− | * | + | * {{sk|Small Projectile Turret|III+}}/{{sk|Small Hybrid Turret|III+}} |
− | * | + | * {{sk|Surgical Strike|II+}} |
− | The higher | + | The higher these skills, the higher the alpha damage. |
The following will enable you to get down to 6.5 something seconds cycle time, to possibly get an additional round off before concord arrives (in 0.5 sec systems): | The following will enable you to get down to 6.5 something seconds cycle time, to possibly get an additional round off before concord arrives (in 0.5 sec systems): | ||
− | * Rapid Firing | + | * {{sk|Rapid Firing}} |
− | * Gunnery | + | * {{sk|Gunnery}} |
− | * Thermodynamics | + | * {{sk|Thermodynamics|I}} |
If you want to put more SP in that, you can train the rigging skill and AWU to 4, then you can drop the reactor control for another gyro. | If you want to put more SP in that, you can train the rigging skill and AWU to 4, then you can drop the reactor control for another gyro. |
Revision as of 22:14, 5 December 2016
The reason is: Improve formatting, expand on tactics and defending against suicide ganking.
EVE University offers a class on: | |
Starter Suicide Destroyers
The basic template will be blaster Catalysts, or artillery fit Thrashers. Two sample fits shown below:
[Thrasher, basic gank] 280mm Howitzer Artillery I, Republic Fleet EMP S 280mm Howitzer Artillery I, Republic Fleet EMP S 280mm Howitzer Artillery I, Republic Fleet EMP S 280mm Howitzer Artillery I, Republic Fleet EMP S 280mm Howitzer Artillery I, Republic Fleet EMP S 280mm Howitzer Artillery I, Republic Fleet EMP S 280mm Howitzer Artillery I, Republic Fleet EMP S [Empty High Slot] Prototype Sensor Booster, Scan Resolution Script Prototype Sensor Booster, Scan Resolution Script Warp Scrambler I Gyrostabilizer I Beta Reactor Control: Reaction Control I Small Projectile Collision Accelerator I Small Projectile Collision Accelerator I
[Catalyst, Basic Gank] Light Ion Blaster, Caldari Navy Antimatter Charge S Light Ion Blaster, Caldari Navy Antimatter Charge S Light Ion Blaster, Caldari Navy Antimatter Charge S Light Ion Blaster, Caldari Navy Antimatter Charge S Light Ion Blaster, Caldari Navy Antimatter Charge S Light Ion Blaster, Caldari Navy Antimatter Charge S Light Ion Blaster, Caldari Navy Antimatter Charge S Light Ion Blaster, Caldari Navy Antimatter Charge S J5b Phased Prototype Warp Scrambler I 'Langour' Drive Disruptor I Magnetic Field Stabilizer I Magnetic Field Stabilizer I Magnetic Field Stabilizer I Small Hybrid Burst Aerator I Small Hybrid Collision Accelerator I [empty rig slot]
Switch ammo according to target, if you know what you're doing, load different ammo for shield/armor. Always use faction ammo, and load just enough for a few rounds for each gun - no need to store additional ammo in your cargo as you won't get time to reload.
When using blasters check whether the Federation Navy or Caldari Navy version of the ammo is cheapest.
Use meta 2-4 guns and damage modules where these are cheap, as this will increase your DPS.
Skills
Skills that you'll need:
Core Skills
- Energy Grid Upgrades II
- Long Range Targeting I
- Minmatar Frigate III/Gallente Frigate III
- Propulsion Jamming I
- Power Grid Management V (Prior to Odyssey 1.1 this skill was named "Engineering")
- CPU Management V (Prior to Odyssey 1.1 this skill was named "Electronics")
- Weapon Upgrades IV
- Advanced Weapon Upgrades III
- Projectile Weapon Rigging II/Hybrid Weapon Rigging II
- Spaceship Command III
Skills that will increase DPS very quickly:
- Minmatar Destroyer III+/Gallente Destroyer III+
- Small Projectile Turret III+/Small Hybrid Turret III+
- Surgical Strike II+
The higher these skills, the higher the alpha damage.
The following will enable you to get down to 6.5 something seconds cycle time, to possibly get an additional round off before concord arrives (in 0.5 sec systems):
If you want to put more SP in that, you can train the rigging skill and AWU to 4, then you can drop the reactor control for another gyro. At that point, you also can consider some implants, as you *shouldn't* lose your pod:
- Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-603.
- Zainou 'Deadeye' Small Hybrid Turret SH-603.