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Right to Rule: Difference between revisions

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Djavin novienta (talk | contribs)
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Djavin novienta (talk | contribs)
Chapter 3: The Old Guard (Amarr Empire Path): Added Chapter 3: The Old Guard encounter tables.
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'''Summary:''' Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)
'''Summary:''' Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)
'''Tips:'''
* To control incoming dps, kill all ships in the initial group except for one cruiser and one battleship, then eliminate all cruiser waves before eliminating the battleship waves.
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Different portions of each wave will spawn separately. Wave sections are divided by hull group (cruiser, battleship, etc.); each new spawn is triggered when the last ship of that hull type is destroyed. For example, when all cruisers in the initial wave are destroyed, only the cruisers in Wave 1 will spawn. When the Wave 1 cruisers are subsequently destroyed, the cruisers in Wave 2 will spawn, and so on.


{{NPCTableHead|Initial Group}}
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Savage/Slavehunter|ewar=TD}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Savage/Slavehunter|ewar=TD}}
{{NPCTableRow|Cruiser|5|Centum Mutilator/Torturer|trigger=Destroying last cruiser will spawn Wave 1 cruisers}}
{{NPCTableRow|Battleship|6|Centus Dark Lord/Overlord|trigger=Destroying last battleship will spawn Wave 1 battleships}}
{{NPCTableFoot}}
{{NPCTableFoot}}
{{NPCTableHead|Wave 1}}
{{NPCTableRow|Cruiser|4|Centum Hellhound/Fiend|trigger=Destroying last cruiser will spawn Wave 2 cruisers}}
{{NPCTableRow|Battleship|5|Centus Dread Lord/Dark Lord|trigger=Destroying last battleship will spawn Wave 2 battleships}}
{{NPCTableFoot}}
{{NPCTableHead|Wave 2}}
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Torturer/Mutilator|trigger=Destroying last cruiser will spawn Wave 3 cruisers}}
{{NPCTableRow|Battleship|4|Centus Dread Lord/Tyrant|trigger=Destroying last battleship will spawn Wave 3 battleships}}
{{NPCTableFoot}}
{{NPCTableHead|Wave 3}}
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Fiend}}
{{NPCTableRow|Battleship|3|Centus Tyrant}}
{{NPCTableFoot}}
The last ship destroyed flags the mission objective completed. The Sansha Command Signal Receiver will spawn in a container next to the last ship destroyed.


==Falling into Place==
==Falling into Place==
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|-
|-
| valign="top" | [[Image:Amarr_epic_14.jpg|thumb|left|192px]]  
| valign="top" | [[Image:Amarr_epic_14.jpg|thumb|left|192px]]  
| valign="top" | Type: Encounter (Mercenaries - Amarr ships)
| valign="top" | '''Type:''' Encounter (Mercenaries - Amarr ships)
 
'''Destination:''' Shaha (13 jumps)


Destination: Shaha (13 jumps)
'''Summary:''' Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn.


Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn.
'''Tips:'''
* There is no standing loss for destroying ships in this mission.
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|}
{{StructureTable|
{{StructureTableRow|Container|1|Linked Broadcast Array Hub}}
}}
Placing the Homemade Sansha Beacon into the Linked Broadcast Array Hub will spawn the Rescue Group.
{{NPCTableHead|Rescue Group}}
{{NPCTableRow|Cruiser|1|Independent Maller}}
{{NPCTableRow|Cruiser|2|Independent Green-Crewed Maller/Augoror/Arbitrator}}
{{NPCTableRow|Elite Cruiser|1|Independent Veteran Augoror/Arbitrator/Omen|ewar={{icon|td|24|Tracking disruption|ewar2={{icon|neut|24|Energy neutralizer - 25km range}}}}
{{NPCTableRow|Battleship|1|Independent Abaddon/Armageddon/Apocalypse}}
{{NPCTableRow|Battleship|2|Independent Green-Crewed Abaddon/Armageddon/Apocalypse}}
{{NPCTableFoot}}
Destroying the last ship flags the mission as completed.


==Making an Arrest==
==Making an Arrest==
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|-
|-
| valign="top" | [[Image:Amarr_epic_15.jpg|thumb|left|192px]]  
| valign="top" | [[Image:Amarr_epic_15.jpg|thumb|left|192px]]  
| valign="top" | Type: Encounter (no combat)
| valign="top" | '''Type:''' Encounter (no combat)
 
'''Destination:''' about 13 jumps, back closer to Nishah
 
If you get a lowsec destination, there's no combat so you can travel in a shuttle.


Destination: about 13 jumps, back closer to Nishah
:''Destinations Seen:'' Masanuh, Jeni, Khafis, Annad, Fensi, Danyana


Summary: Travel to destination, and watch the explosion.
'''Note:''' If the route from Mission 15 to Mission 16 takes you through or near the Palas system, it may save time to leave your combat ship in Palas and continue to the Mission 16 destination in a shuttle or rookie ship.
<br />
<br />


*If you get a Low Sec destination, there's no combat so you can travel in a shuttle.
'''Summary:''' Travel to destination, and watch the explosion.
''Destinations Seen: Masanuh, Jeni, Khafis, Annad, Fensi, Danyana
|}
|}
{{StructureTable|
{{StructureTableRow|Structure|1|Harkan's Manor}}
}}


==An Unfortunate End==
==An Unfortunate End==
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|-
|-
| valign="top" | [[Image:Riff Hebian.jpg|thumb|left|192px]]  
| valign="top" | [[Image:Riff Hebian.jpg|thumb|left|192px]]  
| valign="top" | Type: Courier
| valign="top" | '''Type:''' Courier


Destination: Palas (about 6 jumps)
'''Destination:''' Palas (about 6 jumps)


Summary: Travel - no cargo.
'''Summary:''' Travel - no cargo.
*You should probably take your combat ship for the next mission.
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|}


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|-
|-
| valign="top" | [[Image:Amarr_epic_17.jpg|thumb|left|192px]]  
| valign="top" | [[Image:Amarr_epic_17.jpg|thumb|left|192px]]  
| valign="top" | Type: Encounter (Sansha's Nation)
| valign="top" | '''Type:''' Encounter (Sansha's Nation)
 
'''Summary:''' Engage in combat, and meet one of several conditions to rout the enemy.


Summary: Destroy the Amarr Energy Neutralizer Sentry III.
'''Tips:'''
*There are some initial guards. After a minute, several towers appear.
 
*All enemy ships will warp off and the mission will be completed as soon as you destroy the only battleship of the initial spawn. They will also warp off if you destroy the Neutralizer Sentry.
* Incoming damage is low, but the Neutralizer Sentry has a lot of HP and neuts pretty effectively.  If you have an active tank and your dps isn't really high, consider fitting a cap booster so you'll be able to warp out if your capacitor is drained.
*Incoming damage is low, but the Neutralizer Sentry has a lot of HP and neuts pretty effectively.  If you have an active tank and your dps isn't really high, consider fitting a cap booster so you'll be able to warp out if your capacitor is drained.
* Destroying the last ship of a particular hull group (e.g. frigate, cruiser, etc.) will spawn a duplicate group. This will repeat a specific number of times.
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|}
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Frigate|3-4|Centii Servant/Minion|trigger=Chain x5}}
{{NPCTableRow|Cruiser|3-4|Centum Ravisher/Ravager|trigger=Chain x5}}
{{NPCTableRow|Battleship|1|Centus Tyrant}}
{{NPCTableFoot}}
The Sentry Group will spawn several seconds after warp-in.
{{NPCTableHead|Sentry Group}}
{{NPCTableRow|Sentry|4|Amarr Cruise Missile Battery|note=Mjolnir misiles (EM) - 100km range}}
{{NPCTableRow|Sentry|1|Amarr Stasis Tower|ewar={{icon|web|24|Stasis webifier - 100km range}}}}
{{NPCTableRow|Sentry|1|Amarr Energy Neutralizer Sentry III|ewar={{icon|neut|24|Energy neutralizer - 100km range}}}}
{{NPCTableFoot}}
Mission is flagged as completed, and all remaining ships despawn, when any one of the following conditions are met:
* Amarr Energy Neutralizer Sentry III destroyed
* All Amarr Cruise Missile Batteries destroyed
* Amarr Stasis Tower destroyed
* Battleship destroyed
* Either chain respawn destroyed


==The Right to Rule==
==The Right to Rule==
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|-
|-
| valign="top" | [[Image:Amarr_epic_18.jpg|thumb|left|192px]]  
| valign="top" | [[Image:Amarr_epic_18.jpg|thumb|left|192px]]  
| valign="top" | Type: Encounter (Sansha's Nation)
| valign="top" | '''Type:''' Encounter (Sansha's Nation)


Destination: Choga (4 jumps)
'''Destination:''' Choga (4 jumps)


Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus)
'''Reward:''' 1x Imperial Navy Modified 'Noble' Implant
 
'''Summary:''' Progress through the rooms, and destroy Harkan's Behemoth.


Summary: Progress through the rooms, and destroy Harkan's Behemoth.
*You can warp directly to fleetmates without using the acceleration gates.
*Entry: Easy, there's just 5 cruisers/BCs to be killed.
*First room: Straightforward.
*Second room: Straightforward. One reinforcement wave comes after a minute or two.
*Third room
**As you damage the Centus Tyrant battleship, reinforcement waves will spawn.  Destroy these waves as they appear, and then return to the Centus Tyrant.
*Last room
**As you damage Harkan's Behemoth, reinforcement waves will spawn. Destroy these waves as they appear, and then return to Harkan's Behemoth.
**Harkan's Behemoth will neut you.  If active tanked, pulse your repper a bit to keep from draining your capacitor.
**Shortly after you arrive, two or three battlecruisers will appear. If you attack them, they'll be replaced by a pair of web/scramming frigates. If you attack those, they'll be replaced by another assortment of ships, and then back to the battlecruisers, and so on, looping through those three compositions.  This loops 4 or 5 times. You could choose to ignore the frigates since their dps is tiny, but remember they do warp scramble you.
**Mission completes when Harkan's Behemoth is destroyed.
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|}
===Acceleration Gate Entrance===
{{NPCTableHead}}
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Hellhound/Fiend}}
{{NPCTableRow|Battlecruiser|2|Centatis Devil/Centatis Wraith}}
{{NPCTableFoot}}
===Room 1===
{{NPCTableHead}}
{{NPCTableRow|Elite Frigate|1|Centii Loyal Servant/Minion|point=yes}}
{{NPCTableRow|Cruiser|2|Centum Slaughterer/Execrator|ewar={{icon|td|24|Tracking disruption}}}}
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Hellhound/Fiend}}
{{NPCTableRow|Battlecruiser|2|Centatis Wraith/Behemoth}}
{{NPCTableRow|Battleship|3|Centus Plague Lord/Beast Lord|ewar={{icon|td|24|Tracking disruption}}}}
{{NPCTableFoot}}
===Room 2===
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/Manslayer/Plague}}
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Torturer/Mutilator}}
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Slaughterer/Execrator|ewar={{icon|td|24|Tracking disruption}}}}
{{NPCTableRow|Battleship|2|Centus Mutant Lord/Savage Lord}}
{{NPCTableFoot}}
Wave 1 spawns 30-60 seconds after warp-in.
{{NPCTableHead|Wave 1}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/Manslayer/Plague}}
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Slaughterer/Execrator|ewar={{icon|td|24|Tracking disruption}}}}
{{NPCTableFoot}}
===Room 3===
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Destroyer|1-2|Centior Monster}}
{{NPCTableRow|Battleship|1|Centus Tyrant|trigger=Triggers chain groups}}
{{NPCTableFoot}}
Attacking the battleship will trigger the Chain Groups to spawn:
* 1st Chain Group is triggered when the initial Battleship receives any damage.
* 2nd Chain Group is triggered when the initial Battleship reaches ~10% shield.
* 3rd Chain Group is triggered when the initial Battleship reaches ~10% armor.
* 4th Chain Group is triggered when the initial Battleship is destroyed.
{{NPCTableHead|Chain Group 1}}
{{NPCTableRow|Elite Frigate|2-3|Centii Loyal Enslaver/Butcher|trigger=Triggers Chain Group 2 when attacked}}
{{NPCTableRow|Battleship|2-3|Centus Overlord/Dark Lord|trigger=Triggers Chain Group 2 when attacked}}
{{NPCTableFoot}}
Attacking any ship in Chain Group 1 triggers Chain Group 2.
{{NPCTableHead|Chain Group 2}}
{{NPCTableRow|Elite Cruiser|1-2|Centum Loyal Hellhound/Torturer}}
{{NPCTableRow|Battlecruiser|1-2|Centatis Daemon/Behemoth}}
{{NPCTableFoot}}
===Room 4===
The Chain Groups are triggered when any ship in the initial group (other than Harkan's Behemoth) is attacked.
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Hellhound/Fiend}}
{{NPCTableRow|Battleship|2|Centus Tyrant/Dread Lord}}
{{NPCTableRow|Elite Battleship|1|Harkan's Behemoth|ewar={{icon|neut|24|Energy neutralizer}}|ewar2={{icon|td|24|Tracking disruption}}|trigger=Triggers Waves 1-3}}
{{NPCTableFoot}}
Wave 1 is triggered by attacking Harkan's Behemoth.
{{NPCTableHead|Wave 1}}
{{NPCTableRow|Destroyer|1-2|Centior Cannibal}}
{{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar={{icon|td|24|Tracking disruption}}}}
{{NPCTableFoot}}
Wave 2 is triggered when Harkan's Behemoth begins taking armor damage.
{{NPCTableHead|Wave 2}}
{{NPCTableRow|Destroyer|1-2|Centior Abomination}}
{{NPCTableRow|Cruiser|1-2|Centum Slaughterer|ewar={{icon|td|24|Tracking disruption}}}}
{{NPCTableFoot}}
Wave 3 is triggered when Harkan's Behemoth is destroyed.
{{NPCTableHead|Wave 3}}
{{NPCTableRow|Destroyer|1-2|Centior Misshape}}
{{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar={{icon|td|24|Tracking disruption}}}}
{{NPCTableFoot}}
The Chain Groups will repeat for a total of 14 waves. Attacking any ship in Chain Group 3 will trigger Chain Group 1.
{{NPCTableHead|Chain Group 1}}
{{NPCTableRow|Battlecruiser|3|Centus Daemon/Behemoth|trigger=First ship destroyed triggers Chain Group 2}}
{{NPCTableFoot}}
{{NPCTableHead|Chain Group 2}}
{{NPCTableRow|Elite Frigate|2|Centii Loyal Scavenger/Ravener|ewar={{icon|web|24|Stasis webifier}}|trigger=First ship destroyed triggers Chain Group 3}}
{{NPCTableFoot}}
{{NPCTableHead|Chain Group 3}}
{{NPCTableRow|Elite Frigate|0-2|Centii Loyal Slavehunter|ewar={{icon|td|24|Tracking disruption}}}}
{{NPCTableRow|Elite Cruiser|1-2|Centum Loyal Mutilator/Torturer/Slaughterer|ewar={{icon|td|24|Tracking disruption}}}}
{{NPCTableRow|Battleship|1-2|Centus Tyrant/Dread Lord}}
{{NPCTableFoot}}
Destroying Harkan's Behemoth flags the mission objective as completed.


=External Links/Guides=
=External Links/Guides=