Difference between revisions of "Rigs"

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(Added drone and electronic superiority tables)
(Added rest of tables.)
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==Armor==
 
==Armor==
:''See also: [[Armor Tanking]], [[Guide to Logistics]]''
+
{{see also|Armor Tanking|Guide to Logistics}}
 
The downsides of armor rigs can be mitigated by training {{sk|Armor Rigging}}.
 
The downsides of armor rigs can be mitigated by training {{sk|Armor Rigging}}.
 
{| class="wikitable" style="font-size:90%;"
 
{| class="wikitable" style="font-size:90%;"
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==Drone==
 
==Drone==
:''See also: [[Drones]]''
+
{{see also|Drones}}
 
The downsides of drone rigs can be mitigated by training {{sk|Drones Rigging}}.
 
The downsides of drone rigs can be mitigated by training {{sk|Drones Rigging}}.
 
{| class="wikitable" style="font-size:90%;"
 
{| class="wikitable" style="font-size:90%;"
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==Electronic superiority==
 
==Electronic superiority==
The downsides of drone rigs can be mitigated by training {{sk|Electronic Superiority Rigging}}.
+
The downsides of electronic superiority rigs can be mitigated by training {{sk|Electronic Superiority Rigging}}.
 
{| class="wikitable" style="font-size:90%;"
 
{| class="wikitable" style="font-size:90%;"
 
! style="background-color:#222222;" | Name
 
! style="background-color:#222222;" | Name
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==Engineering==
 
==Engineering==
These modules have no penalty.
+
{| class="wikitable" style="font-size:90%;"
 
+
! style="background-color:#222222;" | Name
'''Ancillary Current Router''': Increases ship's powergrid.
+
! style="background-color:#222222;" | Effect
 
+
! style="background-color:#222222;" | Downside
'''Capacitor Control Circuit''': Increases ship's capacitor recharge rate.
+
|-
 
+
| '''Ancillary Current Router'''
'''Command Processor''': Increase the number of Command Burst modules that can be equipped to a command-capable ship.
+
| Increases ship's powergrid
 
+
| rowspan=6 | No downside
'''Egress Port Maximizer''': Decreases the capacitor use of all energy emission modules.
+
|-
 
+
| '''Capacitor Control Circuit'''
'''Liquid Cooled Electronics''': Reduces the CPU needs of modules that require the electronics upgrade skill.
+
| Increases ship's capacitor recharge rate
 
+
|-
'''Powergrid Subroutine Maximizer''': Decreases the CPU need for all power upgrade modules.
+
| '''Command Processor'''
 
+
| Increase the number of Command Burst modules that can be equipped to a command-capable ship
'''Processor Overclocking Unit''': Increases the base amount of CPU of your ship.
+
|-
 
+
| '''Egress Port Maximizer'''
'''Semiconductor Memory Cell''': Increases a ship's total capacitor.
+
| Decreases the capacitor use of smartbomb modules
 +
|-
 +
| '''Liquid Cooled Electronics'''
 +
| Reduces the CPU needs of modules that require the electronics upgrade skill
 +
|-
 +
| '''Powergrid Subroutine Maximizer'''
 +
| Decreases the CPU need for all power upgrade modules
 +
|-
 +
| '''Processor Overclocking Unit'''
 +
| Increases ship's CPU
 +
| -5% shield recharge rate<ref name="cantreduce">This penalty cannot be reduced.</ref>
 +
|-
 +
| '''Semiconductor Memory Cell'''
 +
| Increases ship's total capacitor
 +
| No downside
 +
|}
 +
<small><references></references></small>
  
 
==Missile launcher==
 
==Missile launcher==
Fitting these rigs will increase the amount of CPU required by any [[Missile Launchers|missile launchers]] fitted to your ship.
+
{{see also|Missile Launchers}}
 
+
The downsides of missile launcher rigs can be mitigated by training {{sk|Launcher Rigging}}.
'''Bay Loading Accelerator''': Increases the rate of fire of launchers.
+
{| class="wikitable" style="font-size:90%;"
 
+
! style="background-color:#222222;" | Name
'''Hydraulic Bay Thrusters''': Increases missile velocity.
+
! style="background-color:#222222;" | Effect
 
+
! style="background-color:#222222;" | Downside
'''Rocket Fuel Cache Partition''': Increases missile flight time.
+
|-
 
+
| '''Bay Loading Accelerator'''
'''Warhead Calefaction Catalyst''': Increases missile damage.
+
| Increases the rate of fire of launchers
 
+
| rowspan=6 | Increases CPU cost of missile launchers
'''Warhead Flare Catalyst''': Increases missile explosion velocity.
+
|-
 
+
| '''Hydraulic Bay Thrusters'''
'''Warhead Rigor Catalyst''': Decreases the explosion radius of missiles.
+
| Increases missile velocity
 +
|-
 +
| '''Rocket Fuel Cache Partition'''
 +
| Increases missile flight time
 +
|-
 +
| '''Warhead Calefaction Catalyst'''
 +
| Increases missile damage
 +
|-
 +
| '''Warhead Flare Catalyst'''
 +
| Increases missile explosion velocity
 +
|-
 +
| '''Warhead Rigor Catalyst'''
 +
| Decreases the explosion radius of missiles
 +
|}
  
 
==Resource procurement==
 
==Resource procurement==
These rigs have no penalty.
+
{| class="wikitable" style="font-size:90%;"
 
+
! style="background-color:#222222;" | Name
'''Ice Harvester Accelerator''': Reduces the duration of ice harvester cycles. Available only in medium size.
+
! style="background-color:#222222;" | Effect
 
+
! style="background-color:#222222;" | Downside
'''Mercoxit Mining Crystal Optimization''': Increase the yield modifier of modules using Mercoxit mining crystals. Available only in medium size.
+
|-
 
+
| '''Ice Harvester Accelerator'''<ref name="medonly">This rig is only available in medium size.</ref>
'''Salvage Tackle''': Increases the chance to salvage successfully. Has a max velocity penalty mitigated by Armor Rigging skill.
+
| Reduces the duration of ice harvester cycles
 +
| rowspan=2 | No downside
 +
|-
 +
| '''Mercoxit Mining Crystal Optimization'''<ref name="medonly" />
 +
| Increase the yield modifier of modules using Mercoxit mining crystals
 +
|-
 +
| '''Salvage Tackle'''
 +
| Increases the chance to salvage successfully
 +
| Decreases maximum velocity<ref name="salvagetackle">This can be mitigated by training {{sk|Armor Rigging}}.</ref>
 +
|}
 +
<small><references></references></small>
  
 
==Scanning==
 
==Scanning==
These rigs have no penalty.
+
{| class="wikitable" style="font-size:90%;"
 
+
! style="background-color:#222222;" | Name
'''Emission Scope''': Increases the success chance of analyzer modules.
+
! style="background-color:#222222;" | Effect
 
+
! style="background-color:#222222;" | Downside
'''Gravity Capacitor''': Increases the strength of scan probes.
+
|-
 
+
| '''Emission Scope'''
'''Memetic Algorithm Bank''': Increases the success chance of hacking modules.
+
| Increases virus coherency of relic analyzer modules
 
+
| rowspan=3 | No downside
'''Signal Focusing Kit''': Increases the speed of scanners (cargo, ship, and survey scanners).
+
|-
 +
| '''Gravity Capacitor'''
 +
| Increases scan strength of scan probes
 +
|-
 +
| '''Memetic Algorithm Bank'''
 +
| Increases virus coherency of data analyzer modules
 +
|-
 +
| '''Signal Focusing Kit'''
 +
| Increases speed of cargo, ship, and survey scanners
 +
| Decreases shield hit points<ref name="electsupersk">This can be mitigated by training {{sk|Electronic Superiority Rigging}}.</ref>
 +
|}
 +
<small><references></references></small>
  
 
==Shield==
 
==Shield==
Fitting these rigs will increase your ship's signature radius.
+
The downsides of shield rigs can be mitigated by training {{sk|Shield Rigging}}.
 
+
{| class="wikitable" style="font-size:90%;"
'''Screen Reinforcers''': Increase your resistance to a particular type of damage.
+
! style="background-color:#222222;" | Name
 
+
! style="background-color:#222222;" | Effect
'''Core Defense Capacitor Safeguard''': Decreases the cap used by modules that require the shield operations skill.
+
! style="background-color:#222222;" | Downside
 
+
|-
'''Core Defense Charger Economizer''': Decreases powergrid use of shield upgrade modules.
+
| '''Anti-EM Screen Reinforcer'''
 
+
| Increase shield resistance to EM damage
'''Core Defense Field Extender''': Increases shield capacity.
+
| rowspan=9 | Increases ship's signature radius
 
+
|-
'''Core Defense Field Purger''': Increases shield recharge rate.
+
| '''Anti-Explosive Screen Reinforcer'''
 
+
| Increase shield resistance to explosive damage
'''Core Defense Operation Solidifier''': Decreases the cycle time for shield boosters.
+
|-
 +
| '''Anti-Kinetic Screen Reinforcer'''
 +
| Increase shield resistance to kinetic damage
 +
|-
 +
| '''Anti-Thermal Screen Reinforcer'''
 +
| Increase shield resistance to thermal damage
 +
|-
 +
| '''Core Defense Capacitor Safeguard'''
 +
| Decreases the cap used by modules that require the shield operations skill
 +
|-
 +
| '''Core Defense Charger Economizer'''
 +
| Decreases powergrid use of shield upgrade modules
 +
|-
 +
| '''Core Defense Field Extender'''
 +
| Increases shield capacity
 +
|-
 +
| '''Core Defense Field Purger'''
 +
| Increases shield recharge rate
 +
|-
 +
| '''Core Defense Operation Solidifier'''
 +
| Decreases the cycle time of shield boosters
 +
|}
  
 
==Targeting==
 
==Targeting==
Fitting these rigs will reduce the amount of shields on your ship.
+
The downsides of targeting rigs can be mitigated by training {{sk|Electronic Superiority Rigging}}.
 
+
{| class="wikitable" style="font-size:90%;"
'''Ionic Field Projector''': Increases your maximum targeting range.
+
! style="background-color:#222222;" | Name
 
+
! style="background-color:#222222;" | Effect
'''Targeting System Subcontroller''': Increases your targeting speed.
+
! style="background-color:#222222;" | Downside
 +
|-
 +
| '''Ionic Field Projector'''
 +
| Increases your maximum targeting range
 +
| rowspan=2 | Decreases shield hit points
 +
|-
 +
| '''Targeting System Subcontroller'''
 +
| Increases your targeting speed
 +
|}
  
 
==Turret weapons==
 
==Turret weapons==
Fitting these rigs will increase the amount of power grid required by any turrets fitted to your ship. There are variations for each type of turret, ie hybrid, energy, and projectile.
+
Each of the three turret types have a separate set of rigs. The downside of turret weapon rigs can be reduced by training {{sk|Energy Weapon Rigging}}, {{sk|Hybrid Weapon Rigging}}, or {{sk|Projectile Weapon Rigging}}, as appropriate.
  
'''Algid Energy Administrations Unit''': Decreases turret CPU needs.
+
{| class="wikitable" style="font-size:90%;"
 
+
! style="background-color:#222222;" | Name
'''Ambit Extension''': Increases turret accuracy falloff.
+
! style="background-color:#222222;" | Effect
 
+
! style="background-color:#222222;" | Downside
'''Burst Aerator''': Increases turret rate of fire.
+
|-
 
+
| '''Algid Administrations Unit'''
'''Collision Accelerator''': Increases turret damage.
+
| Decreases turret CPU needs
 
+
| rowspan=7 | Increases turret powergrid needs
'''Discharge Elutriation''': Decreases turret capacitor use. (Note that there is no Discharge Elutriation rig for projectile turrets, because they use no capacitor in the first place.)
+
|-
 
+
| '''Ambit Extension'''
'''Locus Coordination''': Increases turret optimal range.
+
| Increases turret accuracy falloff
 
+
|-
'''Metastasis Adjuster''': Increases turret tracking speed.
+
| '''Burst Aerator'''
 +
| Increases turret rate of fire
 +
|-
 +
| '''Collision Accelerator'''
 +
| Increases turret damage
 +
|-
 +
| '''Discharge Elutriation'''<ref name="noprojecile">There is no version of this rig for projectile weapons, since they don't use capacitor.</ref>
 +
| Decreases turret capacitor use
 +
|-
 +
| '''Locus Coordination'''
 +
| Increases turret optimal range
 +
|-
 +
| '''Metastasis Adjuster'''
 +
| Increases turret tracking speed
 +
|}
 +
<small><references></references></small>
  
 
== See also ==
 
== See also ==

Revision as of 08:25, 30 November 2016

Rigs are permanent ship modifications that fit into the rigging slots of a ship. Once fit, they must be destroyed in order to be removed (unlike regular modules). Most rigs have some other drawback associated with them; these penalties are reduced by training more levels in the associated rigging skill: the amount of speed reduction caused by armor rigs, for example, is lessened (though never completely eliminated) by your Icon skillbook2.png Armor Rigging skill. However if you're willing to face the full downside, you can fit any rig with no skills whatsoever, despite the "skill requirements" of the rig.

Rigs don't have powergrid or CPU fitting requirements, but instead require calibration, a rig-specific fitting resource. All ships have 400 calibration points, except for pirate faction ships which have 350. A Tech 1 rig requires between 50 and 250 calibration points, with Tech 2 variants requiring 50% more calibration than their Tech 1 equivalents.

Rigs fit into rig slots, and, just like modules, each rig takes up one rig slot. Tech 1 ships have 3 rig slots, Tech 2 ships have 2, and a few ships (notably Freighters, Jump Freighters, Corvettes, and Shuttles) have none.

Rigs come in four sizes:

Unlike for modules, it's not possible to fit a "wrong-sized" rig on a ship. Nearly all rigs come in all four sizes, with identical stats for each size.

Rigs are manufactured by players, using salvaged material.

Armor

See also: Armor Tanking and Guide to Logistics

The downsides of armor rigs can be mitigated by training Armor Rigging.

Name Effect Downside
Anti-EM Armor Pump Increase armor resistance to EM damage Decreases ship's maximum velocity
Anti-Explosive Armor Pump Increase armor resistance to explosive damage
Anti-Kinetic Armor Pump Increase armor resistance to kinetic damage
Anti-Thermal Armor Pump Increase armor resistance to thermal damage
Auxillary Nano Pump Increase amount a local armor repair module repairs per cycle Increases armor repairer powergrid requirements
Nanobot Accelerator Decrease local armor repair module cycle time
Remote Repair Augmentor Reduces capacitor used by remote armor repair modules Decreases ship's maximum velocity
Transverse Bulkhead Increases hull hit points by a percentage Decreases ship's cargo capacity
Trimark Armor Pump Increases armor hit points by a percentage Decreases ship's maximum velocity

Astronautic

The downsides of astronautic rigs can be mitigated by training Astronautics Rigging.

Name Effect Downside
Auxiliary Thruster Increase maximum velocity Decreases armor hit points
Cargohold Optimization Increases cargo capacity
Dynamic Fuel Valve Decreases the capacitor used by afterburners and microwarpdrives
Engine Thermal Shielding Increases cycle duration of afterburners and microwarpdrives
Higgs Anchor[1] Increase mass and agility while greatly reducing maximum velocity Reduces warp velocity
Hyperspatial Velocity Optimizer Increases maximum warp velocity Increases signature radius
Low Friction Nozzle Joints Increases agility Decreases armor hit points
Polycarbon Engine Housing Increases maximum velocity and speed
Warp Core Optimizer Reduces the capacitor needs for warping Increases signature radius
  1. ^ Only one Higgs Anchor rig can be fit to a ship at time.

Drone

See also: Drones

The downsides of drone rigs can be mitigated by training Drones Rigging.

Name Effect Downside
Drone Control Range Augmentor Increases the range at which drones can be controlled Decreases ship's CPU
Drone Durability Enhancer Increases the HP of drones
Drone Mining Augmentor Increases the yield of mining drones and decreases cycle time for ice harvesting drones
Drone Repair Augmentor Increases the amount repaired by repair drones
Drone Scope Chip Increases the optimal range of drones
Drone Speed Augmentor Increases the speed of drones
Sentry Damage Augmentor Increases the damage of sentry drones
Stasis Drone Augmentor Increases stasis drones' factor of velocity decrease

Electronic superiority

The downsides of electronic superiority rigs can be mitigated by training Electronic Superiority Rigging.

Name Effect Downside
Inverted Signal Field Generator Increases the effectiveness of remote sensor dampeners Decreases shield hit points
Particle Dispersion Augmentor Increases the strength of ECM modules
Particle Dispersion Projector Increases the range of ECM modules
Signal Disruption Amplifier Decreases the capacitor need for ECM modules
Targeting Systems Stabilizer Decreases the targeting delay after uncloaking
Tracking Diagnostic Subroutines Increases the effectiveness of tracking disruptors

Engineering

Name Effect Downside
Ancillary Current Router Increases ship's powergrid No downside
Capacitor Control Circuit Increases ship's capacitor recharge rate
Command Processor Increase the number of Command Burst modules that can be equipped to a command-capable ship
Egress Port Maximizer Decreases the capacitor use of smartbomb modules
Liquid Cooled Electronics Reduces the CPU needs of modules that require the electronics upgrade skill
Powergrid Subroutine Maximizer Decreases the CPU need for all power upgrade modules
Processor Overclocking Unit Increases ship's CPU -5% shield recharge rate[1]
Semiconductor Memory Cell Increases ship's total capacitor No downside
  1. ^ This penalty cannot be reduced.

Missile launcher

See also: Missile Launchers

The downsides of missile launcher rigs can be mitigated by training Launcher Rigging.

Name Effect Downside
Bay Loading Accelerator Increases the rate of fire of launchers Increases CPU cost of missile launchers
Hydraulic Bay Thrusters Increases missile velocity
Rocket Fuel Cache Partition Increases missile flight time
Warhead Calefaction Catalyst Increases missile damage
Warhead Flare Catalyst Increases missile explosion velocity
Warhead Rigor Catalyst Decreases the explosion radius of missiles

Resource procurement

Name Effect Downside
Ice Harvester Accelerator[1] Reduces the duration of ice harvester cycles No downside
Mercoxit Mining Crystal Optimization[1] Increase the yield modifier of modules using Mercoxit mining crystals
Salvage Tackle Increases the chance to salvage successfully Decreases maximum velocity[2]
  1. ^ a b This rig is only available in medium size.
  2. ^ This can be mitigated by training Armor Rigging.

Scanning

Name Effect Downside
Emission Scope Increases virus coherency of relic analyzer modules No downside
Gravity Capacitor Increases scan strength of scan probes
Memetic Algorithm Bank Increases virus coherency of data analyzer modules
Signal Focusing Kit Increases speed of cargo, ship, and survey scanners Decreases shield hit points[1]
  1. ^ This can be mitigated by training Electronic Superiority Rigging.

Shield

The downsides of shield rigs can be mitigated by training Shield Rigging.

Name Effect Downside
Anti-EM Screen Reinforcer Increase shield resistance to EM damage Increases ship's signature radius
Anti-Explosive Screen Reinforcer Increase shield resistance to explosive damage
Anti-Kinetic Screen Reinforcer Increase shield resistance to kinetic damage
Anti-Thermal Screen Reinforcer Increase shield resistance to thermal damage
Core Defense Capacitor Safeguard Decreases the cap used by modules that require the shield operations skill
Core Defense Charger Economizer Decreases powergrid use of shield upgrade modules
Core Defense Field Extender Increases shield capacity
Core Defense Field Purger Increases shield recharge rate
Core Defense Operation Solidifier Decreases the cycle time of shield boosters

Targeting

The downsides of targeting rigs can be mitigated by training Electronic Superiority Rigging.

Name Effect Downside
Ionic Field Projector Increases your maximum targeting range Decreases shield hit points
Targeting System Subcontroller Increases your targeting speed

Turret weapons

Each of the three turret types have a separate set of rigs. The downside of turret weapon rigs can be reduced by training Energy Weapon Rigging, Hybrid Weapon Rigging, or Projectile Weapon Rigging, as appropriate.

Name Effect Downside
Algid Administrations Unit Decreases turret CPU needs Increases turret powergrid needs
Ambit Extension Increases turret accuracy falloff
Burst Aerator Increases turret rate of fire
Collision Accelerator Increases turret damage
Discharge Elutriation[1] Decreases turret capacitor use
Locus Coordination Increases turret optimal range
Metastasis Adjuster Increases turret tracking speed
  1. ^ There is no version of this rig for projectile weapons, since they don't use capacitor.

See also