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Faction modules: Difference between revisions

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Thus the simplest (though not necessarily the quickest) way to get faction modules is to work for an agent in that faction and cash some LP in for the module you want.
Thus the simplest (though not necessarily the quickest) way to get faction modules is to work for an agent in that faction and cash some LP in for the module you want.


As with the other categories of 'faction' modules, different faction versions of the same module will have different attributes, so, for example, the [http://wiki.eveonline.com/en/wiki/Caldari_Navy_Ballistic_Control_System Caldari Navy BCS] is easier to fit and gives you a higher damage bonus than the [http://wiki.eveonline.com/en/wiki/Republic_Fleet_Ballistic_Control_System Republic Fleet BCS].
As with the other categories of 'faction' modules, different faction versions of the same module will have different attributes, so, for example, the Caldari Navy Ballistic Control System is easier to fit and gives you a higher damage bonus than the Republic Fleet Ballistic Control System.


Only factions related to any given kind of module will produce it: you won't see a Caldari Navy Mega Pulse Laser as Caldari ships aren't designed for and have no bonuses for lasers. What you ''will'' see is a Caldari Navy Heavy Missile Launcher and a Dread Guristas Heavy Missile Launcher (the Empire faction and the Pirate faction), among others from another empire/faction and maybe another pirate faction too.  
Only factions related to any given kind of module will produce it: you won't see a Caldari Navy Mega Pulse Laser as Caldari ships aren't designed for and have no bonuses for lasers. What you ''will'' see is a Caldari Navy Heavy Missile Launcher and a Dread Guristas Heavy Missile Launcher (the Empire faction and the Pirate faction), among others from another empire/faction and maybe another pirate faction too.