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→Overview: Added "Required for" to Capital Remote Armor Repair Systems |
→Overview: Added "Required for" to Capital Remote Armor/Hull Repair Systems, Mechanics |
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| Line 68: | Line 68: | ||
|mult=10x | |mult=10x | ||
|pre={{sk|Remote Hull Repair Systems|V}} | |pre={{sk|Remote Hull Repair Systems|V}} | ||
|reqI=Capital Remote Hull Repairer I | |||
|reqIV=Capital Remote Hull Repairer IV | |||
|price=9M | |price=9M | ||
|notes=<br> | |notes=<br> | ||
| Line 79: | Line 81: | ||
|mult=8x | |mult=8x | ||
|pre={{sk|Mechanics|V}}, {{sk|Hull Upgrades|V}}, {{sk|Repair Systems|V}} | |pre={{sk|Mechanics|V}}, {{sk|Hull Upgrades|V}}, {{sk|Repair Systems|V}} | ||
|reqI=Tech 1 and Faction Capital Armor Repairers; Tech 1 Capital Hull Repairers | |||
|reqIV=Capital Armor Repairer II; Capital Hull Repairer II | |||
|price=15.75M | |price=15.75M | ||
|notes=<br> | |notes=<br> | ||
| Line 139: | Line 143: | ||
|mult=1x | |mult=1x | ||
|pre=None | |pre=None | ||
|reqI=Tech 1 and Faction Damage Controls; Inertial Stabilizers I; Overdrive Injector System I; Nanofiber Internal Structure I; Expanded Cargohold I; Reinforced Bulkheads I; Tech 1 and Faction Small Armor Repairers; Small Ancillary Armor Repairer; Small Hull Repairers; {{sk|Hull Upgrades|icon=yes}}; {{sk|Repair Systems|icon=yes}}; {{sk|Advanced Small Ship Construction}} | |||
|reqII=Tech 1 and Faction Medium Armor Repairers; Medium Ancillary Armor Repairer; "Basic" Resistance Platings; {{sk|Advanced Industrial Ship Construction|icon=yes}} | |||
|reqIII=Tech 1 and Faction Large Armor Repairers; Large Ancillary Armor Repairer; Medium Hull Repairers; Small Armor Repairer II; {{sk|Advanced Medium Ship Construction|icon=yes}}; {{sk|Armor Layering|icon=yes}}; {{sk|Caldari Defensive Systems|icon=yes}}; {{sk|Jury Rigging|icon=yes}}; {{sk|Remote Armor Repair Systems|icon=yes}}; {{sk|Remote Hull Repair Systems|icon=yes}}; {{sk|Salvaging|icon=yes}}; {{sk|Starbase Management|icon=yes}} | |||
|reqIV=Medium Armor Repairer II; Medium Nano Armor Repair Unit I; {{sk|Nanite Operation|icon=yes}} | |||
|reqV=Large Armor Repairer II; Large and Capital Hull Repairers; {{sk|Amarr Defensive Systems|icon=yes}}; {{sk|Amarr Starship Engineering|icon=yes}}; {{sk|Assault Frigates|icon=yes}}; {{sk|Astronautic Engineering|icon=yes}}; {{sk|Caldari Starship Engineering|icon=yes}}; {{sk|Capital Repair Systems|icon=yes}}; {{sk|Capital Ship Construction|icon=yes}}; {{sk|Gallente Defensive Systems|icon=yes}}; {{sk|Gallente Starship Engineering|icon=yes}}; {{sk|Mechanical Engineering|icon=yes}}; {{sk|Minmatar Defensive Systems|icon=yes}}; {{sk|Minmatar Starship Engineering|icon=yes}}; {{sk|Outpost Construction|icon=yes}}; {{sk|Rocket Science|icon=yes}} | |||
|price=18K | |price=18K | ||
|notes=The basic skill for this whole category. Mechanics is a quick train and comes with a nice bonus -- although hull tanking of any kind is unwise, most of the time, extra structure is more overall EHP and may make the difference in a close fight. You need level IV to use T2 medium armor repairers, and level V to use T2 large ones.<br> | |notes=The basic skill for this whole category. Mechanics is a quick train and comes with a nice bonus -- although hull tanking of any kind is unwise, most of the time, extra structure is more overall EHP and may make the difference in a close fight. You need level IV to use T2 medium armor repairers, and level V to use T2 large ones.<br> | ||