Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Skills:Engineering: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Overview: Changed skill list to table. Changed "Capital Energy Emission Systems" to "Capital Capacitor Emission Systems"
Djavin novienta (talk | contribs)
Skill Details: Updated skills details.
Line 61: Line 61:
|mult=6x
|mult=6x
|price=500K
|price=500K
|pre=[[Skills:Engineering#Weapon_Upgrades|Weapon Upgrades IV]]; [[Skills:Gunnery#Gunnery|Gunnery II]]
|pre={{sk|Weapon Upgrades|IV}}
|reqV=[[Skills:Science#Doomsday_Operation|Doomsday Operation]]; [[Skills:Spaceship_Command#Marauders|Marauders]]; [[Skills:Gunnery#Tactical_Weapon_Reconfiguration|Tactical Weapon Reconfiguration]]
|reqV={{sk|Doomsday Operation|icon=yes}}; {{sk|Marauders|icon=yes}}; {{sk|Tactical Weapon Reconfiguration|icon=yes}}
|notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and not just guns.The cumulative effect of WU V and AWU to IV really makes a difference to fitting, especially when you start encountering the greater fitting demands of T2 equipment.
|notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and not just guns.The cumulative effect of WU V and AWU to IV really makes a difference to fitting, especially when you start encountering the greater fitting demands of T2 equipment.
}}
}}
Line 73: Line 73:
|mult=2x
|mult=2x
|price=67.5K
|price=67.5K
|pre=[[Skills:Engineering#Power_Grid_Management|Power Grid Management III]]
|pre={{sk|Power Grid Management|III}}, {{sk|Science|II}}
|reqI=T1 and Faction small energy transfer arrays and other capacitor emission systems
|reqI=Tech 1 and Faction Small Energy Nosferatus/Neutralizers; Tech 1 and Faction Remote Capacitor Transmitters
|reqII=T1 and Faction medium energy transfer arrays and other capacitor emission systems
|reqII=Tech 1 and Faction Medium Energy Nosferatus/Neutralizers
|reqIII=T1 and Faction heavy and T2 small energy transfer arrays and other capacitor emission systems; energy neutralizer drones
|reqIII=Tech 1 and Faction Heavy Energy Nosferatus/Neutralizers; Small Energy Nosferatu/Neutralizer II; Praetor EV-900; Acolyte EV-300; Infiltrator EV-600
|reqIV=T2 medium energy transfer arrays and other capacitor emission systems
|reqIV=Tech 2 Remote Capacitor Transmitters; Medium Energy Nosferatu/Neutralizer II; Tech 1 and Faction Capital Energy Nosferatus/Neutralizers
|reqV=T2 heavy energy transfer arrays and other capacitor emission systems; [[Skills:Engineering#Capital_Energy_Emission_Systems|Capital Energy Emission Systems IV]]
|reqV=Heavy Energy Nosferatu/Neutralizer II; Capital Energy Nosferatu/Neutralizer II; {{sk|Capital Capacitor Emission Systems|icon=yes}}
|notes=The governing skill for energy neutralizers, energy vampires and energy transfer arrays. Neutralizers and vampires are useful utility modules in PvP, particularly small gang or solo PvP, so PvP pilots will find this skill helpful. Energy transfer can be key to certain kinds of logistics ship fits.<br>
|notes=The governing skill for energy neutralizers, energy vampires and energy transfer arrays. Neutralizers and vampires are useful utility modules in PvP, particularly small gang or solo PvP, so PvP pilots will find this skill helpful. Energy transfer can be key to certain kinds of logistics ship fits.<br>
}}
}}
Line 89: Line 89:
|mult=3x
|mult=3x
|price=153K
|price=153K
|pre=[[Skills:Engineering#Power_Grid_Management|Power Grid Management III]]
|pre={{sk|Power Grid Management|III}}
|reqI=T1 and Faction micro power grid modules
|reqII=Tech 1 and Faction Micro Auxiliary Power Cores
|reqIII=[[Skills:Engineering#Thermodynamics|Thermodynamics]]
|reqIII={{sk|Thermodynamics|icon=yes}}
|reqV=T2 micro power grid modules
|reqIV={{sk|Heavy Assault Cruisers|icon=yes}}
|reqV=Micro Auxiliary Power Core II
|notes=Key capacitor support skill, useful for everyone. Getting it to V takes a little while because of the x3 multiplier, but is worth it in the long run.<br>
|notes=Key capacitor support skill, useful for everyone. Getting it to V takes a little while because of the x3 multiplier, but is worth it in the long run.<br>
}}
}}
Line 103: Line 104:
|mult=1x
|mult=1x
|price=36K
|price=36K
|pre=[[Skills:Engineering#Power_Grid_Management|Power Grid Management I]]
|pre={{sk|Power Grid Management|I}}
|reqI=T1 and Faction capacitor boosters
|reqI=Tech I and Faction Capacitor Boosters
|reqII=Micro capacitor booster II
|reqII=Micro Capacitor Booster II
|reqIII=Small capacitor booster II
|reqIII=Small Capacitor Booster II
|reqIV=Medium and Heavy capacitor boosters II
|reqIV=Medium/Heavy/Capital Capacitor Booster II
|notes=Another important capacitor support skill which makes your capacitor more resilient. A short train to level V.<br>
|notes=Another important capacitor support skill which makes your capacitor more resilient. A short train to level V.<br>
}}
}}


{{Skill
{{Skill
|skill=Capital Energy Emission Systems
|skill=Capital Capacitor Emission Systems
|desc=Operation of capital sized energy transfer array and other energy emission systems. 5% reduced capacitor need of capital energy emission systems per skill level.
|desc=Operation of capital sized energy transfer array and other energy emission systems. 5% reduced capacitor need of capital energy emission systems per skill level.
|1=Intelligence
|1=Intelligence
Line 118: Line 119:
|mult=10x
|mult=10x
|price=9M
|price=9M
|pre=[[Skills:Engineering#Power_Grid_Management|Power Grid Management V]]; [[Skills:Engineering#Capacitor_Emission_Systems|Capacitor Emission Systems V]]
|pre={{sk|Power Grid Management|V}}; {{sk|Capacitor Emission Systems|V}}
|reqI=Capital Murky Energy Transmitter I; Capital Energy Transfer Array I
|reqI=Tech 1 and Faction Capital Capacitor Transmitters
|reqIV=Capital Remote Capacitor Transmitter II
|notes=<br>
}}
}}


Line 130: Line 133:
|price=17K
|price=17K
|pre=none
|pre=none
|reqI=T1 survey scanners and scanner backups; [[Skills:Electronic_Systems#Electronic_Warfare|Electronic Warfare]]; [[Skills:Targeting#Target_Management|Targe Management]]; [[Skills:Targeting#Signature_Analysis|Signature Analysis]]; [[Skills:Scanning#Survey|Survey]]
|reqI=Tech 1 Cargo Scanners; Tech 1 Ship Scanners; Tech 1 Survey Scanners; Storyline and Faction Signal Amplifiers; {{sk|Electronic Warfare|icon=yes}}; {{sk|Target Management|icon=yes}}; {{sk|Signature Analysis|icon=yes}}; {{sk|Survey|icon=yes}}; {{sk|Structure Electronic Systems|icon=yes}}
|reqII=CPU modules; T2 scanners; [[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]]; [[Skills:Engineering#Electronics_Upgrades|Electronics Upgrades]]
|reqII=Ship Scanner II; Cargo Scanner II; Survey Scanner II; Basic Co-Processor; {{sk|Long Range Targeting|icon=yes}}; {{sk|Electronics Upgrades|icon=yes}}
|reqIII=[[Skills:Electronic_Systems#Frequency_Modulation|Frequency Modulation]]; [[Skills:Electronic_Systems#Target_Painting|Target Painting]]; [[Skills:Electronic_Systems#Sensor_Linking|Sensor Link]]; [[Skills:Electronic_Systems#Weapon_Disruption|Weapon Disruption]]; [[Skills:Electronic_Systems#Propulsion_Jamming|Propulsion Jamming]]
|reqIII={{sk|Frequency Modulation|icon=yes}}; {{sk|Target Painting|icon=yes}}; {{sk|Sensor Linking|icon=yes}}; {{sk|Weapon Disruption|icon=yes}}; {{sk|Propulsion Jamming|icon=yes}}
|reqIV=[[Skills:Targeting#Magnetometric_Sensor_Compensation|Magnetometric Sensor Compensation]]; [[Skills:Targeting#Gravimetric_Sensor_Compensation|Gravimetric Sensor Compensation]]; [[Skills:Targeting#Ladar_Sensor_Compensation|Ladar Sensor Compensation]]; [[Skills:Targeting#Radar_Sensor_Compensation|Radar Sensor Compensation]]; [[Skills:Electronics#Target_Breaker_Amplification|Target Breaker Amplification]]; [[Skills:Electronic_Systems#Cloaking|Cloaking]]; [[Skills:Electronic_Systems#Long_Distance_Jamming|Long Distance Jamming]]
|reqIV={{sk|Magnetometric Sensor Compensation|icon=yes}}; {{sk|Gravimetric Sensor Compensation|icon=yes}}; {{sk|Ladar Sensor Compensation|icon=yes}}; {{sk|Radar Sensor Compensation|icon=yes}}; {{sk|Target Breaker Amplification|icon=yes}}; {{sk|Cloaking|icon=yes}}; {{sk|Long Distance Jamming|icon=yes}}; {{sk|Signal Dispersion|icon=yes}}; {{sk|Signal Suppression|icon=yes}}; {{sk|Weapon Destabilization|icon=yes}}; {{sk|Signature Focusing|icon=yes}}
|reqV=[[Skills:Subsystems#Amarr_Electronic_Systems|Amarr Electronic Systems]]; [[Skills:Subsystems#Gallente_Electronic_Systems|Gallente Electronic Systems]]; [[Skills:Subsystems#Caldari_Electronic_Systems|Caldari Electronic Systems]]; [[Skills:Subsystems#Minmatar_Electronic_Systems|Minmatar Electronic Systems]]; [[Skills:Science#Nanite_Engineering|Nanite_Engineering]]; [[Skills:Science#Electromagnetic_Physics|Electromagnetic Physics]]; [[Skills:Science#Electronic_Engineering|Electronic Engineering]]; [[Skills:Electronic_Systems#Signal_Dispersion|Signal Dispersion]]; [[Skills:Electronic_Systems#Signal_Suppression|Signal Suppression]]; [[Skills:Electronic_Systems#Turret_Destabilization|Turrent Destabilization]]; [[Skills:Electronic_Systems#Signature_Focusing|Signature Focusing]]; [[Skills:Electronics#Cynosural_Field_Theory|Cynosural Field Theory]]
|reqV={{sk|Amarr Electronic Systems|icon=yes}}; {{sk|Gallente Electronic Systems|icon=yes}}; {{sk|Caldari Electronic Systems|icon=yes}}; {{sk|Minmatar Electronic Systems|icon=yes}}; {{sk|Nanite Engineering|icon=yes}}; {{sk|Electromagnetic Physics|icon=yes}}; {{sk|Electronic Engineering|icon=yes}}; {{sk|Cynosural Field Theory|icon=yes}}
 
|notes=A vital fitting skill which any combat pilot should train to V. Also the prerequisite for many of the other skills in this category.<br>
|notes=A vital fitting skill which any combat pilot should train to V. Also the prerequisite for many of the other skills in this category.<br>
}}
}}
Line 141: Line 143:
{{Skill
{{Skill
|skill=Electronics Upgrades
|skill=Electronics Upgrades
|desc=Skill at installing Electronic upgrades, e.g. signal amplifier, Co-Processors and backup sensor array. 5% reduction of sensor upgrade CPU needs per skill level.
|desc=Skill at installing Electronic upgrades, such as signal amplifiers, co-processors and backup sensor arrays. 5% reduction of CPU needs for all modules requiring Electronics Upgrades per skill level.
|1=Intelligence
|1=Intelligence
|2=Memory
|2=Memory
|mult=2x
|mult=2x
|price=90K  
|price=90K  
|pre=[[Skills:Engineering#CPU_Management|CPU Management I]]; [[Skills:Engineering#Power_Grid_Management|Power Grid Management II]]
|pre={{sk|CPU Management|II}}; {{sk|Power Grid Management|II}}
|reqI=T1 cpu upgrades and scanners
|reqI=Tech 1 Signal Amplifiers; Tech 1 and Faction Co-Processors
|reqIII=T2 scanner upgrades; [[Skills:Scanning#Hacking|Hacking]]
|reqIII={{sk|Hacking|icon=yes}}
|reqIV=Co-Processor II
|reqIV=Co-Processor II
|reqV=Signal Amplifier II; [[Skills:Spaceship_Command#Electronic_Attack_Ships|Electronic Attack Ships]]; [[Skills:Spaceship_Command#Covert_Ops|Covert Ops]]
|reqV=Signal Amplifier II; {{sk|Recon Ships|icon=yes}}; {{sk|Covert Ops|icon=yes}}; {{sk|Expedition Frigates|icon=yes}}
 
|notes=A useful skill which makes some modules easier to fit. Level IV is required for T2 co-processors, level V for T2 signal amplifiers.<br>
|notes=A useful skill which makes some modules easier to fit. Level IV is required for T2 co-processors, level V for T2 signal amplifiers.<br>
}}
}}
Line 162: Line 163:
|mult=2x
|mult=2x
|price=71.1K
|price=71.1K
|pre=[[Skills:Engineering#Power_Grid_Management|Power Grid Management II]]
|pre={{sk|Power Grid Management|II}}; {{sk|Science|I}}
|reqI=T1 capacitor upgrade modules
|reqI=Tech 1 and Faction Small/Medium Cap Batteries; 'Basic' Capacitor Power Relay; 'Basic' Shield Flux Coil; 'Basic' Capacitor Flux Coil; Basic Reactor Control Unit; 'Basic' Shield Power Relay; 'Basic' Power Diagnostic System
|reqII=T1 capacitor upgrade modules
|reqII=Tech 1 and Faction Cap Rechargers; Tech 1 and Faction Shield Flux Coils; Tech 1 and Faction Reactor Control Units; Tech 1 and Faction Capacitor Power Relays; Tech 1 and Faction Power Diagnostic Systems; Tech 1 and Faction Large/Capital Cap Batteries; Tech 1 and Faction Shield Power Relays; Small Cap Battery II
|reqIII=T1 and certain T2 capacitor upgrade modules
|reqIII=Tech 1 and Storyline Capacitor Flux Coils; Cap Recharger II; Tech 2 and Storyline Medium Cap Batteries
|reqIV=T2 capacitor upgrade modules
|reqIV=Capacitor Flux Coil II; Shield Flux Coil II; Shield Power Relay II; Capacitor Power Relay II; Power Diagnostic System II; Tech 2 and Storyline Large Cap Batteries; Capital Cap Battery II
|reqV=Reactor Control Unit II; [[Skills:Spaceship_Command#Marauders|Marauders]]; [[Skills:Spaceship_Command#Heavy Assault Cruisers|Heavy Assault Cruisers]]
|reqV=Reactor Control Unit II; Bastion Module I; {{sk|Marauders|icon=yes}}; {{sk|Heavy Assault Cruisers|icon=yes}}
|notes=Useful fitting requirement reduction for certain modules.<br>
|notes=Useful fitting requirement reduction for certain modules.<br>
}}
}}
Line 178: Line 179:
|mult=2x
|mult=2x
|price=117K
|price=117K
|pre=[[Skills:Engineering#Power_Grid_Management|Power Grid Management II]]; [[Skills:Science#Science|Science II]]
|pre={{sk|Power Grid Management|II}}; {{sk|Science|II}}
|reqI=T1 and Faction smartbombs
|reqI=Tech 1 and Faction Smartbombs
|reqII=T2 micro smartbombs
|reqII=Tech 2 Micro Smartbombs
|reqIII=T2 small smartbombs
|reqIII=Tech 2 Small Smartbombs
|reqIV=T2 medium smartbombs
|reqIV=Tech 2 Medium Smartbombs
|reqV=T2 large smartbombs; [[Skills:Science#Doomsday_Operation|Doomsday Operation]]
|reqV=Tech 2 Large Smartbombs; {{sk|Doomsday Operation|icon=yes}}
|notes=Note that the increased cycle speed of smartbombs with this skill at high levels means more DPS, but also more cap use.<br>
|notes=Note that the increased cycle speed of smartbombs with this skill at high levels means more DPS, but also more cap use.<br>
}}
}}
Line 193: Line 194:
|2=Memory
|2=Memory
|mult=3x
|mult=3x
|pre=[[Skills:Armor#Mechanics|Mechanics V]], [[Skills:Engineering#Nanite_Operation|Nanite Operation III]]
|pre={{sk|Nanite Operation|III}}
|price=4.5M
|price=4.5M
|notes=Nanite paste can be used to repair module damage from [[Overloading|overheating]] on the fly, while in space. This skill speeds up those repairs. This is a nice skill to have if you're a PvP pilot, but it's not a high priority.<br>
|notes=Nanite paste can be used to repair module damage from [[Overloading|overheating]] on the fly, while in space. This skill speeds up those repairs. This is a nice skill to have if you're a PvP pilot, but it's not a high priority.<br>
Line 204: Line 205:
|2=Memory
|2=Memory
|mult=2x
|mult=2x
|pre=[[Skills:Armor#Mechanics|Mechanics V]]
|pre={{sk|Mechanics|IV}}
|reqIII={{sk|Nanite Interfacing|icon=yes}}
|price=900K
|price=900K
|notes=The skill required to use nanite paste to repair module damage from [[Overloading|overheating]] on the fly. The reduction in nanite consumption will save you money in the long run. Good skill for PvP pilots, especially ones who go on longer roams and so rely on paste more.<br>
|notes=The skill required to use nanite paste to repair module damage from [[Overloading|overheating]] on the fly. The reduction in nanite consumption will save you money in the long run. Good skill for PvP pilots, especially ones who go on longer roams and so rely on paste more.<br>
Line 217: Line 219:
|price=18,000
|price=18,000
|pre=None
|pre=None
|reqI=[[Skills:Shields#Shield_Operation|Shield Operation]]; [[Skills:Engineering#Capacitor_Systems_Operation|Capacitor Systems Operation]]
|reqI=Basic and Supplemental Shield Resistance Amplifiers; Civilian Shield Hardeners; 'Micro' Cap Battery; {{sk|Shield Operation|icon=yes}}; {{sk|Capacitor Systems Operation|icon=yes}}; {{sk|Structure Engineering Systems|icon=yes}}
|reqII=[[Skills:Engineering#Energy_Pulse_Weapons|Energy Pulse Weapons]]; [[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]]; [[Skills:Shields#Shield_Upgrades|Shield Upgrades]]; [[Skills:Engineering#Electronic_Upgrades|Electronic Upgrades]]
|reqII={{sk|Energy Pulse Weapons|icon=yes}}; {{sk|Energy Grid Upgrades|icon=yes}}; {{sk|Shield Upgrades|icon=yes}}; {{sk|Electronics Upgrades|icon=yes}}
|reqIII=[[Skills:Engineering#Capacitor_Management|Capacitor Management]]; [[Skills:Shields#Shield_Management|Shield Management]]; [[Skills:Shields#Tactical_Shield_Manipulation|Tactical Shield Manipulation]]; [[Skills:Shields#Shield_Emission_Systems|Shield Emission Systems]]; [[Skills:Engineering#Capacitor_Emission_Systems|Capacitor Emission Systems]]
|reqIII={{sk|Capacitor Management|icon=yes}}; {{sk|Shield Management|icon=yes}}; {{sk|Tactical Shield Manipulation|icon=yes}}; {{sk|Shield Emission Systems|icon=yes}}; {{sk|Capacitor Emission Systems|icon=yes}}
|reqIV=[[Skills:Engineering#Thermodynamics|Thermodynamics]]
|reqIV={{sk|Thermodynamics|icon=yes}}
|reqV=[[Skills:Shields#Capital_Shield_Operation|Capital Shield Operation]]; [[Skills:Shields#Capital_Shield_Emission_Systems|Capital Shield Emission Systems]]; [[Skills:Engineering#Capital_Energy_Emission_Systems|Capital Energy Emission Systems]]; [[Skills:Engineering#Power_Grid_Management|Power Grid Management]]; [[Skills:Science#High_Energy_Physics|High Energy Physics]]; [[Skills:Science#Plasma_Physics|Plasma Physics]]; [[Skills:Science#Hydromagnetic_Physics|Hydromagnetic Physics]]; [[Skills:Science#Graviton_Physics|Graviton Physics]]; [[Skills:Science#Laser_Physics|Laser Physics]]; [[Skills:Science#Nuclear_Physics|Nuclear Physics]]; [[Skills:Science#Quantum_Physics|Quantum Physics]]; [[Skills:Subsystems#Amarr_Enegineering_Systems|Amarr Engineering Systems]]; [[Skills:Subsystems#Gallente_Enegineering_Systems|Gallente Engineering Systems]]; [[Skills:Subsystems#Minmatar_Enegineering_Systems|Minmatar Engineering Systems]]; [[Skills:Subsystems#Caldari_Enegineering_Systems|Caldari Engineering Systems]]; [[Skills:Spaceship_Command#Assault_Frigates|Assault Frigates]]
|reqV={{sk|Capital Shield Operation|icon=yes}}; {{sk|Capital Shield Emission Systems|icon=yes}}; {{sk|Capital Capacitor Emission Systems|icon=yes}}; {{sk|High Energy Physics|icon=yes}}; {{sk|Plasma Physics|icon=yes}}; {{sk|Hydromagnetic Physics|icon=yes}}; {{sk|Graviton Physics|icon=yes}}; {{sk|Laser Physics|icon=yes}}; {{sk|Nuclear Physics|icon=yes}}; {{sk|Quantum Physics|icon=yes}}; {{sk|Amarr Engineering Systems|icon=yes}}; {{sk|Gallente Engineering Systems|icon=yes}}; {{sk|Minmatar Engineering Systems|icon=yes}}; {{sk|Caldari Engineering Systems|icon=yes}}; {{sk|Assault Frigates|icon=yes}}
|notes=The basic skill of this whole category, and a key fitting skill. Quickly trained. 25% more powergrid is a big boost to your ability to fit more, better equipment on your ship.<br>
|notes=The basic skill of this whole category, and a key fitting skill. Quickly trained. 25% more powergrid is a big boost to your ability to fit more, better equipment on your ship.<br>
}}
{{Skill
|skill=Resistance Phasing
|desc=Improves control over, and flow between, nano membranes that react to damage by shifting resistances.
Reduces cycle time of Reactive Armor Hardeners, Flex Armor Hardeners and Flex Shield Hardeners by 10% per level and capacitor need by 15% per level.
|1=Intelligence
|2=Memory
|mult=3x
|price=500k
|pre={{sk|Hull Upgrades|IV}}
|reqI=Tech 1 and Faction Capital Flex Armor/Shield Hardeners
|reqIV=Capital Flex Armor/Shield Hardener II
|notes=<br>
}}
}}


Line 232: Line 249:
|mult=3x
|mult=3x
|price=4.5M
|price=4.5M
|pre=[[Skills:Engineering#Power_Grid_Management|Power Grid Management IV]], [[Skills:Engineering#Capacitor_Management|Capacitor Management III]], [[Skills:Science#Science|Science IV]]
|pre={{sk|Power Grid Management|IV}}, {{sk|Capacitor Management|III}}, {{sk|Science|IV}}
|notes=The [[Overloading|overheating]] of active modules can have a significant effect in combat situations, the effects of overheating modules range from an increase in the damage output of weapons, larger speed boosts from propulsion modifiers, an increase in the range of certain modules, better resists, an increased rate of repair and more. Higher thermodynamics skill allows you to overheat modules for longer before burning them out.  <br>
|notes=The [[Overloading|overheating]] of active modules can have a significant effect in combat situations, the effects of overheating modules range from an increase in the damage output of weapons, larger speed boosts from propulsion modifiers, an increase in the range of certain modules, better resists, an increased rate of repair and more. Higher thermodynamics skill allows you to overheat modules for longer before burning them out.  <br>
}}
}}
Line 243: Line 260:
|mult=2x
|mult=2x
|price=80K
|price=80K
|pre=[[Skills:Gunnery#Gunnery|Gunnery II]]
|pre={{sk|Gunnery|II}}
|reqI=T1 and Faction damage multiplier modules
|reqI=Tech 1 and Faction Gyrostabilizers; Tech 1 and Faction Tracking Enhancers; Tech 1 and Faction Heat Sinks; Tech 1 and Faction Drone Damage Amplifiers; Tech 1 and Faction Ballistic Control Systems; Tech 1 and Faction Guidance Enhancers; Tech 1 and Faction Magnetic Field Stabilizers
|reqIV=[[Skills:Engineering#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades]];T2 damage multiplier modules
|reqIV=Gyrostabilizer II; Tracking Enhancer II; Heat Sink II; Drone Damage Amplifier II; Magnetic Field Stabilizer II; Ballistic Control System II; Missile Guidance Enhancer II; {{sk|Advanced Weapon Upgrades|icon=yes}}
|reqV= [[Skills:Spaceship_Command#Heavy_Assault_Ships|Heavy Assault Ships]]; [[Skills:Spaceship_Command#Heavy_Interdictors|Heavy Interdictors]]
|reqV={{sk|Heavy Assault Cruisers|icon=yes}}
|notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and smartbombs and not just guns. A very useful fitting skill which every combat pilot should train. Level V is no longer required for the {{sk|Advanced Weapon Upgrades}} skill.
|notes=Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and smartbombs and not just guns. A very useful fitting skill which every combat pilot should train. Level V is no longer required for the {{sk|Advanced Weapon Upgrades}} skill.
}}
}}


Rubicon 1.1
[[Category:Skills]]
[[Category:Skills]]