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Capital ships: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
m Djavin novienta moved page Capital Ship to Capital Ships: Article titles should be plural.
Djavin novienta (talk | contribs)
Dreadnoughts: Updated siege module effects.
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Dreadnoughts ("dreads") are DPS machines, only surpassed as damage-dealers by Supercarriers and Titans. Their weapons track very slowly, however, so usually they can only apply their DPS to other capital ships and to POSs and outposts. Only dreads can fit a siege module, which has the following effects when activated:
Dreadnoughts ("dreads") are DPS machines, only surpassed as damage-dealers by Supercarriers and Titans. Their weapons track very slowly, however, so usually they can only apply their DPS to other capital ships and to POSs and outposts. Only dreads can fit a siege module, which has the following effects when activated:


* All current targets are lost
* 150% Torpedo velocity bonus
* -75% scan res (-70% for Tech II)
* 80% bonus to XL Launcher rate of fire
* +700% damage mod (+840% for Tech II)
* 165% missile damage bonus
* -100% speed
* 700% turret damage bonus
* +100% shield boost/armor rep amount
* -100% maximum velocity
* -50% shield booster/armor rep cycle time
* 100% shield booster/armor repairer amount bonus
* Can't receive remote support
* -50% shield booster/armor repairer duration
* Immunity to EWAR
* 60% sensor dampener resistance bonus
* Max amount of targets lockable set to 2 (3 for Tech II)
* 80% remote assistance impedance
* 60% weapon disruption resistance bonus
* 100% remote repair impedance


The siege module's cycle time is 5 minutes, and it requires 250 - (level of tactical weapon reconfiguration skill * 25) Strontium Clathrates ("stront"). While it's active the dread can't warp or jump or move in any way. With the siege module a dreadnought can reach almost five thousand DPS even in a long range fit.  
The siege module's cycle time is 5 minutes, and it requires 250 - (level of tactical weapon reconfiguration skill * 25) Strontium Clathrates ("stront"). While it's active the dread can't warp or jump or move in any way. With the siege module a dreadnought can reach almost five thousand DPS even in a long range fit.  
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* {{icon|gallente2|22|Gallente}}[[Moros]]
* {{icon|gallente2|22|Gallente}}[[Moros]]
* {{icon|minmatar2|22|Minmatar}}[[Naglfar]]
* {{icon|minmatar2|22|Minmatar}}[[Naglfar]]
* {{icon|isis serpentis|22}}[[Vehement]]  
* {{icon|isis serpentis|22}}[[Vehement]]


== Carriers ==
== Carriers ==