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Amarr COSMOS: Difference between revisions

From EVE University Wiki
fixed old fittings, extended intro, internal links
m all complexes listed, missing some descriptions
Line 294: Line 294:
Restricted gates do not allow battleships or T2 battlecruisers to enter.
Restricted gates do not allow battleships or T2 battlecruisers to enter.


====Contested Amarr Bastion of Blood (Koona) DED Level 4====
====Civic Court Plaza [Aphi]====
DED unrated, no enemies<br>
agents: Chari Shakai, Stem Robikar<br>
 
====Contested Amarr Sanguine Vaults [Aphi]====
DED level 4<br>
At the warp-in point there is one acceleration gate: "Southway" (restricted in ship size)
* "Southway" (1st stage):<br>up to 4 cruiser, 4 destroyer, 9 frigates, 10 sentries (no/late aggro, no special loot),<br>acceleration gate to "Lord's Stronghold"
* "Lord's Stronghold" (2nd stage):<br>5 cruiser, 2 destroyer, 17 frigates,<br>loot "Biomass Recycling Storage" for "Bug-Ridden Corpse",<br>acceleration gate to "Omagh’s Ascension"
* "Omagh’s Ascension" (3rd stage):<br>up to 2 battlecruiser, 13 frigates, 12 sentries,<br>no special loot
 
====Labyrinth [Aphi]====
DED unrated, L3+ enemies<br>
Unmarked in overview, warp to the sun to find the entrance.<br>
At the warp-in point there is one acceleration gate: "Labyrinth" (not restricted in ship size),<br>needs "Key to the Labyrinth" (not consumed),<br>needs "Archaeology" skill at I
...
 
====Governor's Audience Chamber [Chanoun]====
DED unrated<br>
agents: Nossa Farad, Odan Poun<br>
 
====Khodesa (Kador Military Outpost) [Chanoun]====
DED level 5<br>
...
 
====Lord Manel's Mansion [Chanoun]====
DED unrated
agent: Manel Kador
 
====Contested Amarr Crimson (Mire) Keep [Garisas]====
DED level 3<br>
At the warp-in point there is one acceleration gate: "Misty Hollows" (restricted in ship size)
* "Misty Hollow" (1st stage):<br>up to 4 cruisers, 6 destroyers, 6 frigates and 10 sentries,<br>loot "Blood Factory" for "Blood Raider Scientists" and other (guarding ships must be destroyed first),<br>acceleration gate leads to "Grey Barracks"
* "Grey Barracks" (2nd stage):<br>1 battlecruiser, 9 cruiser, 4 destroyer, 12 frigates, 8 sentries,<br>loot Corpum Blood Duke for Corpum Commander Medallion,<br>loot 2 "Blood Factory" for "Blood Raider Scientists" and other (guarding ships must be destroyed first),<br>loot "Laser Pistol Stash" for "Elite Laser Pistols" (200m^3),<br>acceleration gate leads to "Blood Keep"
* "Blood Keep" (3rd stage):<br>5 battlecruiser, 3 cruiser, 7 destroyer, 6 frigates, 10 sentries,<br>loot 3 "Blood Factory" (BR Scientist),<br>kill "Rebuild Asteroid Station" (Anema Bluechip)
 
====Port Maphante [Garisas]====
DED unrated<br>
agent: Bartezo Maphante<br>
...
 
====Caor Korduin [Jakri]====
DED unrated<br>
agent: Kofur Karveran<br>
...
 
====Gate to Garisas [Jakri]====
DED unrated, no enemies<br>
agents: Jeeta Neek, Mandor Neek, Zaestra Kuramor<br>
...
 
====Contested Amarr Bastion of Blood [Koona]====
DED level 4<br>
agents: Thumal Ebotiz, Sheroz Amokin<br>
At the warp-in point there are two acceleration gates: "The Slope" (restricted in ship size) and "The Ravelin" (unrestricted)
At the warp-in point there are two acceleration gates: "The Slope" (restricted in ship size) and "The Ravelin" (unrestricted)
* "The Ravelin": no enemies, agents Sheroz Amokin and Thumal Ebotiz, acceleration gate back to the entrance ("Deadspace Warp Point")
* "The Ravelin":<br>no enemies, agents Sheroz Amokin and Thumal Ebotiz,<br>acceleration gate back to the entrance ("Deadspace Warp Point")
* "The Slope" (1st stage): up to 5 sentries, 4 cruisers, 2 destroyers and 13 frigates respawn every few minutes (can be done in T1 cruiser, drone aggro, MTU recommeded), loot wrecks for "Bug-Ridden Corpse", acceleration gate leads to "Amber Courtyard"
* "The Slope" (1st stage):<br>up to 5 sentries, 4 cruisers, 2 destroyers and 13 frigates respawn every few minutes (drone aggro, MTU recommeded),<br>loot wrecks for "Bug-Ridden Corpse",<br>acceleration gate leads to "Amber Courtyard"
* "Amber Courtyard" (2nd stage): up to 7 cruisers and 16 frigates respawn in a few minutes (can be done in T1 cruiser, drone aggro, MTU recommeded), kill & loot "Blood Kernel" structure (lots of HP) for "Blood Fund", loot ships for "Antiseptic Biomass", acceleration gate leads to "Stronghold of the Fundamentalist"
* "Amber Courtyard" (2nd stage):<br>up to 7 cruisers and 16 frigates respawn in a few minutes,<br>kill & loot "Blood Kernel" structure (lots of HP) for "Blood Fund",<br>loot ships for "Antiseptic Biomass",<br>acceleration gate leads to "Stronghold of the Fundamentalist"
* "Stronghold of the Fundamentalist" (3rd stage): up to 10 sentries, 3 battlecruisers, 3 cruisers, 4 destroyers, 14 frigates (HAC recommended), Blood Raider Foreman drops "Foreman's Head", other ships drop "Antiseptic Biomass", acceleration gate to "Treasure Chamber" needs "Bastion Master Key"
* "Stronghold of the Fundamentalist" (3rd stage):<br>up to 10 sentries, 3 battlecruisers, 3 cruisers, 4 destroyers, 14 frigates,<br>Blood Raider Foreman drops "Foreman's Head",<br>other ships drop "Antiseptic Biomass",<br>acceleration gate to "Treasure Chamber" needs "Bastion Master Key"
* "Treasure Chamber" (4th stage): 3 battleships, 4 battlecruisers, 3 cruisers, 8 destroyers, 3 frigates
* "Treasure Chamber" (4th stage):<br>3 battleships, 4 battlecruisers, 3 cruisers, 8 destroyers, 3 frigates


====Contested Amarr Crimson (Mire) Keep (Garisas) DED Level 3====
====Ader's Roadhouse [Munory]====
At the warp-in point there is one acceleration gate: "Misty Hollows" (restricted in ship size)
DED unrated<br>
* "Misty Hollow" (1st stage): up to 4 cruisers, 6 destroyers, 6 frigates and 10 sentries, loot "Blood Factory" for "Blood Raider Scientists" and other (guarding ships must be destroyed first),  acceleration gate leads to "Grey Barracks"
agent: Ader Finn<br>
* "Grey Barracks" (2nd stage): 1 battlecruiser, 9 cruiser, 4 destroyer, 12 frigates, 8 sentries,  loot 2 "Blood Factory" for "Blood Raider Scientists" and other (guarding ships must be destroyed first),  loot "Laser Pistol Stash" for "Elite Laser Pistols" (200m^3), acceleration gate leads to "Blood Keep"
...
* "Blood Keep" (3rd stage): 5 battlecruiser, 3 cruiser, 7 destroyer, 6 frigates, 10 sentries, loot 3 "Blood Factory" (BR Scientist), kill "Rebuild Asteroid Station" (Anema Bluechip)
 
====The Bonfire [Munory]====
DED unrated<br>
agents: Hetras Dakumon, Ormon Parsik<br>
...
 
====Carchatur Outpost [Nidupad]====
DED unrated<br>
agents: Amir Arshah, Torval Kerth<br>
...


====Contested Amarr Sanguine Vaults (Aphi) DED Level 4====
====Imperial Palace Complex [Nidupad]====
At the warp-in point there is one acceleration gate: "Southway" (restricted in ship size)
DED unrated<br>
* "Southway" (1st stage): up to 4 cruiser, 4 destroyer, 9 frigates, 10 sentries (no/late aggro, no special loot), acceleration gate to "Lord's Stronghold"
agent: Ammargal Detrone<br>
* "Lord's Stronghold" (2nd stage): 5 cruiser, 2 destroyer, 17 frigates, loot "Biomass Recycling Storage" for "Bug-Ridden Corpse", acceleration gate to "Omagh’s Ascension"
...
* "Omagh’s Ascension" (3rd stage): up to 2 battlecruiser, 13 frigates, 12 sentries, no special loot


====Labyrinth (Aphi) DED unrated====
====Imperial Administration Complex [Zimse]====
Unmarked in overview, warp to the sun to find the entrance.<br>
DED unrated<br>
At the warp-in point there is one acceleration gate: "Labyrinth" (not restricted in ship size), needs "Key to the Labyrinth" (not consumed), needs "Archaeology" skill at I
agents: Zach Himun, Zar Forari<br>
...


====Khodesa (Kador Military Outpost) (Aphi) DED Level 5====
====Museum Arcana [Zimse]====
DED unrated, L4+ enemies<br>
agents: Thakor Udokas, The Curator<br>
...


===Ship Fitting===
===Ship Fitting===