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Amarr COSMOS: Difference between revisions

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*[http://www.scribd.com/doc/16401872/Cosmos-Missions-101 Cosmos Missions 101], a guide to Caldari COSMOS missions, which also give some Amarr standing.
*[http://www.scribd.com/doc/16401872/Cosmos-Missions-101 Cosmos Missions 101], a guide to Caldari COSMOS missions, which also give some Amarr standing.
*[http://evevault.ign.com/View.php?view=Agents.List&category_select_id=1 evevault.ign.com], which has a list of Amarr COSMOS agents.
*[http://evevault.ign.com/View.php?view=Agents.List&category_select_id=1 evevault.ign.com], which has a list of Amarr COSMOS agents.
*[http://www.scribd.com/doc/37309070/Amarr-COSMOS-Guide-by-Jowen-Datloran-v1-3 Amarr COSMOS Guide], a pdf by Jowen Datloran which has details of each agent and deadspace pocket.
*[http://www.scribd.com/doc/37309070/Amarr-COSMOS-Guide-by-Jowen-Datloran-v1-3 Amarr COSMOS Guide], a pdf by Jowen Datloran which has details of each agent and deadspace pocket in Araz, but no other agents.
*[http://www.fuzzwork.co.uk/evelopedia/index.php/COSMOS_constellation COSMOS constellation (evelopedia)] overview of all COSMOS storyline agents.
*[http://www.fuzzwork.co.uk/evelopedia/index.php/COSMOS_constellation COSMOS constellation (evelopedia)] overview of all COSMOS storyline agents.
*[http://www.fuzzwork.co.uk/evelopedia/index.php/Amarr_Cosmos_(Guide) Amarr COSMOS Guide] [http://www.fuzzwork.co.uk/evelopedia/index.php/Caldari_COSMOS_Guide Caldari COSMOS Guide] [http://www.fuzzwork.co.uk/evelopedia/index.php/Gallente_COSMOS_Guide Gallente COSMOS Guide] [http://www.fuzzwork.co.uk/evelopedia/index.php/Minmatar_COSMOS_Guide Minmatar COSMOS Guide] from the old evelopedia
*[http://www.fuzzwork.co.uk/evelopedia/index.php/Amarr_Cosmos_(Guide) Amarr COSMOS Guide] [http://www.fuzzwork.co.uk/evelopedia/index.php/Caldari_COSMOS_Guide Caldari COSMOS Guide] [http://www.fuzzwork.co.uk/evelopedia/index.php/Gallente_COSMOS_Guide Gallente COSMOS Guide] [http://www.fuzzwork.co.uk/evelopedia/index.php/Minmatar_COSMOS_Guide Minmatar COSMOS Guide] from the old evelopedia
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===Running Errands: 1.0 Standing===
===Running Errands: 1.0 Standing===


'''Agent: Chari Shakai - "Civic Court Plaza" beacon, Aphi'''<br>
====Agent: Chari Shakai - "Civic Court Plaza" beacon, Aphi====
"No Sincerer Love"<br>
"No Sincerer Love"<br>
5 Courier missions, between 400 and 500 m3, between three to five jumps each<br>
5 Courier missions, between 400 and 500 m3, between three to five jumps each<br>
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Final mission gave 0.66% Amarr Empire standings.
Final mission gave 0.66% Amarr Empire standings.


'''Agent: Stem Robikar - "Civic Court Plaza" beacon, Aphi'''<br>
====Agent: Stem Robikar - "Civic Court Plaza" beacon, Aphi====
"Pawns on the Board"<br>
"Pawns on the Board"<br>
5 missions: 1 L2 kill mission, 1 ratting mission and 3 0.1m3 couriers<br>
5 missions: 1 L2 kill mission, 1 ratting mission and 3 0.1m3 couriers<br>
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The final mission gives 0.72% Amarr Empire standings and a Robikar's Recommendation which is needed for Torval Kerth.
The final mission gives 0.72% Amarr Empire standings and a Robikar's Recommendation which is needed for Torval Kerth.


'''Agent: Hetras Dakumon - "The Bonfire" beacon, Munory'''<br>
====Agent: Hetras Dakumon - "The Bonfire" beacon, Munory====
"Clean Hands"<br>
"Clean Hands"<br>
5 missions: 4 L3 combat and 1 2m3 courier<br>
5 missions: 4 L3 combat and 1 2m3 courier<br>
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The final mission gives 1.4% Amarr Empire standings and a Blood Reel item which is required later for Thumal Ebotiz.
The final mission gives 1.4% Amarr Empire standings and a Blood Reel item which is required later for Thumal Ebotiz.


'''Agent: Thakor Udokas - "Museum Arcana" beacon, Zimse'''<br>
====Agent: Thakor Udokas - "Museum Arcana" beacon, Zimse====
"Trial of Skill"<br>
"Trial of Skill"<br>
1 archaeology mission<br>
1 archaeology mission<br>
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Datacenters: 20x Palladium/Gold/Electrum tags<br>
Datacenters: 20x Palladium/Gold/Electrum tags<br>


'''Agent: Torval Kerth - "Carchatur Outpost" beacon, Nidupad'''<br>
====Agent: Torval Kerth - "Carchatur Outpost" beacon, Nidupad====
Prerequisite: Stem Robikar<br>
Prerequisite: Stem Robikar<br>
Missions: 5 missions: Three courier (0.1m3 - 3m3) and two L3 combat.<br>
Missions: 5 missions: Three courier (0.1m3 - 3m3) and two L3 combat.<br>
The final mission gives 0.94% Amarr Empire standings.
The final mission gives 0.94% Amarr Empire standings.


'''Agent: Amir Arshah - "Carchatur Outpost" beacon, Nidupad'''<br>
====Agent: Amir Arshah - "Carchatur Outpost" beacon, Nidupad====
Missions: 5 missions: Two courier (500-600m3) and three L3 combat<br>
Missions: 5 missions: Two courier (500-600m3) and three L3 combat<br>
The second mission requires corpses from the Contested Amarr Bastion of Blood (or the Contested Amarr Sanguine Vaults). As before, you can (and should) pick these items up before accepting the mission. Hold on to any extra corpses; Sheroz Amokin will want some later.<br>
The second mission requires corpses from the Contested Amarr Bastion of Blood (or the Contested Amarr Sanguine Vaults). As before, you can (and should) pick these items up before accepting the mission. Hold on to any extra corpses; Sheroz Amokin will want some later.<br>
The final mission gives 3.88% Amarr Empire standings.
The final mission gives 3.88% Amarr Empire standings.


'''Agent: Ormon Parsik - "The Bonfire" breacon, Munory'''<br>
====Agent: Ormon Parsik - "The Bonfire" breacon, Munory====
Missions: 5 missions: Three L3 combat, two courier (40-100m3)<br>
Missions: 5 missions: Three L3 combat, two courier (40-100m3)<br>
The first mission rewards an acceleration gate key which you'll need for the second mission. Be careful, this key is consumed when you pass through the gate! The key is available on contracts, but it's expensive (around 20m), and another key will be given by a later agent (Sheroz Amokin) for another mission. While you're there, blowing up the Generator will give the mission item Sheroz wants; you might end up with a spare key. However, the generator is protected by L4-level enemies. You can't bring a battleship, so make sure to put some extra tank on.<br>
The first mission rewards an acceleration gate key which you'll need for the second mission. Be careful, this key is consumed when you pass through the gate! The key is available on contracts, but it's expensive (around 20m), and another key will be given by a later agent (Sheroz Amokin) for another mission. While you're there, blowing up the Generator will give the mission item Sheroz wants; you might end up with a spare key. However, the generator is protected by L4-level enemies. You can't bring a battleship, so make sure to put some extra tank on.<br>
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The final mission gives 3.95% Amarr Empire standings.
The final mission gives 3.95% Amarr Empire standings.


'''Agent: The Curator - "Museum Arcana" beacon, Zimse'''<br>
====Agent: The Curator - "Museum Arcana" beacon, Zimse====
Prerequisites: Thakor Udokas<br>
Prerequisites: Thakor Udokas<br>
Missions: 3 archaeology/combat missions, requires Archaeology 2<br>
Missions: 3 archaeology/combat missions, requires Archaeology 2<br>
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The final mission gives 1.84% Amarr Empire standing before social skills and a Key to the Labyrinth.<br>
The final mission gives 1.84% Amarr Empire standing before social skills and a Key to the Labyrinth.<br>
All three of these missions require a well tanked BC or BS.  Around 2 battleships, 10 cruisers and 2 frigates spawn every 10 to 15 minutes inside the area. Best to tackle this with a small gang of BCs and BSs.<br>
All three of these missions require a well tanked BC or BS.  Around 2 battleships, 10 cruisers and 2 frigates spawn every 10 to 15 minutes inside the area. Best to tackle this with a small gang of BCs and BSs.<br>
Additional Detail can be found at [https://wiki.eveonline.com/en/wiki/Amarr_Cosmos_(Guide)#Unearthing_the_Ancients_.281_of_3.29 this link]<br><br>
Additional Detail can be found at [https://wiki.eveonline.com/en/wiki/Amarr_Cosmos_(Guide)#Unearthing_the_Ancients_.281_of_3.29 this link]
'''Agent: Thumal Ebotiz - "Contested Amarr Bastion of Blood" beacon, Koona'''<br>
 
====Agent: Thumal Ebotiz - "Contested Amarr Bastion of Blood" beacon, Koona====
Prerequisites: Hetras Dakumon<br>
Prerequisites: Hetras Dakumon<br>
Missions: 5 missions: One ratting, one courier and three L3 combat.<br>
Missions: 5 missions: One ratting, one courier and three L3 combat.<br>
The final mission gives 3.5% Amarr Empire standings.
The final mission gives 3.5% Amarr Empire standings.


''The next agents have a tightly linked storyline, so you'll need to do these in order.''
''The next agents have a tightly linked storyline, so you'll need to do these in order.''


'''Agent: Bartezo Maphante - "Port Maphante" beacon, Garisas'''<br>
====Agent: Bartezo Maphante - "Port Maphante" beacon, Garisas====
Missions: 4 missions: Three L3 combat and one courier (200m3)<br>
Missions: 4 missions: Three L3 combat and one courier (200m3)<br>
The items for the fourth mission are available from a laser-pistol stash in the second stage of the Contested Amarr Mire Keep complex. They are 100m3 big. Note that the Mire keep appears as the Crimson Keep on the overview. For the first and third missions, waves will spawn on a timer beginning from when you accept the mission, so you should get there promptly.<br>
The items for the fourth mission are available from a laser-pistol stash in the second stage of the Contested Amarr Mire Keep complex. They are 100m3 big. Note that the Mire keep appears as the Crimson Keep on the overview. For the first and third missions, waves will spawn on a timer beginning from when you accept the mission, so you should get there promptly.<br>
The final mission gives 6.6% Amarr Empire standings and a Bartezo's Message, which you'll want for Manel Kador later.
The final mission gives 6.6% Amarr Empire standings and a Bartezo's Message, which you'll want for Manel Kador later.


'''Agent: Nossa Farad - "Governor's Audience Chamber" beacon, Chanoun'''<br>
====Agent: Nossa Farad - "Governor's Audience Chamber" beacon, Chanoun====
Missions: 5 missions: 5 L3 combat (one with a 100m3 mission item)<br>
Missions: 5 missions: 5 L3 combat (one with a 100m3 mission item)<br>
The drones in the first and second missions may warp-scramble your ship. The Drone Matriarch for the second mission may take 20+ minutes to appear, so go make a sandwich or something.
The drones in the first and second missions may warp-scramble your ship. The Drone Matriarch for the second mission may take 20+ minutes to appear, so go make a sandwich or something.
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The final mission gives 0.64% Amarr Empire standings, and a Nossa Farad's Voucher which is required for Odan Poun.
The final mission gives 0.64% Amarr Empire standings, and a Nossa Farad's Voucher which is required for Odan Poun.


'''Agent: Odan Poun (Part 1) - "Governor's Audience Chamber" beacon, Chanoun'''<br>
====Agent: Odan Poun (Part 1) - "Governor's Audience Chamber" beacon, Chanoun====
Prerequisites: Nossa Farad
Prerequisites: Nossa Farad
Missions: After accepting Nossa Farad's Voucher, he'll send you to ..
Missions: After accepting Nossa Farad's Voucher, he'll send you to ..


:'''Agent: Ader Finn - Planet V Moon 3, Munory'''<br>
====Agent: Ader Finn - Planet V Moon 3, Munory====
:Prerequisites: Odan Poun (Part 1)<br>
Prerequisites: Odan Poun (Part 1)<br>
:Missions: 1 0.1m3 courier.
Missions: 1 0.1m3 courier.
:The second mission gives 0.17% faction standings and an Ader's Message, required for Odan Poun (Part 2)
The second mission gives 0.17% faction standings and an Ader's Message, required for Odan Poun (Part 2)


'''Agent: Odan Poun (Part 2) - "Governor's Audience Chamber" beacon, Chanoun'''<br>
====Agent: Odan Poun (Part 2) - "Governor's Audience Chamber" beacon, Chanoun====
Prerequisites: Ader Finn<br>
Prerequisites: Ader Finn<br>
Missions: 2 missions: one L3 combat, one 0.1m3 courier.
Missions: 2 missions: one L3 combat, one 0.1m3 courier.
This will give you the Key to Lord Manel's Mansion, and point you towards ..
This will give you the Key to Lord Manel's Mansion, and point you towards ..


:'''Agent: Manel Kador - "Lord Manel's Mansion" beacon, Chanoun'''<br>
====Agent: Manel Kador - "Lord Manel's Mansion" beacon, Chanoun====
:Prerequisites: Odan Poun (Part 2), Bartezo Maphante<br>
Prerequisites: Odan Poun (Part 2), Bartezo Maphante<br>
:Missions: Three L2 combat missions.<br>
Missions: Three L2 combat missions.<br>
:As you make your way through the complex to Manel, make sure to loot the various ships you pass, as you'll need the tags (10 Grunt, 5 Lower-Tier) and Squad Leader Heads (2) for the missions. If you grab everything then you'll probably have all you need before you reach Manel.<br>
As you make your way through the complex to Manel, make sure to loot the various ships you pass, as you'll need the tags (10 Grunt, 5 Lower-Tier) and Squad Leader Heads (2) for the missions. If you grab everything then you'll probably have all you need before you reach Manel.<br>
:The third mission gives 0.09% Amarr Empire standings and a Lord Manel's Message, which you can turn into Odan Poun for his last mission. After that, Manel will give you a mission to turn in Bartezo's Message from Bartezo Maphante, giving 1.8% standings.
The third mission gives 0.09% Amarr Empire standings and a Lord Manel's Message, which you can turn into Odan Poun for his last mission. After that, Manel will give you a mission to turn in Bartezo's Message from Bartezo Maphante, giving 1.8% standings.


'''Agent: Odan Poun (Part 3) - "Governor's Audience Chamber" beacon, Chanoun'''<br>
====Agent: Odan Poun (Part 3) - "Governor's Audience Chamber" beacon, Chanoun====
Prerequisites: Manel Kador<br>
Prerequisites: Manel Kador<br>
Just turn in Manel's Message and Odan will give you 6.6% Amarr Empire standings, then we're done with this chain.
Just turn in Manel's Message and Odan will give you 6.6% Amarr Empire standings, then we're done with this chain.
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At this point, some agents will give you L4 combat missions, so be careful.
At this point, some agents will give you L4 combat missions, so be careful.


'''Agent: Kofur Karveran - "Caor Korduin" beacon, Jakri'''<br>
====Agent: Kofur Karveran - "Caor Korduin" beacon, Jakri====
Missions: Four L3 combat<br>
Missions: Four L3 combat<br>
When gathering the Scientists for the first mission, you might as well travel to the end of the complex, then destroy and loot the asteroid station. You'll need the bluechip for the final mission.<br>
When gathering the Scientists for the first mission, you might as well travel to the end of the complex, then destroy and loot the asteroid station. You'll need the bluechip for the final mission.<br>
Final mission gives 1.42% Amarr Empire standings.
Final mission gives 1.42% Amarr Empire standings.


'''Agent: Sheroz Amokin - "Contested Amarr Bastion of Blood" beacon, Koona'''<br>
====Agent: Sheroz Amokin - "Contested Amarr Bastion of Blood" beacon, Koona====
Missions: 5 missions: Two L3 combat, one courier, two L4 combat<br>
Missions: 5 missions: Two L3 combat, one courier, two L4 combat<br>
The first two missions require Bug-Ridden Corpses and Antiseptic Biomass, which you probably have from some earlier missions. For the fourth mission, you'll have to go up against multiple battleships, so it's worth adding some extra tank to your battlecruiser; your battleships aren't allowed into the complex.<br>
The first two missions require Bug-Ridden Corpses and Antiseptic Biomass, which you probably have from some earlier missions. For the fourth mission, you'll have to go up against multiple battleships, so it's worth adding some extra tank to your battlecruiser; your battleships aren't allowed into the complex.<br>
The final mission gives 9.0% Amarr Empire standings.
The final mission gives 9.0% Amarr Empire standings.


'''Agent: Zar Forari - "Imperial Administration Complex" beacon, Zimse'''<br>
====Agent: Zar Forari - "Imperial Administration Complex" beacon, Zimse====
Missions: 2 missions: One L4 combat, one long LOWSEC 100m3 courier<br>
Missions: 2 missions: One L4 combat, one long LOWSEC 100m3 courier<br>
For the courier mission, the lowsec area is pretty quiet. Using a tanked frigate is recommended, ideally an interceptor or covops ship.<br>
For the courier mission, the lowsec area is pretty quiet. Using a tanked frigate is recommended, ideally an interceptor or covops ship.<br>
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''The next two agents form a long storyline together, so you'll need to do Zach before Ammargal''
''The next two agents form a long storyline together, so you'll need to do Zach before Ammargal''


'''Agent: Zach Himun - "Imperial Administration Complex" beacon, Zimse'''<br>
====Agent: Zach Himun - "Imperial Administration Complex" beacon, Zimse====
Missions: 6 missions: Four L4 combat, one scanning (three parts), one courier (0.1m3)<br>
Missions: 6 missions: Four L4 combat, one scanning (three parts), one courier (0.1m3)<br>
The scanning missions can be a pain (but at least they aren't completely broken anymore \o/). There seem to be four sites that will constantly respawn around the system. Three of them (named "Drifting Cask") contain one of the data fragments each, while the fourth ("Yamia Mida") is used for one of Ammargal's missions. The sites containing the first data fragment and Yamia will be guarded - be careful when warping in your scanning ship, but if you warp out promptly then you should be fine. You may find yourself picking up copies of the same data fragment while looking for the others; if there is noone else scanning (check dscan for probes) then leaving spare data fragments in their respective cans should allow you to find the others faster.<br>
The scanning missions can be a pain (but at least they aren't completely broken anymore \o/). There seem to be four sites that will constantly respawn around the system. Three of them (named "Drifting Cask") contain one of the data fragments each, while the fourth ("Yamia Mida") is used for one of Ammargal's missions. The sites containing the first data fragment and Yamia will be guarded - be careful when warping in your scanning ship, but if you warp out promptly then you should be fine. You may find yourself picking up copies of the same data fragment while looking for the others; if there is noone else scanning (check dscan for probes) then leaving spare data fragments in their respective cans should allow you to find the others faster.<br>
The final mission gives 1.65% Amarr Empire standings, and an E.F.A ID Card which will be needed to continue the story with Ammargal.
The final mission gives 1.65% Amarr Empire standings, and an E.F.A ID Card which will be needed to continue the story with Ammargal.


'''Agent: Ammargal Detrone - "Imperial Palace Complex" beacon, Nidupad'''<br>
====Agent: Ammargal Detrone - "Imperial Palace Complex" beacon, Nidupad====
Missions: 6 missions: One courier, one ratting, one ratting/manufacturing, three L4 combat.<br>
Missions: 6 missions: One courier, one ratting, one ratting/manufacturing, three L4 combat.<br>
These are generally pretty straightforward, and the final missions have a lot of bounties and loot to pick up. Have fun!<br>
These are generally pretty straightforward, and the final missions have a lot of bounties and loot to pick up. Have fun!<br>