Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Electronic Countermeasures: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
m Djavin novienta moved page ECM Guide to Electronic Countermeasures
Slight rewrite of introduction
Line 1: Line 1:
[[Category:Guides]]
[[Category:Guides]]
[[Category:PvP]]
[[Category:PvP]]
This is a detailed guide to the effective use of ECM, the Caldari specialization in electronic warfare. Refer to the University's [[EWar 101 Guide]] for the very basics necessary to function as a rookie ECM pilot.
'''Electronic Countermeasures''' (universally abbreviated to "ECM") are the Caldari variant of [[EWAR Guide|electronic warfare]].  


You should read this guide if:
You should read this guide if:
Line 9: Line 9:
* You want to use ECM drones or Counter ECM (ECCM)
* You want to use ECM drones or Counter ECM (ECCM)
* You are just curious about the mechanics of ECM
* You are just curious about the mechanics of ECM


== What is ECM? ==
== What is ECM? ==


ECM stands for Electronic Counter Measures and is often referred to as jamming. ECM modules give a chance to cause the targeted ship to lose any targets it has locked already, and loses the ability to target anything new for 20 seconds. During combat this means the affected ship cannot shoot or use any targeted modules on you or any of your fleet mates. This almost completely eliminates their ability to perform [[DD]] and [[EWar_101_Guide|EWar]] against your fleet or their [[Guide_to_Logistics|Logistic]] ability supporting their own fleet. Your target will still be able to use modules which don't require a target such as [[Smart Bomb|Smartbombs]] or other area effect weapons, and they may also use [[Missiles#Auto-targeting%20Missiles|FoF missiles]]; however, because those untargeted modules have niche use, ECM is generally regarded as the most effective Electronic Warfare technique.
ECM stands for Electronic CounterMeasures and is often referred to as "jamming". ECM modules give a chance to cause the targeted ship to lose any targets it has locked already, and loses the ability to target anything new for 20 seconds. During combat this means the affected ship cannot shoot or use any targeted modules on you or any of your fleet mates. This almost completely eliminates their ability to perform [[DD]] and [[EWar_101_Guide|EWar]] against your fleet or their [[Guide_to_Logistics|Logistic]] ability supporting their own fleet. Your target will still be able to use modules which don't require a target such as [[Smart Bomb|Smartbombs]] or other area effect weapons, and they may also use [[Missiles#Auto-targeting%20Missiles|FoF missiles]]; however, because those untargeted modules have niche use, ECM is generally regarded as the most effective Electronic Warfare technique.


== Who should use ECM? ==
== Who should use ECM? ==