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A good rule of thumb for all warfare is "Only pick fights you know you can win". In Eve, the combination of secure neutral stations and warp drives makes it easy to avoid fights, given enough warning. Baiting is one way of convincing the other guy to commit to a fight. | A good rule of thumb for all warfare is "Only pick fights you know you can win". In Eve, the combination of secure neutral stations and warp drives makes it easy to avoid fights, given enough warning. Baiting is one way of convincing the other guy to commit to a fight. | ||
Baiting involves sending out a baitship (or baitfleet), ahead of the main fleet. The role of the baitship is to appear as an easy kill, lure an attacker into combat, and then hold the engagement long enough for the rest of the fleet to arrive. Because local chat displays the presence of all active pilots in-system, the rest of the fleet is usually located in a different system. It's a very brave or foolish pilot who picks a fight with a "lone" ship while a bunch of the victim's corp-mates are somewhere in-system. | Baiting involves sending out a baitship (or baitfleet), ahead of the main fleet. The role of the baitship is to appear as an easy kill, lure an attacker into combat, and then hold the engagement long enough for the rest of the fleet to arrive. Because local chat displays the presence of all active pilots in-system, the rest of the fleet is usually located in a different system. It's a very brave or foolish pilot who picks a fight with a "lone" ship while a bunch of the victim's corp-mates are somewhere in-system. | ||