Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Incursion sites: Difference between revisions

From EVE University Wiki
Clarification on the fleet size increase for low- and null security incursions as well as removing the emphasis on Logistics V for basilisk, it's nice but not strictly needed.
Line 27: Line 27:
== Scout sites ==
== Scout sites ==
{{important note box|Despite CCP's attempt to [[History_of_Incursions#August_2014_-_Scout_sites_revamped|revamp scout sites]] in 2014 they remain shunned by the incursion communities. The sites aren't balanced, with a large number of jamming ships like '''Niarjas''' and '''Arnons''' as well as high tanked ones like '''Uitras''' and '''Vylades''' you end up spending 3 times as long, using 3 times as much ammunition for 1/3 the pay compared to vanguards.}}
{{important note box|Despite CCP's attempt to [[History_of_Incursions#August_2014_-_Scout_sites_revamped|revamp scout sites]] in 2014 they remain shunned by the incursion communities. The sites aren't balanced, with a large number of jamming ships like '''Niarjas''' and '''Arnons''' as well as high tanked ones like '''Uitras''' and '''Vylades''' you end up spending 3 times as long, using 3 times as much ammunition for 1/3 the pay compared to vanguards.}}
[[File:Scout_rpr.PNG|thumb|180px|Scout Payout Ratio]]
[[File:Scout_rpr.PNG|thumb|180px|Scout site payout ratio]]
{{incursion sites|scout sites}}  
{{incursion sites|scout sites}}  
There is only one system with scout sites in them, the staging system (the same system linked in the journal for the constellation). There can be up to five scout sites available at any given time, of the following variety:
There is only one system with scout sites in them, the staging system (the same system linked in the journal for the constellation). There can be up to five scout sites available at any given time, of the following variety:
Line 43: Line 43:


== Vanguard sites ==
== Vanguard sites ==
[[File:Vanguard_rpr.PNG|thumb|180px|Vanguard Payout Ratio]]
[[File:Vanguard_rpr.PNG|thumb|180px|Vanguard site payout ratio]]
{{incursion sites|vanguard sites}}  
{{incursion sites|vanguard sites}}  
There's usually three or four vanguard systems per constellation, depending on the size of the constellation. In some of the larger constellations you can have up to six vanguard systems, but they are exceedingly rare. Each system will have up to seven vanguard sites spawned at once and there are three different kind of vanguard sites:
There's usually three or four vanguard systems per constellation, depending on the size of the constellation. In some of the larger constellations you can have up to six vanguard systems, but they are exceedingly rare. Each system will have up to seven vanguard sites spawned at once and there are three different kind of vanguard sites:
Line 50: Line 50:
*[[Override Transfer Array]] (preferably run with a [[Vanguard Incursion fits#Hacker|hacker]])
*[[Override Transfer Array]] (preferably run with a [[Vanguard Incursion fits#Hacker|hacker]])
'''Payouts:'''
'''Payouts:'''
* 10,395,000 ISK and 1,400 CONCORD LP in highsec for up to 10 people (maximum payout).
* 10,395,000 ISK and 1,400 CONCORD LP in highsec for 5 up to 10 people (maximum payout).
:   9,615,375 ISK and 1,295 CONCORD LP for 11 pilots.
:   9,615,375 ISK and 1,295 CONCORD LP for 11 pilots.
:   8,783,775 ISK and 1,183 CONCORD LP for 12 pilots.
:   8,783,775 ISK and 1,183 CONCORD LP for 12 pilots.
:   7,900,200 ISK and 1,064 CONCORD LP for 13 pilots.
:   7,900,200 ISK and 1,064 CONCORD LP for 13 pilots.
* 15,000,000 ISK and 2,000 CONCORD LP in low- and nullsec (see Additional Information).
* 15,000,000 ISK and 2,000 CONCORD LP in low- and nullsec for 5 up to 15 people (maximum payout).
'''Additional information:'''
'''Additional information:'''
* Strong focus on handling smaller, faster enemies as these sites feature a lot of frigates and cruisers.
* Strong focus on handling smaller, faster enemies as these sites feature a lot of frigates and cruisers.
* For vanguards in '''null security space''', maximum payout is retained for up to 15 fleet members.
<div style="clear: both"></div>
<div style="clear: both"></div>


== Assault sites ==
== Assault sites ==
[[File:Assault_rpr.PNG‎|thumb|180px|Assault Payout Ratio]]
[[File:Assault_rpr.PNG‎|thumb|180px|Assault site payout ratio]]
{{incursion sites|assault sites}}  
{{incursion sites|assault sites}}  
There are usually one or two assault systems in a constellation but depending on the size of the constellation it can have as many as three assault systems. Each system can have up to five assault sites spawned at once. The assault sites are as follows:
There are usually one or two assault systems in a constellation but depending on the size of the constellation it can have as many as three assault systems. Each system can have up to five assault sites spawned at once. The assault sites are as follows:
Line 71: Line 70:
: 16,835,000 ISK and 3,238 CONCORD LP for 21 people.
: 16,835,000 ISK and 3,238 CONCORD LP for 21 people.
: 15,379,000 ISK and 2,958 CONCORD LP for 22 people.
: 15,379,000 ISK and 2,958 CONCORD LP for 22 people.
* 26,000,000 ISK and 5,000 CONCORD LP for low- and nullsec.
* 26,000,000 ISK and 5,000 CONCORD LP for low- and nullsec for up to 30 people (maximum payout).
'''Additional information:'''
'''Additional information:'''
* Strong focus on larger ships, range capabilities and being able to handle energy neutralization.
* Strong focus on larger ships, range capabilities and being able to handle energy neutralization.
* Utility energy transfers needs to be available (often provided by {{sk|Logistics Cruisers|V}} Basilisk pilots).
* Utility energy transfers needs to be available (often provided by Basilisk pilots).
* Snipers will need to be able to lock up to 120km and apply good damage.
* Snipers will need to be able to lock up to 120km and apply good damage.
* The [[Nation Consolidation Network]] sites split the fleet with medium-sized ships (battlecruisers, command ships, strategic cruisers, heavy assault ships etc) on one side, battleship-sized ships on the other (logistics and battlecruiser-sized ships can go to either side). If you avoid that site there is no need for cruiser-sized ships in your fleet.
* The [[Nation Consolidation Network]] sites split the fleet with medium-sized ships (battlecruisers, command ships, strategic cruisers, heavy assault ships etc) on one side, battleship-sized ships on the other (logistics and battlecruiser-sized ships can go to either side). If you avoid that site there is no need for cruiser-sized ships in your fleet.
Line 81: Line 80:


== Headquarter sites ==
== Headquarter sites ==
[[File:HQ_rpr.PNG‎|thumb|180px|Headquarters Payout Ratio]]
[[File:HQ_rpr.PNG‎|thumb|180px|Headquarter site payout ratio]]
{{incursion sites|headquarter sites}}
{{incursion sites|headquarter sites}}
Similar to there being only one staging system, there is only one headquarter system. The system can have up to five headquarter sites spawned at once, not counting the mothership site. The headquarter sites are as follows:
Similar to there being only one staging system, there is only one headquarter system. The system can have up to five headquarter sites spawned at once, not counting the mothership site. The headquarter sites are as follows:
Line 88: Line 87:
*[[True Power Provisional Headquarters]]
*[[True Power Provisional Headquarters]]
'''Payout:'''
'''Payout:'''
* 31,500,000 ISK and 7,000 CONCORD LP in highsec for up to 40 pilots (maximum payout).
* 31,500,000 ISK and 7,000 CONCORD LP in highsec for 20 up to 40 pilots (maximum payout).
* 45,000,000 ISK and 10,000 CONCORD LP for low- and nullsec.
* 45,000,000 ISK and 10,000 CONCORD LP for low- and nullsec for 20 up to 60 pilots (maximum payout).
'''Additional information:'''
'''Additional information:'''
* Strong focus on larger ships, range capabilities, mobility and being able to handle energy neutralization.
* Strong focus on larger ships, range capabilities, mobility and being able to handle energy neutralization.
* Utility energy transfers needs to be available (often provided by {{sk|Logistics Cruisers|V}} Basilisk pilots).
* Utility energy transfers needs to be available (often provided by Basilisk pilots).
* Snipers will need to be able to lock up to 120km and apply good damage.
* Snipers will need to be able to lock up to 120km and apply good damage.
<div style="clear: both"></div>
<div style="clear: both"></div>


== Mothership sites ==
== Mothership sites ==
[[File:HQ_rpr_MOM.PNG‎|thumb|180px|Mothership Payout Ratio]]
[[File:HQ_rpr_MOM.PNG‎|thumb|180px|Mothership site payout ratio]]
{{incursion sites|mothership sites}}  
{{incursion sites|mothership sites}}  
There is only one mothership site per constellation and it will appear in the headquarters system once the constellation influence reaches 0% and a single headquarter site has been run. Finishing this site will end the incursion and the pool of Loyalty Points will be paid out to everyone who ran sites in the constellation, whether they are online or not.
There is only one mothership site per constellation and it will appear in the headquarters system once the constellation influence reaches 0% and a single headquarter site has been run. Finishing this site will end the incursion and the pool of [[Loyalty Points]] will be paid out to everyone who ran sites in the constellation, whether they are online or not.
*[[The Kundalini Manifest]] (spawns only in highsec and nullsec)
*[[The Kundalini Manifest]] (spawns only in highsec and nullsec)
*[[Uroborus]] (spawns only in lowsec)
*[[Uroborus]] (spawns only in lowsec)
'''Payout:'''
'''Payout:'''
* 63,000,000 ISK and 14,000 CONCORD LP in highsec for 40 to 80 pilots (maximum payout).
* 63,000,000 ISK and 14,000 CONCORD LP in highsec for 40 up to 80 pilots (maximum payout).
* 90,000,000 ISK and 20,000 CONCORD LP for low- and nullsec for 40 to 120 pilots (maximum payout).
* 90,000,000 ISK and 20,000 CONCORD LP for low- and nullsec for 40 up to 120 pilots (maximum payout).
'''Loot:'''
'''Loot:'''
* Up to three '''True Sansha''' faction modules.
* Up to three '''True Sansha''' faction modules.
Line 112: Line 111:
** [[Phantasm]] (faction cruiser)
** [[Phantasm]] (faction cruiser)
** [[Nightmare]] (faction battleship)
** [[Nightmare]] (faction battleship)
** [[Revenant]] (faction supercarrier, ''only in lowsec'').
** [[Revenant]] (faction supercarrier, ''only drops in lowsec'').
'''Additional information:'''
'''Additional information:'''
* Strong focus on larger ships, range capabilities, mobility and being able to handle energy neutralization.
* Strong focus on larger ships, range capabilities, mobility and being able to handle energy neutralization.