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Capacitor warfare: Difference between revisions

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Djavin novienta (talk | contribs)
Capacitor Warfare and PvE: Revised section.
Djavin novienta (talk | contribs)
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The use of capacitor warfare in PvE is not common, and not much has been published on the matter. It has been reported that the use of Neutralizers, neutralizing drones, or nos on NPCs will result in a chance of disrupting both shield or armor repairing by the NPC. The chance of disrupting repairs seem to increase with the size of the modules and decrease with the size of the NPC ship. So using a heavy neut on a frigate NPC should have a very high chance of stopping any repairs. Likewise using a small nos on a battleship NPC will have little to no effect on stopping repairs.
The use of capacitor warfare in PvE is not common, and not much has been published on the matter. It has been reported that the use of Neutralizers, neutralizing drones, or nos on NPCs will result in a chance of disrupting both shield or armor repairing by the NPC. The chance of disrupting repairs seem to increase with the size of the modules and decrease with the size of the NPC ship. So using a heavy neut on a frigate NPC should have a very high chance of stopping any repairs. Likewise using a small nos on a battleship NPC will have little to no effect on stopping repairs.
=Capacitor Warfare and PvP=
PvP is where capacitor warfare really comes into its own.
==Tips and Techniques==
Specific ships and fits will be discussed in the next section.  These tips and techniques are something to think about for any ship employing or defending against capacitor warfare although many can only be executed by an actual capacitor warfare bonused ship like a Curse.
*Alpha is as important to cap as it is to DPS
By using a neut a ship class larger then your target you can practically ensure you will cap them out completely on each and every cycle.  There are a few factors at play here.
*cycling and getting inside the nos or booster loop
BS, BC or Falcon/Rook:
1st cycle - 3 neuts, disable 2
2nd cycle - wait 2 seconds until I enable the 2nd one, and another 2 for the 3rd one
Cruiser:
2 neuts right away and 3rd one later, take one off in a few cycles for some extra cap.
Frigate:
It doesn't matter 1 med will alpha majority cap.
*the functionality of an undersized neut
*maintaining the 'cap out'
*Neuting through Cap Boosters
*Neuting through a nos
*Nosing through a neut
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=Capacitor Warfare and PvP Ships=
=Capacitor Warfare and PvP Ships=