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Shields: Difference between revisions

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m Shield Tanking Skills: correct skill name
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Technical Section: Shield Recharge Rate: Shield recharge formula is same as cap recharge formula and is well known.
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==Technical Section: Shield Recharge Rate==
==Technical Section: Shield Recharge Rate==


The Average Shield Recharge Rate can be computed by dividing the Shield Capacity by its Recharge Time.
[[File:Shield_recharge.png|400px|thumb|Measured shield HP during passive recharge from zero and theoretical shield HP from formula plotted. Click to enlarge.]]


ARR = SC / RT
Shield recharge rate follows same formula as [[capacitor recharge rate]].


Recharge Time never changes. This means that if two ships have the same RT and one has more shield capacity, then the one with the larger capacity will recharge faster.
[[File:EVE Cap Recharge Rate Diff Formula.png|center]]<!-- TeX: {\color{White}{dC\over dt}={2C_\mathrm{max}\over\tau}\left(\sqrt{C\over C_{\mathrm{max}}}-{C\over C_\mathrm{max}}\right)} -->


The Peak Recharge Rate is approximately 2.4 * ARR. It occurs when the capacity of the shield reaches approximately 25% of its maximum value. While there is [https://forums.eveonline.com/default.aspx?g=posts&m=1298231 considerable discussion of this] no one seems to have located a producing formula that the game uses to generate the rate. Nonetheless, it appears that when damage occurs, the rate is adjusted based on the new shield capacity value.  
...where:<br />
''C'' is your current shield HP.<br />
''C<sub>max</sub>'' is your maximum shield HP.<br />
''dC''/''dt'' is your current shield recharge rate in HP/s.<br />
''τ'' is shield recharge time divided by 5.


The following graph is taken from the EVE University Course,  [[Shield_Tanking#Understand_Shield_Recharge_Rate|Shield Tanking]] supporting [http://slides.eveuniversity.org/?slidesID=129 course material].
The average shield recharge rate can be computed by dividing the shield capacity by its recharge time.


[[File:xxx.png|center|450px|alt=graph: shield recharge rate]]
Average HP/s = Shield maximum / Recharge time


It is not clear if the graph represents actual data collected from tests of shield recharging, or data derived from a mathematical model. There is, however, widespread agreement as to this pattern.
Recharge time does not depend on shield capacity. This means that if two ships have the same RT and one has more shield capacity, then the one with the larger capacity will recharge faster.


Note that there does not seem to be any way to apply this information effectively in combat. When the shield is under attack, the changing value of the shield capacity makes it difficult to do a computation, let alone to make use of the results.
The peak recharge Rate is  250% of average shield recharge. It occurs when the capacity of the shield is at 25% of its maximum value.


== Technical Section: Fitting Multiple Modules with Stacking Penalties ==
== Technical Section: Fitting Multiple Modules with Stacking Penalties ==