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Logistics: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
m Bonused and Unbonused Battleship Logistics: Removed explicit reference to Nestor price.
Djavin novienta (talk | contribs)
Bonuses from Implants and Boosts: Updated mention of Warfare Links, added icons for command bursts.
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|-
| style="text-align:center;" | 7
| style="text-align:center;" | 7
| Inherent Implants 'Noble' Remote Armor Repair Systems series (RA-70x)
| {{co|wheat|Inherent Implants 'Noble' Remote Armor Repair Systems}} series (RA-70x)
| 1% to 6% reduced capacitor need for remote armor repair modules.
| 1% to 6% reduced capacitor need for remote armor repair modules.
|-
|-
| style="text-align:center;" | 8
| style="text-align:center;" | 8
| Zainou ‘Gnome’ Shield Emission Systems series (SE-80x)
| {{co|wheat|Zainou ‘Gnome’ Shield Emission Systems}} series (SE-80x)
| 1% to 6% reduced capacitor need for remote shield boosting  modules.
| 1% to 6% reduced capacitor need for remote shield boosting  modules.
|-
|-
| style="text-align:center;" | 9
| style="text-align:center;" | 9
| Zainou ‘Gypsy’ Sensor Linking series (SL-90x)
| {{co|wheat|Zainou ‘Gypsy’ Sensor Linking}} series (SL-90x)
| 1% to 6% reduced capacitor need for sensor linking modules.
| 1% to 6% reduced capacitor need for sensor linking modules.
|}
|}


===Warfare Link Boosts===
===Command Burst Boosts===
 
{{see also|Command Bursts}}
Remote shield boosting and remote armor repair are directly improved by a squad, wing or fleet booster that has activated [[Warfare Link]] modules dedicated to armor and shield. These include:
Remote shield boosting and remote armor repair are directly improved by a nearby fleet member utilizing [[Command Burst]] modules dedicated to armor or shields. These include:


{| class="wikitable" style="text-align:left;"
{| class="wikitable" style="text-align:left;"
|-
|-
! width="240px" style="text-align:center;" | Warfare Link Module
! style="text-align:center;" | Warfare Link Module
! width="370px" style="text-align:center;" | Effect
! width="370px" style="text-align:center;" | Effect
|-
|-
| Armored Warfare Link - Damage Control
| [[Image:Icon rapid repair.png|36px]]{{co|coral|Armored Command Burst - Rapid Repair Charge}}
| Reduces capacitor need of fleetmates' remote armor repairers.
| Reduces cycle time and capacitor need of fleetmates' remote armor repairers.
|-
| Armored Warfare Link - Rapid Repair
| Decreases the cycle time of fleetmates' remote armor repairers.
|-
| Siege Warfare Link - Shield Efficiency
| Reduces capacitor need of fleetmates' remote shield boosters.
|-
|-
| Siege Warfare Link - Active Shielding
| [[Image:Icon active shielding.png|36px]]{{co|coral|Shield Command Burst - Active Shielding Charge}}
| Decreases the cycle time of fleetmates' remote shield boosters.
| Decreases the cycle time and capacitor need of fleetmates' remote shield boosters.
|}
|}


The magnitude of the effects of these modules depends on booster skills, on the ship the link modules are fit to, and on whether the module is Tech I or Tech II. The maximum advantage that a booster could provide—with max skills, a warfare mindlink, and flying a command ship (battlecruiser) fitted with both armor or both shield modules in Tech II variants—would increase repair rate by 25.9%, with no increase in capacitor demand. Other warfare link modules can assist logistics pilots and their fleetmates in different ways; more information is available on the UniWiki page on [[Warfare Links]].
The magnitude of the effects of these modules depends on booster skills, on the ship the link modules are fit to, and on whether the module is Tech I or Tech II.


==Logistics Organization and Tactics==
==Logistics Organization and Tactics==