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Scanning: Difference between revisions

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Hirmuolio Pine (talk | contribs)
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Hirmuolio Pine (talk | contribs)
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{{tocright}}
{{Exploration links}}


[[Image:112_64_4.png|left]]
'''Scanning''' is a method of finding objects, ships and hidden sites in space.  Every ship in Eve has an On-Board System Scanner that can be used to search for objects not found on the [[Overview]].  Every ship in Eve with the exception of shuttles and freighters can fit a Scan Probe Launcher module to launch probes.  Probes greatly increase both the number of types of objects that can be detected and the range at which they can be scanned.
 
All ships are equipped with on-board scanner can be used to find [[Cosmic Anomalies]] and directionsl scanner that can be used to discover, but not pinpoint, objects up to 14 AU away from your ship. More serious scanning requires scan probes launched from probe launcher.
 
==Scan results==
Scan results are divided by the method they are found and by their contents.
===Cosmic anomalies===
Cosmic anomalies are visible as soon as you jump to a system. They do not require any special equipment.
* '''Combat Sites''' are ungated pockets with rats to kill. For more details see [[Combat_sites#Combat_anomalies]].
* '''Ore Sites''' are temporarary ore and ice belts in space. The contain ores that do not normally spawn in the system and are the only source of ice.


'''Scanning''' is a method of finding objects, ships and hidden sites in space. Every ship in Eve has an On-Board System Scanner that can be used to search for objects not found on the [[Overview]]. Every ship in Eve with the exception of shuttles and freighters can fit a Scan Probe Launcher module to launch probes. Probes greatly increase both the number of types of objects that can be detected and the range at which they can be scanned.
===Cosmic signatures===
You can see that a system contains cosmic signatures but identifying them and locating them requires scan probes. The type is identified at 25% scan, the name is revealed at 75% scan and the site is warpable at 100% scan.
* '''Combat Sites''' are gated deadspace complexes with rats to kill. They can drop valuable faction modules, deadspace modules and can escalate into expeditions. For more details see [[Combat_sites#Cosmic_signatures]].
* '''Gas Sites''' contain gas clouds that can be harvested. For more details see [[Gas cloud harvesting]]
* '''Data Sites''' contain containers that need to be hacked with data analyzer. They range from completely safe to deadly dangerous. For more details see [[relic and data sites]]
* '''Relic Sites''' contain containers that need to be hacked with relic analyzer. For more details see [[relic and data sites]].
* '''Wormholes''' are temporary unstable connections between two systems. For more details see [[wormholes]].
 
===Site Respawn Mechanics===
Much of the information surrounding the respawn mechanics of cosmic signatures is based on theory, with little hard data offered by CCP. Nevertheless, the sites will respawn '''immediately''' after being fully cleared by a player. It is unknown what range the new site will spawn in (if it's in the same region or not) or whether it will be of the same or similar type as the one cleared. Note that, based on this information, we know that '''sites will not respawn after daily downtime'''. They will only spawn when sites are cleared somewhere else within the game world.


==Scan Equipment==


===On-board System Scanner===
==Probe scanning==
The on-board scanner can be used to find [[Cosmic Anomalies]], which are combat, ore or ice sites. The combat sites contain rats depending on the site type, lower security space is more likely to find the harder sites (with higher rewards). To find anomalies with your on-board scanner, press ALT+P and ensure the "Show Anomalies" checkbox under the "Filtered" button is checked. This will show all sites within 64AU of your ship immediately at 100%. When you have found an anomaly, warp there or create a bookmark of its position. Once an Anomaly has been completed, it will disappear after some time.
All scan probes can be used for scanning down cosmic signatures. Combat scan probes can scan also structures, ships and drones. Wrecks, cargo containers and cloaked ships can not be scanned with probes.


===Probe launcher===
===Probe launcher===
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===Directional Scanner===
===Directional Scanner===
{{main|Directional Scanner Guide}}
{{main|Directional Scanner Guide}}
The Directional Scanner, or "D-Scanner," is built into every ship and can be used to discover, but not pinpoint, objects up to 14 AU away from your ship. You can do a lot with this little gem.
The Directional Scanner, or "D-Scanner," is built into every ship and  


==Probe Attributes==
==Probe Attributes==
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* {{icon|isis sisters|22}}[[Stratios]] Cruiser.
* {{icon|isis sisters|22}}[[Stratios]] Cruiser.
* {{icon|isis sisters|22}}[[Nestor]] Battleship. Role Bonus: 50% bonus to Core and Combat Scanner Probe strength. Can not fit a Covert Ops cloak.
* {{icon|isis sisters|22}}[[Nestor]] Battleship. Role Bonus: 50% bonus to Core and Combat Scanner Probe strength. Can not fit a Covert Ops cloak.
==Scan Results==
Once the target's signal strength reaches 25%, the scan result will display one of the following 5 groups. If it is a group that doesn't interest you, it is safe to move on at this point.
===Gas===
[[Scanning:Scan Results#Gas_Sites|Gas]] sites are harvestable gas clouds.
To utilize this type of exploration site, [[mining:Gas Clouds|Gas Harvesting]] is required.
===Relic===
[[Scanning:Scan Results#Relic_Sites|Relic]] sites contain [[Archaeology]] items.
To utilize this type of exploration site, [[Archaeology]] will be required.
[[Exploration#Relic_Sites_and_Data_Sites:_Hacking|More details here.]]
===Data===
[[Scanning:Scan Results#Data_Sites|Data Sites]] sites contain [[Hacking]] items.
To utilize this type of exploration site, [[Hacking]] will be required.
[[Exploration#Relic_Sites_and_Data_Sites:_Hacking|More details here.]]
===Unknown===
====Combat====
[[Scanning:Scan Results#Unknown|Combat]] sites are locations to kill [[NPC]] [[Ratting|Rats]].
To utilize this type of exploration site, '''combat skills''' will be required.
====Wormholes====
[[Scanning:Scan Results#Unknown|Wormholes]] are portals to and from Wormhole Space ([[W-Space]]) and Known Space ([[K-Space]]).
For further information see [[Wormholes]] main article.
{{expansion past|Previous terms for these sites followed the same naming convention for ship sensors, as follows: Ladar--Gas, Radar--Hacking, Magnetometric--Archeological, Gravimetric--Asteroid fields | width=50%}}


==Scanning & Probing Techniques and Tricks==
==Scanning & Probing Techniques and Tricks==


*[https://www.youtube.com/watch?v=wErCHjNTsRA Alebrelle Kuatu's Probe Scanning Video] for an up to date video on the topic.
*[https://www.youtube.com/watch?v=wErCHjNTsRA Alebrelle Kuatu's Probe Scanning Video] for an up to date video on the topic.
===What You Cannot Probe Down===
* Wrecks (player or NPC)
* Cargo containers (jetcans, anchored secure containers, etc.)
* Corpses (biomass)


{{expansion past | An earlier version of the game grouped these types under the "Scrap" category, and they ''were'' possible to probe. | width=50%}}
{{expansion past | An earlier version of the game grouped these types under the "Scrap" category, and they ''were'' possible to probe. | width=50%}}
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To reset the formation press either of the two preconfigured probe-patterns to reset both scan-range and position. This does not however reset probe constellation position in space.
To reset the formation press either of the two preconfigured probe-patterns to reset both scan-range and position. This does not however reset probe constellation position in space.


===Probe Placement===
Scan Probe Placement (With 4, 5, 6, 7 or 8 probes). You can find any site with just 4 probes, assuming you have enough sensor strength.  If the site is too weak, you can pile on additional probes and it may work.
By default your probe launcher will always try to launch the maximum amount of 8 probes.


===Where to Find Sites===
===Where to Find Sites===