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Skills:Engineering: Difference between revisions

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{{Template:Stub}}
{{Template:Stub}}
[[Category:Skills]]
[[Category:Skills]]
==Overview==
 
(general blurb about skills category)
The Engineering category contains capacitor support skills, [[Capacitor_Warfare_Guide|capacitor warfare]] skills and most of the skills required for remote and local [[Shield_tanking|shield tanking]].


{{Skill
{{Skill
|skill=Capital Energy Emission Systems
|skill=Capital Energy Emission Systems
|desc=Operation of capital sized energy transfer array and other energy emission systems. 5% reduced capacitor need of capital energy emission systems per skill level.
|desc=Operation of capital sized energy transfer array and other energy emission systems. 5% reduced capacitor need of capital energy emission systems per skill level.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Memory
|mult=?x
|mult=10x
|price=
|price=
|pre=none
|pre=Engineering V, Energy Emission Systems V
|notes=<br>
|notes=<br>
}}
}}
Line 18: Line 18:
|skill=Capital Shield Emission Systems
|skill=Capital Shield Emission Systems
|desc=Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.
|desc=Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Memory
|mult=?x
|mult=10x
|price=
|price=
|pre=none
|pre=Engineering V, Shield Emission Systems V
|notes=<br>
|notes=<br>
}}
}}
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|skill=Capital Shield Operation
|skill=Capital Shield Operation
|desc=Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.
|desc=Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Memory
|mult=?x
|mult=8x
|price=
|price=
|pre=none
|pre=Shield Management V, Shield Operation V, Engineering V
|notes=<br>
|notes=<br>
}}
}}
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<br>
<br>
To passive shield hardeners: 5% bonus per skill level to Shield EM resistance.
To passive shield hardeners: 5% bonus per skill level to Shield EM resistance.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Memory
|mult=?x
|mult=2x
|price=
|price=
|pre=none
|pre=Shield Operation IV
|notes=<br>
|notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br>
}}
}}


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|skill=Energy Emission Systems
|skill=Energy Emission Systems
|desc=Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level.
|desc=Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Memory
|mult=?x
|mult=2x
|price=
|price=
|pre=none
|pre=Engineering III
|notes=<br>
|notes=The governing skill for energy neutralizers, energy vampires and energy transfer arrays. Neuts and vamps are useful utility modules in PvP, particularly small gang or solo PvP, so PvP pilots will find this skill helpful. Energy transfer can be key to certain kinds of logistics ship fits.<br>
}}
}}


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|skill=Energy Grid Upgrades
|skill=Energy Grid Upgrades
|desc=Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.
|desc=Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Memory
|mult=?x
|mult=2x
|price=
|price=
|pre=none
|pre=Engineering II
|notes=<br>
|notes=Useful fitting requirement reduction for certain modules.<br>
}}
}}


Line 75: Line 75:
|skill=Energy Management
|skill=Energy Management
|desc=Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.
|desc=Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Memory
|mult=?x
|mult=3x
|price=
|price=
|pre=none
|pre=Engineering III
|notes=<br>
|notes=Key capacitor support skill, useful for everyone. Getting it to V takes a little while because of the x3 multiplier, but is worth it in the long run.<br>
}}
}}


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|skill=Energy Pulse Weapons
|skill=Energy Pulse Weapons
|desc=Skill at using smartbombs. 5% decrease in smartbomb duration per skill level.
|desc=Skill at using smartbombs. 5% decrease in smartbomb duration per skill level.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Memory
|mult=?x
|mult=2x
|price=
|price=
|pre=none
|pre=Engineering II, Science II
|notes=<br>
|notes=Note that the increased cycle speed of smartbombs with this skill at high levels means more DPS, but also more cap use.<br>
}}
}}


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|skill=Energy Systems Operation
|skill=Energy Systems Operation
|desc=Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level.
|desc=Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Memory
|mult=?x
|mult=1x
|price=
|price=
|pre=none
|pre=Engineering I
|notes=<br>
|notes=Another important capacitor support skill which makes your capacitor more resilient. A short train to level V.<br>
}}
}}


Line 108: Line 108:
|skill=Engineering
|skill=Engineering
|desc=Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.
|desc=Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Memory
|mult=?x
|mult=1x
|price=
|price=
|pre=none
|pre=None
|notes=<br>
|notes=The basic skill of this whole category, and a key fitting skill. Quickly trained. 25% more powergrid is a big boost to your ability to fit more, better equipment on your ship.<br>
}}
}}


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<br>
<br>
To passive shield hardeners: 5% bonus per skill level to Shield Explosive resistance.
To passive shield hardeners: 5% bonus per skill level to Shield Explosive resistance.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Memory
|mult=?x
|mult=2x
|price=
|price=
|pre=none
|pre=Shield Operation IV
|notes=<br>
|notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br>
}}
}}


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<br>
<br>
To passive shield hardeners: 5% bonus per skill level to Shield Kinetic resistance.
To passive shield hardeners: 5% bonus per skill level to Shield Kinetic resistance.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Memory
|mult=?x
|mult=2x
|price=
|price=
|pre=none
|pre=Shield Operation IV
|notes=<br>
|notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br>
}}
}}


Line 145: Line 145:
|skill=Shield Compensation
|skill=Shield Compensation
|desc=Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level.
|desc=Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Memory
|mult=?x
|mult=2x
|price=
|price=
|pre=none
|pre=Shield Operation III
|notes=<br>
|notes=An important support skill for active shield tanking.<br>
}}
}}


Line 156: Line 156:
|skill=Shield Emission Systems
|skill=Shield Emission Systems
|desc=Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.
|desc=Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Memory
|mult=?x
|mult=2x
|price=
|price=
|pre=none
|pre=Engineering III
|notes=<br>
|notes=Shield emission systems repair other ships' shields. This skill is important for anyone planning to fly the [http://wiki.eveonline.com/en/wiki/Scimitar Scimitar] or [http://wiki.eveonline.com/en/wiki/Basilisk Basilisk] shield logistics ships.<br>
}}
}}


Line 167: Line 167:
|skill=Shield Management
|skill=Shield Management
|desc=Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level.
|desc=Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Memory
|mult=?x
|mult=3x
|price=
|price=
|pre=none
|pre=Engineering III
|notes=<br>
|notes=A basic shield support skill (remember that an increase in shield capacity also increases the amount of shield hitpoints you recharge every second) which is an uncomfortably long train to V. But it is worth training to V in the long run. Level V is required for T2 Shield Boost Amplifiers.<br>
}}
}}


Line 178: Line 178:
|skill=Shield Operation
|skill=Shield Operation
|desc=Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.
|desc=Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Memory
|mult=?x
|mult=1x
|price=
|price=
|pre=none
|pre=Engineering I
|notes=<br>
|notes=Important shield support skill, especially for passive regen shield tanks. Level V is required to use T2 X-large shield boosters.<br>
}}
}}


Line 189: Line 189:
|skill=Shield Upgrades
|skill=Shield Upgrades
|desc=Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.
|desc=Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Memory
|mult=?x
|mult=2x
|price=
|price=
|pre=none
|pre=Engineering II, Science I
|notes=<br>
|notes=A useful fitting skill, makes squeezing some of the equipment used in shield tanking onto your ship easier.<br>
}}
}}


Line 200: Line 200:
|skill=Tactical Shield Manipulation
|skill=Tactical Shield Manipulation
|desc=Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
|desc=Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Memory
|mult=?x
|mult=4x
|price=
|price=
|pre=none
|pre=Engineering III
|notes=<br>
|notes=When your shields fall below 25% hitpoints damage begins to leak through to armor. This skill stops that happening. The exact mechanism of the 'leaking', and the consequent use or uselessness of Tactical Shield Manipulation, are subject to pedantic and rather irrelevant arguments; you need this skill trained to IV to use T2 active shield hardeners, so train it to IV and then forget about it.<br>
}}
}}


Line 213: Line 213:
<br>
<br>
To passive shield hardeners: 5% bonus per skill level to Shield Thermal resistance.
To passive shield hardeners: 5% bonus per skill level to Shield Thermal resistance.
|1=attribute1
|1=Intelligence
|2=attribute2
|2=Memory
|mult=?x
|mult=2x
|price=
|price=
|pre=none
|pre=Shield Operation IV
|notes=<br>
|notes=This and the other three 'X Shield Compensation' (not to be confused with simple [[Skills:Engineering#Shield_Compensation|Shield Compensation]]) skills are low priority skills since they mostly benefit passive shield hardeners, which are very rarely used.<br>
}}
}}