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→Scan results: Rearranged scan results a bit |
Reorganized and cleaned skills, ships and equipment |
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All scan probes can be used for scanning down cosmic signatures. Combat scan probes can scan also structures, ships and drones. Wrecks, cargo containers and cloaked ships can not be scanned with probes. | All scan probes can be used for scanning down cosmic signatures. Combat scan probes can scan also structures, ships and drones. Wrecks, cargo containers and cloaked ships can not be scanned with probes. | ||
(Read [[Probing In Simple Steps]] for a more detailed guide with tips and troubleshooting) | |||
*Look at the system scanner and determine if there are any Cosmic Signatures to be found. | |||
*Drop your probes. Scan, and use the filter to limit your results to what you want to find. | |||
*Once you get a result, position probes to cover that result. This may be as easy as moving them around a little, or covering a sphere. Either way, keep in mind results from wide scans are ''very'' inaccurate sometimes. | |||
*With luck, you will get "one dot" result. If you get circles, or more spheres, your initial guess was off and you need to reposition and try again. | |||
*Once you get it down to one result, close probes in, bring them to the same plane as the result, drop scan radius, and re-scan. | |||
*Repeat the process of dropping range, positioning arrows on the result circle, and rescanning until you get your result. If you hit the minimum probe range and still can't get 100%, try repositioning your probes more closely to the signature (holding ALT and sliding the probes closer to the target works wonders). There are some sites that you may not be able to probe -- to get them, try to increase your "probe scan strength". You can use Sisters launcher & probes, rig your ship, buy hardwired scanning implants, scannign arrays and/or train higher levels of the relevant skills. | |||
* Sisters | |||
=== | ===Rearranging Probes=== | ||
*By default all probes will move as one constellation unless you hold SHIFT, ALT or CONTROL which modifie how probes are moved. Holding SHIFT moves a single probe instead of all at once, ALT makes them resize and control moves them radially around center point, useful for pinpointing those sites which are hard to get 100% on. This allows for some very fast repositioning of probes. | |||
The | *The probe-cube can be clicked and dragged. If you grab the top or bottom, they slide on a horizontal plane, if you grab the sides of the cube, they slide on a vertical plane. This is why every so often you grab the cube and it slides away to somewhere weird- you accidentally grabbed the side of the cube instead of the top. | ||
To reset the formation press either of the two preconfigured probe-patterns to reset both scan-range and position. This does not however reset probe constellation position in space. | |||
===Where to Find Sites=== | |||
Sites only seem to spawn in a sphere 4 AU around celestials (may only be planets). | |||
If you are scanning large reaches of empty space, you might find mission sites and abandoned drones, but probably not much else. | |||
===Solar System Map=== | |||
The Solar System Map can be rotated using the Left Mouse Button, and panned using the Right Mouse Button as well. | |||
Clicking an object (celestial body, station, probe, signature etc.) changes the pivot point when rotating with the Left Mouse Button. Hint: Double clicking on the probe cube sets the probe cube to be the rotation pivot point, and re-centers the view to probe cube. | |||
===Loading Probes=== | |||
Carry exactly twice as many probes as you use at a time. When you load your launcher initially, only load the amount of probes you can have active. (For example, if you have 8 probes active, carry 16 but only load 8.) As soon as you've launched your maximum number of probes and are busy placing them, the launcher will automatically load the next stack -- exactly the amount you need for the next system (be aware, activating a cloaking device while the reload timer is ticking down will cancel the reload due to being cloaked). That way, the launcher will always be ready without you ever having to manually load it. | |||
===Results, and What They Mean=== | |||
*Sphere: The result is somewhere in the sphere. One probe only has a hit and approximate range. You ''can'' get multiple probes with independent hits, it can be messy. This is the least accurate hit. | |||
*Circle: Two probes have approximate distances. More accurate, and likely to yield better hits with more probes. Target anomaly is located near the cirle. | |||
*Two Dots: Three probes have distances, which narrows it down to between two possible locations. Likely to be more or less accurate, but beware of deviation. Target anomaly has been narrowed down to being near one of the dots. | |||
*One Dot: Four or more probes can see the result. Once scan strength reaches 100%, the result will be warpable. | |||
==Probe Attributes== | ==Probe Attributes== | ||
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Base scan range dictates what scan ranges the probe can use. For core probes this is always 0.25 AU while combat probes have base scan range of 0.5 AU. Smaller scan range gives better results but scans smaller volume. This makes core probes better at scanning hard to scan signatures where the smallest scan range needs to be used. When scanning with range larget than 0.25 AU this has no effect. | Base scan range dictates what scan ranges the probe can use. For core probes this is always 0.25 AU while combat probes have base scan range of 0.5 AU. Smaller scan range gives better results but scans smaller volume. This makes core probes better at scanning hard to scan signatures where the smallest scan range needs to be used. When scanning with range larget than 0.25 AU this has no effect. | ||
===Maximum Deviation=== | ===Maximum Deviation=== | ||
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Below is a table that shows how your pinpointing skill affects the maximum possible deviation of scanner probes. Keep in mind that while Sisters probes and/or launchers have no effect on maximum deviation, they do have an effect on signal strength that will affect the deviation that you see in your scans. | Below is a table that shows how your pinpointing skill affects the maximum possible deviation of scanner probes. Keep in mind that while Sisters probes and/or launchers have no effect on maximum deviation, they do have an effect on signal strength that will affect the deviation that you see in your scans. | ||
Note that as your Astrometric Pinpointing skill increases, the maximum deviation at each increment of the probes' scan range decreases. Referring to the table for an example: if you have no skill in Astrometric Pinpointing, with your probes set to a 4 AU scan range your maximum deviation is as much as 2 AU. Increasing your Astrometric Pinpointing skill to level 4 reduces the maximum scan deviation at that scan range to 1.2 AU. | |||
Another thing to note is that both combat and core scanner probes experience the same maximum deviations at the same scan ranges. The reason is that although the core scanner probe has a base maximum deviation of 0.125 AU and the combat scanner probe has a base maximum deviation of 0.25 AU (implying the core probe is more accurate), the two types of probes have base scan ranges of 0.25 AU and 0.5 AU, respectively. Plugging those numbers into the equation above yields the same maximum deviations at each scan range for both kinds of probe. | |||
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==Skills== | |||
* {{sk|Astrometrics|price=yes|mult=yes}}: +5% scan strength per level, −5% max scan deviation per level, −5% scan probe scan time per level | |||
** Astrometrics allows you to use a Probe Launcher to launch Scan Probes which you will use to locate hidden exploration sites filled with loot, enemies you can destroy, valuable gas clouds, or even wormholes to unknown parts of space! | |||
* {{sk|Astrometric Rangefinding|price=yes|mult=yes}}: +5% probe scan strength | |||
* {{sk|Astrometric Pinpointing|price=yes|mult=yes}}: −5% maximum scan deviation | |||
** Both these skills make it easier to track down difficult-to-find sites. | |||
* {{sk|Astrometric Acquisition|price=yes|mult=yes}}: −5% scan time | |||
** Not as important at the start of your career, Acquisition speeds up how long a single scanning cycle takes—normally 10 seconds. Later on, when scanning in hostile territory, or attempting to probe for the location of an enemy ship, Acquisition becomes an important supplemental skill, but as a new explorer, patience suffices. | |||
==Ships and equipment== | |||
===Ships=== | |||
Scanning can be done in any ship that has a high slot for probe launcher. However there are ships with hull bonuses to scanning. | |||
====Tech 1 (T1) Frigates==== | |||
Each race has a T1 frigate with a 7.5% increase to scan strength of probes per level of racial frigate skill trained. They also gain +5 bonus to virus strength that helps with [[hacking]]. | |||
* {{icon|isis amarr|22}}[[Magnate]] | |||
* {{icon|isis caldari|22}}[[Heron]] | |||
* {{icon|isis gallente|22}}[[Imicus]] | |||
* {{icon|isis minmatar|22}}[[Probe]] | |||
====Tech 2 (T2) [[CovOps]]==== | |||
Covops ships get a 10% per level bonus to scanning. They also gain +10 bonus to virus strength and can use covert ops cloaking device. | |||
* {{icon|isis amarr|22}}[[Anathema]] | |||
* {{icon|isis caldari|22}}[[Buzzard]] | |||
* {{icon|isis gallente|22}}[[Helios]] | |||
* {{icon|isis minmatar|22}}[[Cheetah]] | |||
====Sisters of EVE ships==== | |||
The [[Sisters_of_Eve|Sisters of EVE]] faction ships all have a 37.5% role bonus to scanning and the frigate and cruiser are also able to fit a Covert Ops cloak. They have lower skill requirements than CovOps T2's, but they are insanely expensive compared to other t1 ships and considerably more expensive than t2 ships. | |||
* {{icon|isis sisters|22}}[[Astero]] Frigate. (CPU is low, making it hard to fit an Expanded Probe Launcher.) | |||
* {{icon|isis sisters|22}}[[Stratios]] Cruiser. | |||
* {{icon|isis sisters|22}}[[Nestor]] Battleship. Role Bonus: 50% bonus to Core and Combat Scanner Probe strength. Can not fit a Covert Ops cloak. | |||
====T3 Cruisers==== | |||
[[Strategic_Cruiser|Strategic cruisers]] can be fitted with the '''Emergent Locus Analyzer''' subsystem that gives them probing bonuses. If you're in a roaming gang of strategic cruisers, this might be useful -- but note that you can buy about 50 covops ships for the price of one of these. | |||
* {{icon|isis amarr|22}}[[Legion]] | |||
* {{icon|isis caldari|22}}[[Tengu]] | |||
* {{icon|isis gallente|22}}[[Proteus]] | |||
* {{icon|isis minmatar|22}}[[Loki]] | |||
===Shp equipment=== | |||
You need a Probe Launcher module, and some Probes. | |||
There are two kind of probing equipment: core probe launcher that can use core probes and expanded probe launcher that can use core probes and combat probes. These have additional faction and T2 variatns. | |||
Core probe launcher and core scanner probes can be used to scan down all comsic signatures. | |||
Expanded Probe Launchers have ''much'' higher CPU fitting requirements than Core Probe Launchers but they can use both core and combat scanner probes. Combat probes are the only way to can scan structures, drones and ships. While combat probes can be used to scan cosmic signature they are not ideal and core scanner probes are better for that job. | |||
The probe launchers have T2 variants with 5% probe strength bonus and sister faction variants with 10% probe strength bonus. There are also sister faction core and combat scanner probes that have higher base strength. | |||
Full list of normally used scanning equipment: | |||
* Probe launchers: | |||
** T2 core probe launcher (+5% sensor strength) | |||
** T2 expanded probe launcher (+5% sensor strength) | |||
** Sister core probe launcher (+10% sensor strength) | |||
** Sister expanded probe launcher (+10% sensor strength) | |||
* Probes: | |||
** Core scanner probes (40 sensor strength) | |||
** Sister core scanner probes (44 sensor strength) | |||
** Combat scanner probes (20 sensor strength) | |||
** Sister combat probes (22 sensor strength) | |||
** RRS probes (45 sensor strength, shorter lifetime) | |||
* Scan array (midslot module) | |||
** Rangefinding arrays (T1 +10%, T2 +15% sensor strength) | |||
** Pinpointing arrays (T1 -10%, T2 -15% maximum deviation) | |||
** Acquisition arrays (T1 -10%, T2 -15% scan time. Can fit only one) | |||
* Rigs: | |||
** Gravity capacitor upgrade rig (T1 +10%, T2 +15% sensor strength) | |||
==Implants and Attribute enhancers== | ===Implants and Attribute enhancers=== | ||
There are numerous Implants that range from almost disposable to exceedingly expensive. | There are numerous Implants that range from almost disposable to exceedingly expensive. | ||
* Attribute Enhancers occupy slots 1 to 5. Some of these also affect Skills | * Attribute Enhancers occupy slots 1 to 5. Some of these also affect Skills | ||
* Skill Enhancers occupy slots 6 to 10. | * Skill Enhancers occupy slots 6 to 10. | ||
===Attribute Enhancing Implants=== | ====Attribute Enhancing Implants==== | ||
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===Skill Hardwiring Implants === | |||
====Skill Hardwiring Implants ==== | |||
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==See also== | ==See also== | ||