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Modules should be fitted for the correct target before undocking. Each AMC {{co|wheat|Griffin}} comes with four of each type of racial ECM module – enough to fill four of the five midslots on the {{co|wheat|Griffin}} and give the best chance of a successful rescue. | Modules should be fitted for the correct target before undocking. Each AMC {{co|wheat|Griffin}} comes with four of each type of racial ECM module – enough to fill four of the five midslots on the {{co|wheat|Griffin}} and give the best chance of a successful rescue. | ||
== | ==Operations== | ||
===Using the Griffin=== | ===Using the Griffin=== | ||
Here is a typical search and rescue scenario: | |||
*A corpmate broadcasts either over Mumble or in the Fleet or AMC OPS | *A corpmate broadcasts either over [[Mumble]] or in the Fleet or AMC OPS channel that he is under attack and has been tackled. | ||
**Before you leap into action, you need to gather some intelligence on the situation at hand | **Before you leap into action, you need to gather some intelligence on the situation at hand: | ||
***Where is the Corpmate? In your system? The next system? How long will it take you to get to them? | ***Where is the Corpmate? In your system? The next system? How long will it take you to get to them? | ||
***The number and racial type(s) of ship(s) attacking them. | ***The number and racial type(s) of ship(s) attacking them. | ||
***How many Search & Rescue Pilots are available to assist? | ***How many Search & Rescue Pilots are available to assist? | ||
All of this information will allow you to determine if a rescue attempt is sensible or even possible. For example, if there are many ships attacking your corpmate and he is several jumps away, chances are you will never get to him in time. Even if you are close or in the same system, would rescue be possible? How many enemy ships are there | All of this information will allow you to determine if a rescue attempt is sensible or even possible. For example, if there are many ships attacking your corpmate and he is several jumps away, chances are you will never get to him in time. Even if you are close or in the same system, would rescue be possible? How many enemy ships are there vs. how many available AMC S&R pilots willing to engage? Even 1 to 1 is an extreme risk if there are many enemies, as the AMC Griffin lacks offensive capabilities. If there is a reasonable chance that by attempting a rescue you will be giving the enemy two killmails instead of just one, ''do not'' attempt a rescue. | ||
{{note box|Rescues should only be attempted if there is a reasonable chance of success.}} | {{note box|Rescues should only be attempted if there is a reasonable chance of success.}} | ||
To continue the above scenario, assume that the attack is being carried out by a single war target. There are two S&R pilots available and the rescue will be in the current system. You decide to go ahead and attempt a rescue. | |||
*Warp to the station in system that contains your AMC Griffin. On the way do the following | *Warp to the station in system that contains your AMC Griffin. On the way, do the following: | ||
**Ensure you are | **Ensure you are in fleet with the ship under attack. | ||
**Double check which racial | **Double check which racial ECM modules you need to fit to combat the attacker. | ||
** | **Coordinate with the other S&R pilot(s) to ensure you arrive at the attack at approximately the same time. | ||
**Ensure you have your safe spot location close to hand and ready to click. | **Ensure you have your safe spot location close to hand and ready to click. | ||
*Dock, | *Dock, get into your AMC Griffin, fit it, and undock. | ||
**Right click the name of the corpmate under attack in your fleet window. This will allow you to | **Right click the name of the corpmate under attack in your fleet window. This will allow you to warp to his location. | ||
** | **Warp to his location within your jammers' range. This will depend on certain skills you have trained. ''Do not warp to 0.'' | ||
**''Always'' fight on the very edge of the range of your jammers. This gives you the best chance of keep your ship out of danger. | |||
** | |||
*When you arrive on the scene, target the attacking ship. | *When you arrive on the scene, target the attacking ship. | ||
**Once you have locked on, | **Once you have locked on, activate your ECM modules. | ||
**Align to | **Align to a [[safe spot]] or to another, safer location. | ||
**Wait for a successful | **Wait for a successful jam. | ||
**When you have successfully jammed your target, you will see a gray circle surrounding the jammer that acquired the jam (shown below the locked ship). Hovering over this will tell you how long until the jam ends. The circle will slowly disappear as the jam ticks down. See the image below. | **When you have successfully jammed your target, you will see a gray circle surrounding the jammer that acquired the jam (shown below the locked ship). Hovering over this will tell you how long until the jam ends. The circle will slowly disappear as the jam ticks down. See the image below. | ||
[[Image:JammedPostRetribution.jpg]] | [[Image:JammedPostRetribution.jpg]] | ||
** As soon as you have jammed successfully, warp to | ** As soon as you have jammed successfully, warp to a safer location. | ||
**'' | **''Do not'' wait for the corpmate who was under attack to get clear. Assume he will do his job, you have done yours. | ||
**Wait at your place of safety for any timers you may have triggered to reduce to zero, or for the | **Wait at your place of safety for any timers you may have triggered to reduce to zero, or for the hostile pilot to leave the system. | ||
**Dock up and wait '' | **Dock up and wait ''at least'' 20 minutes before you or any of your corpmates venture back out into space. | ||
**If the aggressor or any | **If the aggressor or any war targets return to the system with 20 minutes, start the 20 minute timer again. | ||
===What if it all goes wrong?=== | ===What if it all goes wrong?=== | ||
In general, it shouldn't. If you follow the rules above, you should be fine. However, things change in combat all of the time. If anything changes ''even slightly'' to affect the pattern of the engagement you should warp to your place of safety immediately. This could include: | |||
*Repeatedly failing to jam | *Repeatedly failing to jam | ||
*'' | *''Any'' additional targets entering the system | ||
*The | *The corpmate's tank begins to fail | ||
*The corpmate under attack panics and starts behaving in an erratic manner. | *The corpmate under attack panics and starts behaving in an erratic manner. | ||
{{note box|Any change to the scenario that may introduce an additional risk to you and your Griffin | {{note box|Any change to the scenario that may introduce an additional risk to you and your {{co|wheat|Griffin}} should result in an immediate abort to your place of safety.}} | ||
==What if I am the one under attack?== | ==What if I am the one under attack?== | ||