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Created page with "'''Electronic warfare resistance''' and '''remote assistance impedance''' comes in many shapes and forms, some through innate ship bonuses or tactical modes, others through sp..." |
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==== Resistances ==== | ==== Resistances ==== | ||
'''Resistances''' are often presented as a negative bonus value, ranging from -0 down to -100%. The value represent how much of the effect is removed, so a {{co|crimson|-70% resistance bonus}} reduces the effectiveness of electronic warfare by 70%. This attribute can sometimes be presented as a positive bonus value (for example in the traits tab of a tactical destroyer). The bonus works the same though, despite it being a positive number, in that the {{co|lightgreen|+66.6% resistance bonus}} reduced electronic warfare (in this case, weapon disruption and sensor dampening) by 66.6%. | '''Resistances''' are often presented as a negative bonus value, ranging from -0 down to -100%. The value represent how much of the effect is removed, so a {{co|crimson|-70% resistance bonus}} reduces the effectiveness of electronic warfare by 70%. This attribute can sometimes be presented as a positive bonus value (for example in the traits tab of a tactical destroyer). The bonus works the same though, despite it being a positive number, in that the {{co|lightgreen|+66.6% resistance bonus}} reduced electronic warfare (in this case, weapon disruption and sensor dampening) by 66.6%. | ||
===== ECM Resistance ===== | |||
'''ECM Resistance''' works different from other electronic warfare resistances. For example, a {{co|coral|Triage II}} module will give you an {{icon|ecm|18}}'''ECM Resistance''' of 100%, which means they cannot be jammed (even gives you a message that they cannot, which is useful to verify that they are indeed in Triage for example). It's basically a fizzle-chance, for lack of a better word, that's done before anything else. | |||
A bonus of {{co|lightgreen|50%}} on the other hand would first roll the 50% chance of simply failing (resisting) and if it does, then the attempt to jam will simply fail. If that roll fails to block the jam, it would then fall back to roll whether the ECM strength of the hostile jammer is enough to overcome the ECCM strength of the victim. | |||
This is currently a theoretical scenario described in the [https://community.eveonline.com/news/dev-blogs/reworking-capital-ships-and-thus-it-begins/ Reworking Capital Ships: And thus it begins!] devblog, there are currently no such semi-resistance bonuses in the game. | |||
==== Impedances ==== | ==== Impedances ==== | ||
'''Impedances''' are also presented as either a positive (often in the case for ship's innate '''impedance''' values) or a negative bonus (commonly done for '''impedance bonuses''' from modules). If the value is a negative value, like a {{co|crimson|-60% impedance bonus}}, it means that any incoming remote assistance of that kind is reduced by 60%. If the value is a positive {{co|lightgreen|+80% impedance bonus}} it means that they will only receive 80% of the positive effect of the remote assistance. | '''Impedances''' are also presented as either a positive (often in the case for ship's innate '''impedance''' values) or a negative bonus (commonly done for '''impedance bonuses''' from modules). If the value is a negative value, like a {{co|crimson|-60% impedance bonus}}, it means that any incoming remote assistance of that kind is reduced by 60%. If the value is a positive {{co|lightgreen|+80% impedance bonus}} it means that they will only receive 80% of the positive effect of the remote assistance. | ||