Difference between revisions of "Angel Military Complex"

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(Removed categories: Exploration, Cosmic Signatures, PvE. Added cleanup tag.)
m (clean up - use proper template)
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{{cleanup}}
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{{Update|Hostile names and amounts are an example and may not be accurate. Distances are missing.}}  
This site can be found using scanner probes in nullsec. It's classed as unknown.
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{{CMBSite | Angel Military Complex
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| Variation= 2
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| OverviewSectionY/N= Y
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    | OverviewSectionText= The Angel Military Complex is an [[Combat_sites#Unrated complexes|unrated complex]] [[cosmic signature]] found in [[Angel Cartel|Angel]] infested regions.  
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    | OverviewRecShips = Combat Battlecruiser, Battleship.
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    | OverviewEstPayout=
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    | Diff&ShipRecSectionY/N=
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        | Diff&ShipRecSectionText=
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    | TotalExpEnemiesSectionY/N= Y
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        | TotalExpEnemiesSectionText = 2 pockets' initial groups and 1 spawn for a total of 44 ships.
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        | TotalExpFrigates          = 14
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        | TotalExpDestroyers      = 6
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        | TotalExpCruisers          = 6
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        | TotalExpBattlecruisers = 14
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        | TotalExpBattleships    = 4
 +
        | TotalExpCapitals          =
 +
        | TotalExpSentries          = 14
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| WalkthroughSectionY/N= Y
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    | WarpToSitePopupText=
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    | WalkthroughSectionText= Warp in to a guarded initial gate.
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    | Room1= 1st Pocket
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        | Room1WarpToPopupText=
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        | Room1Text=<br><br>
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        | Room1Group1              = Two defense groups of the same composition, one on each flank.
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            | Room1Group1Text    =
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            | Room1Group1InLocal =
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            | Room1Group1Table  =
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{{NPCTable
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|{{NPCTableRow|Battleship|1|Gist Cherubim}}
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|{{NPCTableRow|Sentry|2|Angel Stasis Tower|trigger=Attack or destruction triggers the spawn}}
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|{{NPCTableRow|Sentry|5|Tower Sentry Angel I}}
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|{{NPCTableRow|Sentry|5|Angel Heavy Missile Battery}}
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}}
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        | Room1Group2                = <br>Reinforcement Spawn
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            | Room1Group2Text        = The destruction of the Stasis Tower has caused an alarm to go off, calling on more Gist ships!
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            | Room1Group2InLocal    =
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            | Room1Group2Table      =
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{{NPCTable
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|{{NPCTableRow|Frigate|8|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
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|{{NPCTableRow|Battlecruiser|8|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
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|{{NPCTableRow|Battleship|2|Gist Cherubim/ Commander/ Warlord/ Seraphim/ Malakim}}
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}}
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  | Room2                      = 2nd Pocket
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        | Room2WarpToPopupText      =
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        | Room2Text                  = <br><br>
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        | Room2Image                =
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        | Room2ImageCaption          =
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        | Room2Structures            = 
  
== First room ==
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        | Room2Group1                = Initial Defenders
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            | Room2Group1Text        = The Stasis Tower was booby trapped!  A massive explosion has sent a blast-wave in many directions, affecting any ships targeted by the smart-bomb.
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            | Room2Group1InLocal    =  
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            | Room2Group1Table      =  
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{{NPCTable
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|{{NPCTableRow|Frigate|6|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
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|{{NPCTableRow|Destroyer|6|Gistior Defiler/ Seizer/ Trasher}}
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|{{NPCTableRow|Cruiser|6|Gistum Liquidator/ Marauder}}
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|{{NPCTableRow|Battlecruiser|6|Gistatis Legatus/ Praefectus/ Tribuni/ Tribunus}}
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|{{NPCTableRow|Battleship|2|Gist Commander/ Warlord/ Seraphim/ Malakim}}
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|{{NPCTableRow|Sentry|2|Angel Stasis Tower|trigger=Attack triggers a 2,000 hp Smartbomb wave|ewar=Web}}
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}}
  
===Initial Wave===
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  | EscalationSectionY/N =  
 
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    | Escalation=  
You warp in to land on top of a gate, in between two groups directly opposite each other, about 70km away.
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    | EscalationSectionText=
 
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    | EscalationChance = 100%
Each group contains:
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| RewardsSectionY/N = Y
*5 missile batteries
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    | RewardsSectionText=
*5 sentry guns
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    | TotalBountyValue =
*1 stasis tower (Trigger)
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    | TotalGeneralLootValue=
*1 battleship (renamed Gist Cherubim)
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    | TotalSalvageValue =
 
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    | AverageRareLootValue=
Killing the stasis tower spawns the second wave.
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    | ValuableLootTable =
 
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    | ExplorationLogTable =
''Message > The destruction of the Stasis Tower has caused an alarm to go off, calling on more Gist ships!''
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    | FactionDropLootVaryY/N =
 
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}}
 
 
===Second Wave===
 
 
 
*8 battleships (Cherubims)
 
*8 battlecruisers
 
*Several frigates
 
 
 
Including a gate guardian that will unlock the next gate once killed.
 
 
 
 
 
==Second Room==
 
 
 
===Initial Wave===
 
 
 
*6 battleships
 
*Several [[battlecruiser]]s and [[cruiser]]s
 
*Several [[destroyer]]s and [[frigate]]s
 
*2 stasis towers
 
 
 
 
 
'''IMPORTANT: The stasis towers smartbomb for about 2,000 damage. Get small ships and drones out of the way before attacking these towers. It is unknown whether the explosion is triggered by shooting, or killing the towers.'''
 
 
 
''Message > The Stasis Tower was booby trapped!  A massive explosion has sent a blast-wave in many directions, affecting any ships targeted by the smart-bomb.''
 
  
 
[[Category:Unrated Complexes]]
 
[[Category:Unrated Complexes]]

Revision as of 23:28, 8 May 2017

This page should be updated due to game changes.
Reason: Hostile names and amounts are an example and may not be accurate. Distances are missing.
Site Details
Angel Military Complex

Type Unrated Complex
Rating Unrated
Found in Null
Max ship size Unverified
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 5% in Null Sec