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Jean inkura (talk | contribs) Updated template - using info provided |
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{{ | {{CMBSite | Angel Burrow | ||
== | | Variation= | ||
| OverviewSectionY/N= Y | |||
| OverviewSectionText= The Angel Burrow is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. | |||
| OverviewRecShips = Frigate, Destroyer | |||
| OverviewEstPayout= | |||
| Diff&ShipRecSectionY/N= Y | |||
== | | Diff&ShipRecSectionText= Easy | ||
Single Pocket. Auto-aggression from each wave. | | TotalExpEnemiesSectionY/N= Y | ||
| TotalExpEnemiesSectionText = With the initial group and xx triggered spawns, a total of 13- 14 ships. | |||
{{ | | TotalExpFrigates = 13- 14 | ||
{{NPCTableRow|Frigate|4|Gistii | | TotalExpDestroyers = | ||
| | | TotalExpCruisers = | ||
| TotalExpBattlecruisers = | |||
{{ | | TotalExpBattleships = | ||
{{NPCTableRow|Frigate|3-4|Gistii | | TotalExpCapitals = | ||
| | | TotalExpSentries = | ||
| WalkthroughSectionY/N= Y | |||
{{ | | WarpToSitePopupText= | ||
{{NPCTableRow|Frigate|2|Gistii | | WalkthroughSectionText= Single Pocket. Auto-aggression from each wave. The last ship killed triggers the next wave. Waves spawn at 30 to 60km from warp-in. | ||
| | | Room1= Single Pocket | ||
| Room1WarpToPopupText= | |||
{{ | | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance. | ||
{{NPCTableRow|Frigate|3|Gistii | | Room1Image = | ||
| | | Room1ImageCaption = | ||
| Room1Structures = | |||
{{ | | Room1Group1 = Initial Defenders | ||
{{NPCTableRow|Frigate|1|Gistii Ambusher}} | | Room1Group1Text = | ||
| | | Room1Group1InLocal = | ||
| Room1Group1Table = | |||
== | {{NPCTable | ||
|{{NPCTableRow|Frigate|4|Gistii Ambusher/ Hunter/ Impaler/ Raider}} | |||
}} | |||
| Room1Group2 = 1st Reinforcement Spawn | |||
| Room1Group2Text = | |||
| Room1Group2InLocal = | |||
| Room1Group2Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Frigate|3- 4|Gistii Ambusher/ Hunter/ Impaler/ Raider}} | |||
}} | |||
| Room1Group3 = 2nd Reinforcement Spawn | |||
| Room1Group3Text = | |||
| Room1Group3InLocal = | |||
| Room1Group3Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Frigate|2|Gistii Ambusher/ Hunter/ Impaler/ Raider}} | |||
}} | |||
| Room1Group4 = 3rd Reinforcement Spawn | |||
| Room1Group4Text = | |||
| Room1Group4InLocal = | |||
| Room1Group4Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Frigate|3|Gistii Ambusher/ Hunter/ Impaler/ Raider}} | |||
}} | |||
| Room1Group5 = 4th Reinforcement Spawn | |||
| Room1Group5Text = | |||
| Room1Group5InLocal = | |||
| Room1Group5Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Frigate|1|Gistii Ambusher/ Hunter/ Impaler/ Raider}} | |||
}} | |||
| EscalationSectionY/N = | |||
| Escalation= | |||
| EscalationSectionText= | |||
| EscalationChance = | |||
| RewardsSectionY/N = | |||
| RewardsSectionText= | |||
| TotalBountyValue = mil | |||
| TotalGeneralLootValue= mil | |||
| TotalSalvageValue = mil | |||
| AverageRareLootValue= | |||
| ValuableLootTable = | |||
| ExplorationLogTable = | |||
| FactionDropLootVaryY/N = | |||
}} | |||
[[Category:Cosmic Anomalies]] | [[Category:Cosmic Anomalies]] | ||