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Angel Burrow: Difference between revisions

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{{Complex|Angel Burrow}}
{{CMBSite | Angel Burrow
== Locating & Difficulty ==
| Variation=  
Location: High-Sec<br>
| OverviewSectionY/N= Y
Damage Dealt: Explosive/Kinetic<br>
    | OverviewSectionText= The Angel Burrow is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.
Web/Scramble: None<br>
    | OverviewRecShips = Frigate, Destroyer
Recommended Damage Dealing: Explosive (best), Kinetic (secondary)
    | OverviewEstPayout=
 
    | Diff&ShipRecSectionY/N= Y
== Walkthrough ==
        | Diff&ShipRecSectionText= Easy
Single Pocket. Auto-aggression from each wave. Last ship in each wave triggers next wave. Waves spawn in 30-60km from warp-in.
    | TotalExpEnemiesSectionY/N= Y
 
        | TotalExpEnemiesSectionText = With the initial group and xx triggered spawns, a total of 13- 14 ships.
{{NPCTableHead|Wave 1}}
        | TotalExpFrigates      = 13- 14
{{NPCTableRow|Frigate|4|Gistii Hijacker/Rogue}}
        | TotalExpDestroyers    =
|}
        | TotalExpCruisers        =
 
        | TotalExpBattlecruisers =
{{NPCTableHead|Wave 2}}
        | TotalExpBattleships  =  
{{NPCTableRow|Frigate|3-4|Gistii Hijacker/Rogue}}
        | TotalExpCapitals      =  
|}
        | TotalExpSentries      =  
 
| WalkthroughSectionY/N= Y
{{NPCTableHead|Wave 3}}
    | WarpToSitePopupText=
{{NPCTableRow|Frigate|2|Gistii Thug}}
    | WalkthroughSectionText= Single Pocket. Auto-aggression from each wave. The last ship killed triggers the next wave. Waves spawn at 30 to 60km from warp-in.
|}
    | Room1= Single Pocket
 
        | Room1WarpToPopupText=
{{NPCTableHead|Wave 4}}
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
{{NPCTableRow|Frigate|3|Gistii Hijacker}}
        | Room1Image                =
|}
        | Room1ImageCaption          =
 
        | Room1Structures            = 
{{NPCTableHead|Wave 5}}
        | Room1Group1              = Initial Defenders
{{NPCTableRow|Frigate|1|Gistii Ambusher}}
            | Room1Group1Text    =
|}
            | Room1Group1InLocal =
 
            | Room1Group1Table  =
== Escalation ==
{{NPCTable
 
|{{NPCTableRow|Frigate|4|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
}}
        | Room1Group2                = 1st Reinforcement Spawn
            | Room1Group2Text        =
            | Room1Group2InLocal    =
            | Room1Group2Table      =
{{NPCTable
|{{NPCTableRow|Frigate|3- 4|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
}}
        | Room1Group3                = 2nd Reinforcement Spawn
            | Room1Group3Text        =
            | Room1Group3InLocal    =
            | Room1Group3Table      =
{{NPCTable
|{{NPCTableRow|Frigate|2|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
}}
        | Room1Group4                = 3rd Reinforcement Spawn
            | Room1Group4Text        =
            | Room1Group4InLocal    =
            | Room1Group4Table      =
{{NPCTable
|{{NPCTableRow|Frigate|3|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
}}
        | Room1Group5                = 4th Reinforcement Spawn
            | Room1Group5Text        =
            | Room1Group5InLocal    =
            | Room1Group5Table      =
{{NPCTable
|{{NPCTableRow|Frigate|1|Gistii Ambusher/ Hunter/ Impaler/ Raider}}
}}
  | EscalationSectionY/N =
    | Escalation=
    | EscalationSectionText=
    | EscalationChance =
| RewardsSectionY/N =
    | RewardsSectionText=
    | TotalBountyValue =  mil
    | TotalGeneralLootValue= mil
    | TotalSalvageValue = mil
    | AverageRareLootValue=
    | ValuableLootTable =
    | ExplorationLogTable =
    | FactionDropLootVaryY/N =
}}
[[Category:Cosmic Anomalies]]
[[Category:Cosmic Anomalies]]