Difference between revisions of "Blood Forsaken Hideaway"

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{{Complex|Blood Forsaken Hideaway}}
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{{CMBSite | Blood Forsaken Hideaway
'''Blood Raider Forsaken Hideaway''' is the level 3 variant of the [[Blood Hideaway]]. It can be found in high security.
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| Variation= 3
 
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| OverviewSectionY/N= Y
{{MessageBox|Warp-in message|The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.|collapsed=yes}}
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    | OverviewSectionText= The Blood Forsaken Hideaway is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions. It is a level 3 variant of the [[Blood Hideaway]].
 
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    | OverviewRecShips = Destroyer, Cruiser
== Walkthrough ==
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    | OverviewEstPayout=
 
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    | Diff&ShipRecSectionY/N= Y
{{NPCTableHead|Initial Defenders}}
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        | Diff&ShipRecSectionText=
{{NPCTableRow|Frigate|3|}}
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    | TotalExpEnemiesSectionY/N= Y
{{NPCTableRow|Destroyer|2-3|Friar/Cleric}}
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        | TotalExpEnemiesSectionText = With the initial defending fleet and 3 triggered spawns, a total of 23- 24 ships.
|}
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        | TotalExpFrigates      = 11
 
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        | TotalExpDestroyers    = 12- 13
{{NPCTableHead|First Spawn}}
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        | TotalExpCruisers        =
{{NPCTableRow|Frigate|2|Elder Corpii Reaver/Diviner}}
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        | TotalExpBattlecruisers =
{{NPCTableRow|Destroyer|3|Friar/Cleric}}
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        | TotalExpBattleships  =
|}
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        | TotalExpCapitals      =
 
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        | TotalExpSentries      =
{{NPCTableHead|Second Spawn}}
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| WalkthroughSectionY/N= Y
{{NPCTableRow|Frigate|3|Raider/Engraver}}
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    | WarpToSitePopupText=
{{NPCTableRow|Destroyer|3|Friar/Cleric}}
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    | WalkthroughSectionText=
|}
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    | Room1= Single Pocket
 
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        | Room1WarpToPopupText=
{{NPCTableHead|Initial Defenders}}
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        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
{{NPCTableRow|Frigate|3|Elder Corpii Engraver/Reaver}}
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        | Room1Image                =  
{{NPCTableRow|Destroyer|4|Friar/Cleric}}
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        | Room1ImageCaption          =
|}
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        | Room1Group1              = Initial Defending Fleet
 
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            | Room1Group1Text    =
{{NPCTableHead|Bonus Spawn}}
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            | Room1Group1InLocal =
{{NPCTableRow|Faction Frigate/Destroyer|0-1|}}
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            | Room1Group1Table  =  
|}
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{{NPCTable
 
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|{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
== Reward ==
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|{{NPCTableRow|Destroyer|2- 3|Corpior Cleric/ Converter/ Friar/ Visionary}}
Unknown at this time
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}}
 
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        | Room1Group2                = 1st Reinforcement Spawn
== Escalation ==
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            | Room1Group2Text        =
Unconfirmed at this time
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            | Room1Group2InLocal    =
 
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            | Room1Group2Table      =
 +
{{NPCTable
 +
|{{NPCTableRow|Frigate|2|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 +
|{{NPCTableRow|Destroyer|3|Corpior Cleric/ Converter/ Friar/ Visionary}}
 +
}}
 +
        | Room1Group3                = 2nd Reinforcement Spawn
 +
            | Room1Group3Text        =
 +
            | Room1Group3InLocal    =
 +
            | Room1Group3Table      =
 +
{{NPCTable
 +
|{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 +
|{{NPCTableRow|Destroyer|3|Corpior Cleric/ Converter/ Friar/ Visionary}}
 +
}}
 +
        | Room1Group4                = 3rd Reinforcement Spawn
 +
            | Room1Group4Text        =
 +
            | Room1Group4InLocal    =
 +
            | Room1Group4Table      =
 +
{{NPCTable
 +
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 +
|{{NPCTableRow|Destroyer|5|Corpior Cleric/ Converter/ Friar/ Visionary}}
 +
|{{NPCTableSeparator|Possible Rare Spawn}}
 +
|{{NPCTableRow|Commander Destroyer|5|Dark Blood Commander|cargo=Possible Faction ammo or modules}}
 +
}}
 +
 +
  | EscalationSectionY/N =
 +
    | Escalation=
 +
    | EscalationSectionText=
 +
    | EscalationChance =
 +
| RewardsSectionY/N =  
 +
    | RewardsSectionText=
 +
    | TotalBountyValue = mil
 +
    | TotalGeneralLootValue=  mil
 +
    | TotalSalvageValue =  mil
 +
    | AverageRareLootValue=
 +
    | ValuableLootTable =
 +
    | ExplorationLogTable =
 +
    | FactionDropLootVaryY/N =
 +
}}
 +
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Revision as of 08:41, 9 June 2017

Site Details
Blood Forsaken Hideaway

Type Combat Anomaly
Rating Class 1 Level 3
Found in High
Max ship size Not Gated
Pirate faction Blood Raider
Damage to deal Electromagnetic damage EM
Thermal damage Th
Damage to
Resist
50% Electromagnetic damage EM
48% Thermal damage Th
Sig. Strength 100% Anomaly