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Jean inkura (talk | contribs) Updated template - using info provided |
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{{ | {{CMBSite | Blood Refuge | ||
| Variation= | |||
| OverviewSectionY/N= Y | |||
== | | OverviewSectionText= The Blood Refuge is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions. | ||
| OverviewRecShips = | |||
{{ | | OverviewEstPayout= | ||
{{NPCTableRow| | | Diff&ShipRecSectionY/N= Y | ||
{{NPCTableRow|Sentry|1|Tower Sentry | | Diff&ShipRecSectionText= | ||
{{NPCTableRow| | | TotalExpEnemiesSectionY/N= Y | ||
| | | TotalExpEnemiesSectionText = With the initial defending fleet and 3 triggered spawns, a total of 14- 15 ships. | ||
| TotalExpFrigates = 10- 11 | |||
{{ | | TotalExpDestroyers = 4 | ||
{{NPCTableRow|Frigate|2|Seeker/ | | TotalExpCruisers = | ||
| | | TotalExpBattlecruisers = | ||
| TotalExpBattleships = | |||
{{ | | TotalExpCapitals = | ||
{{NPCTableRow|Frigate|3|}} | | TotalExpSentries = 2 | ||
{{NPCTableRow|Destroyer|2|}} | | WalkthroughSectionY/N= Y | ||
| | | WarpToSitePopupText= | ||
| WalkthroughSectionText= | |||
{{ | | Room1= Single Pocket | ||
{{NPCTableRow|Frigate|3|}} | | Room1WarpToPopupText= | ||
{{NPCTableRow|Destroyer|2|Visionary | | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance. | ||
| | | Room1Image = | ||
| Room1ImageCaption = | |||
{{ | | Room1Group1 = Initial Defending Fleet | ||
{{NPCTableRow|Faction Spawn | | Room1Group1Text = | ||
|} | | Room1Group1InLocal = | ||
| Room1Group1Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Frigate|2- 3|Corpii Follower/ Worshiper}} | |||
|{{NPCTableRow|Sentry|1|Tower Sentry Blood I}} | |||
|{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}} | |||
}} | |||
| Room1Group2 = 1st Reinforcement Spawn | |||
| Room1Group2Text = | |||
| Room1Group2InLocal = | |||
| Room1Group2Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Frigate|2|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}} | |||
}} | |||
| Room1Group3 = 2nd Reinforcement Spawn | |||
| Room1Group3Text = | |||
| Room1Group3InLocal = | |||
| Room1Group3Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}} | |||
|{{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}} | |||
}} | |||
| Room1Group4 = 3rd Reinforcement Spawn | |||
| Room1Group4Text = | |||
| Room1Group4InLocal = | |||
| Room1Group4Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}} | |||
|{{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}} | |||
<!-- | |||
|{{NPCTableSeparator|Possible Rare Spawn}} | |||
|{{NPCTableRow|Commander Destroyer|1|Dark Blood Visionary|cargo=Possible Faction charges, modules or tags}} <-- I placed this as a possible rare spawn example instead of "Faction Spawn", it needs confirmation--> | |||
}} | |||
| EscalationSectionY/N = | |||
| Escalation= | |||
| EscalationSectionText= | |||
| EscalationChance = | |||
| RewardsSectionY/N = | |||
| RewardsSectionText= | |||
| TotalBountyValue = mil | |||
| TotalGeneralLootValue= mil | |||
| TotalSalvageValue = mil | |||
| AverageRareLootValue= | |||
| ValuableLootTable = | |||
| ExplorationLogTable = | |||
| FactionDropLootVaryY/N = | |||
}} | |||
[[Category:Combat Anomalies]] | [[Category:Combat Anomalies]] | ||