Difference between revisions of "Mul-Zatah Monastery"
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{{NPCTableRow|Cruiser|2|Mul-Zatah Guardian (Corpum Sage)}} | {{NPCTableRow|Cruiser|2|Mul-Zatah Guardian (Corpum Sage)}} | ||
{{NPCTableRow|Commander Cruiser|1|Mul-Zatah Gatekeeper|trigger|cargo=drops 7th Tier Overseer's Personal Effects and cruiser-sized faction modules}} | {{NPCTableRow|Commander Cruiser|1|Mul-Zatah Gatekeeper|trigger|cargo=drops 7th Tier Overseer's Personal Effects and cruiser-sized faction modules}} | ||
− | + | |} | |
Destroying all enemies unlocks the acceleration gate. | Destroying all enemies unlocks the acceleration gate. | ||
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{{NPCTableHead|Initial defenders}} | {{NPCTableHead|Initial defenders}} | ||
− | + | {{NPCTableSeparator|Center group (60km away from warp-in)}} | |
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{{NPCTableRow|Sentry|4|Tower Sentry Bloodraider I}} | {{NPCTableRow|Sentry|4|Tower Sentry Bloodraider I}} | ||
{{NPCTableRow|Cruiser|21|Mul-Zatah Guardian Cruisers (Corpum Priest/Sage)|ewar={{icon|neut|24}}}} | {{NPCTableRow|Cruiser|21|Mul-Zatah Guardian Cruisers (Corpum Priest/Sage)|ewar={{icon|neut|24}}}} | ||
{{NPCTableRow|Structure|1|Inner Sanctum|cargo=Corpum C-Type modules|note=Doesn't DPS or EWAR, but it seems you already have enough in this pocket ¯\_(ツ)_/¯}} | {{NPCTableRow|Structure|1|Inner Sanctum|cargo=Corpum C-Type modules|note=Doesn't DPS or EWAR, but it seems you already have enough in this pocket ¯\_(ツ)_/¯}} | ||
− | + | {{NPCTableSeparator|Up group (20km away from center group)}} | |
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{{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | {{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | ||
{{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | {{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | ||
− | + | {{NPCTableSeparator|Down group (20km away from center group)}} | |
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{{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | {{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | ||
{{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | {{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | ||
− | + | {{NPCTableSeparator|North group (20km away from center group)}} | |
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{{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | {{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | ||
{{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | {{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | ||
− | + | {{NPCTableSeparator|South group (20km away from center group)}} | |
− | |||
{{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | {{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | ||
{{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | {{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | ||
− | + | {{NPCTableSeparator|West group (20km away from center group)}} | |
− | |||
{{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | {{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | ||
{{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | {{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | ||
− | + | {{NPCTableSeparator|East group (20km away from center group)}} | |
− | |||
{{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | {{NPCTableRow|Sentry|4|Blood Heavy Missile Battery}} | ||
{{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | {{NPCTableRow|Sentry|1|Blood Stasis Tower|ewar={{icon|web|24}}}} | ||
− | + | |} | |
Destroying the Inner Sanctum structure drops 8th Tier Overseer's Personal Effects and potentially Dark Blood or Corpum C-Type modules. | Destroying the Inner Sanctum structure drops 8th Tier Overseer's Personal Effects and potentially Dark Blood or Corpum C-Type modules. |
Revision as of 14:26, 11 June 2017
Site name ? |
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Mul-Zatah Monastery is a combat site that can be scanned down with probes, and can be found in high and low security space in the Amarr regions.
The site is behind an acceleration gate. Battlecruiser hulls and below can access it.
The site is a DED 4/10 combat site. Due to heavy neuting, a kiting ship or a ship that requires no cap to operate is highly recommended.
Walkthrough
Expedition start |
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The Mul-Zatah Monastic order has for a long time maintained close links with Omir Sarikusa and the Blood Raider Covenant. The order is considered by most law enforcement agents to pose a limited threat to security, since they seem to keep to themselves for the most part. They are, however, notoriously intolerant of trespassers near their monasteries and it is not advisable to approach lightly armed.
DED Threat Assessment: Risky (4 of 10) |
Room #1
Warp-in message |
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The gates of the Mul-Zatah are fiercely guarded by a small contingency of monastic knights. |
Destroying all enemies unlocks the acceleration gate.
Room #2
Warp-in message |
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Limited information is available on the Inner Sanctum of the Mul-Zatath monasteries; and most of what is known is based on unreliable information from members of the order that have been captured in DED raids on Blood Raider strongholds. According to these cultists the Mul-Zatath engage in gruesome genetic research using Minmatar slaves legally purchased within the Amarr empire itself. The Minmatar Republic has repeatedly condemned this trade but so far with limited success. |
Destroying the Inner Sanctum structure drops 8th Tier Overseer's Personal Effects and potentially Dark Blood or Corpum C-Type modules.
Expedition complete message |
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This Mul-Zatah monastery has fallen silent at last, as have the screams of their final victims. |
Loot
You can get about 2 million ISK in bounties and about 2 million in Overseer's Effects. Faction loot values can vary significantly.
First Room Overseer:
7th Tier Overseer's Personal Effects
Second Room Overseer:
8th Tier Overseer's Personal Effects
Possible Drops:
- Corpum C-Type Energized EM Membrane,
- Corprum C-Type Medium Remote Capacitor Transmitter,
- Corpum C-Type Energized Adaptive Nano Membrane
Blitz
Destroy all enemies in the first room, and be able to tank/avoid enough damage in the second room to destroy the Inner Sanctum. It goes down pretty quickly under fire.