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Blood Refuge: Difference between revisions

From EVE University Wiki
Updated template - using info provided
Hirmuolio Pine (talk | contribs)
NPCTable -> NPCTableHead
Line 28: Line 28:
             | Room1Group1InLocal =
             | Room1Group1InLocal =
             | Room1Group1Table  =  
             | Room1Group1Table  =  
{{NPCTable
{{NPCTableHead|}}
|{{NPCTableRow|Frigate|2- 3|Corpii Follower/ Worshiper}}
{{NPCTableRow|Frigate|2- 3|Corpii Follower/ Worshiper}}
|{{NPCTableRow|Sentry|1|Tower Sentry Blood I}}
{{NPCTableRow|Sentry|1|Tower Sentry Blood I}}
|{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
}}
|}
         | Room1Group2                = 1st Reinforcement Spawn
         | Room1Group2                = 1st Reinforcement Spawn
             | Room1Group2Text        =  
             | Room1Group2Text        =  
             | Room1Group2InLocal    =
             | Room1Group2InLocal    =
             | Room1Group2Table      =  
             | Room1Group2Table      =  
{{NPCTable
{{NPCTableHead|}}
|{{NPCTableRow|Frigate|2|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
{{NPCTableRow|Frigate|2|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
}}
|}
         | Room1Group3                = 2nd Reinforcement Spawn
         | Room1Group3                = 2nd Reinforcement Spawn
             | Room1Group3Text        =  
             | Room1Group3Text        =  
             | Room1Group3InLocal    =  
             | Room1Group3InLocal    =  
             | Room1Group3Table      =  
             | Room1Group3Table      =  
{{NPCTable
{{NPCTableHead|}}
|{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
|{{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}}
{{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}}
}}
|}
         | Room1Group4                = 3rd Reinforcement Spawn
         | Room1Group4                = 3rd Reinforcement Spawn
             | Room1Group4Text        =  
             | Room1Group4Text        =  
             | Room1Group4InLocal    =  
             | Room1Group4InLocal    =  
             | Room1Group4Table      =
             | Room1Group4Table      =
{{NPCTable
{{NPCTableHead|}}
|{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
|{{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}}  
{{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}}  
<!--
<!--
|{{NPCTableSeparator|Possible Rare Spawn}}
{{NPCTableSeparator|Possible Rare Spawn}}
|{{NPCTableRow|Commander Destroyer|1|Dark Blood Visionary|cargo=Possible Faction charges, modules or tags}} <-- I placed this as a possible rare spawn example instead of "Faction Spawn", it needs confirmation-->
{{NPCTableRow|Commander Destroyer|1|Dark Blood Visionary|cargo=Possible Faction charges, modules or tags}} <-- I placed this as a possible rare spawn example instead of "Faction Spawn", it needs confirmation-->
}}
|}
   
   
   | EscalationSectionY/N =  
   | EscalationSectionY/N =