Difference between revisions of "Blood Den"

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m (rare spawn)
(NPCTable -> NPCTableHead)
Line 27: Line 27:
 
             | Room1Group1InLocal =
 
             | Room1Group1InLocal =
 
             | Room1Group1Table  =  
 
             | Room1Group1Table  =  
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Frigate|7|Corpii Engraver/ Raider/ Reaver/ Seeker/ Collector|note=Collector and Seeker uses Tracking Disrupter|ewar=TD}}
+
{{NPCTableRow|Frigate|7|Corpii Engraver/ Raider/ Reaver/ Seeker/ Collector|note=Collector and Seeker uses Tracking Disrupter|ewar=TD}}
|{{NPCTableRow|Destroyer|3|Corpior Friar/ Cleric}}
+
{{NPCTableRow|Destroyer|3|Corpior Friar/ Cleric}}
|{{NPCTableRow|Sentry|2|Blood Light Missile Battery}}
+
{{NPCTableRow|Sentry|2|Blood Light Missile Battery}}
}}
+
|}
 
         | Room1Group2                = 1st Reinforcement Spawn
 
         | Room1Group2                = 1st Reinforcement Spawn
 
             | Room1Group2Text        =  
 
             | Room1Group2Text        =  
 
             | Room1Group2InLocal    =
 
             | Room1Group2InLocal    =
 
             | Room1Group2Table      =  
 
             | Room1Group2Table      =  
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Destroyer|1|Corpior Templar}}
+
{{NPCTableRow|Destroyer|1|Corpior Templar}}
|{{NPCTableRow|Elite Cruiser|2|Corpum Arch Engraver/ Reaver}}
+
{{NPCTableRow|Elite Cruiser|2|Corpum Arch Engraver/ Reaver}}
}}
+
|}
 
         | Room1Group3                = 2nd Reinforcement Spawn
 
         | Room1Group3                = 2nd Reinforcement Spawn
 
             | Room1Group3Text        =  
 
             | Room1Group3Text        =  
 
             | Room1Group3InLocal    =  
 
             | Room1Group3InLocal    =  
 
             | Room1Group3Table      =  
 
             | Room1Group3Table      =  
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Frigate|1|Corpii Raider}}
+
{{NPCTableRow|Frigate|1|Corpii Raider}}
|{{NPCTableRow|Elite Cruiser|1|Corpum Arch Reaver}}
+
{{NPCTableRow|Elite Cruiser|1|Corpum Arch Reaver}}
}}
+
|}
 
         | Room1Group4                = 3rd Reinforcement Spawn
 
         | Room1Group4                = 3rd Reinforcement Spawn
 
             | Room1Group4Text        =  
 
             | Room1Group4Text        =  
 
             | Room1Group4InLocal    =  
 
             | Room1Group4InLocal    =  
 
             | Room1Group4Table      =
 
             | Room1Group4Table      =
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Destroyer|2|Templar/ Converter Corpiour}}
+
{{NPCTableRow|Destroyer|2|Templar/ Converter Corpiour}}
|{{NPCTableRow|Cruiser|3|Corpum Revenant|ewar=TD}}
+
{{NPCTableRow|Cruiser|3|Corpum Revenant|ewar=TD}}
}}
+
|}
 
         | Room1Group5                = 4th Reinforcement Spawn
 
         | Room1Group5                = 4th Reinforcement Spawn
 
             | Room1Group5Text        =  
 
             | Room1Group5Text        =  
 
             | Room1Group5InLocal    =  
 
             | Room1Group5InLocal    =  
 
             | Room1Group5Table      =  
 
             | Room1Group5Table      =  
{{NPCTable
+
{{NPCTableHead}}
|{{NPCTableRow|Destroyer|3|Converter / Friar Corpior}}
+
{{NPCTableRow|Destroyer|3|Converter / Friar Corpior}}
|{{NPCTableRow|Cruiser|2|Corpum Sage|ewar=Neut}}  
+
{{NPCTableRow|Cruiser|2|Corpum Sage|ewar=Neut}}  
|{{NPCTableSeparator|Possible Rare Spawn}}
+
{{NPCTableSeparator|Possible Rare Spawn}}
|{{NPCTableRow|Commander Cruiser|1|Corpum Commander|cargo=Possible Faction charges, modules or tags}}
+
{{NPCTableRow|Commander Cruiser|1|Corpum Commander|cargo=Possible Faction charges, modules or tags}}
}}
+
|}
  
 
   | EscalationSectionY/N = Y
 
   | EscalationSectionY/N = Y

Revision as of 16:08, 11 June 2017

This page should be updated due to game changes.
Reason: Ship list and Rewards
Site Details
Blood Den

Type Combat Anomaly
Rating Class 4 Level 1
Found in High/ Low
Max ship size Not Gated
Pirate faction Blood Raider
Damage to deal Electromagnetic damage EM
Thermal damage Th
Damage to
Resist
50% Electromagnetic damage EM
48% Thermal damage Th
Sig. Strength 100% Anomaly