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Blood Yard: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
NPCTable -> NPCTableHead
Hirmuolio Pine (talk | contribs)
Undo revision 123414 by Hirmuolio pine (talk)
Line 27: Line 27:
             | Room1Group1InLocal =
             | Room1Group1InLocal =
             | Room1Group1Table  =  
             | Room1Group1Table  =  
{{NPCTableHead}}
{{NPCTable
{{NPCTableRow|Elite Cruiser|3|Corpum Arch Sage}}
|{{NPCTableRow|Elite Cruiser|3|Corpum Arch Sage}}
{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}}
|{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}}
|}
}}
         | Room1Group2                = 1st Reinforcement Spawn (40km, Ruined Drill)
         | Room1Group2                = 1st Reinforcement Spawn (40km, Ruined Drill)
             | Room1Group2Text        =  
             | Room1Group2Text        =  
             | Room1Group2InLocal    =
             | Room1Group2InLocal    =
             | Room1Group2Table      =  
             | Room1Group2Table      =  
{{NPCTableHead}}
{{NPCTable
{{NPCTableRow|Elite Cruiser|4|Corpum Arch Templar/ Revenant}}
|{{NPCTableRow|Elite Cruiser|4|Corpum Arch Templar/ Revenant}}
|}
}}
         | Room1Group3                = 2nd Reinforcement Spawn (Dark Shipyard)
         | Room1Group3                = 2nd Reinforcement Spawn (Dark Shipyard)
             | Room1Group3Text        =  
             | Room1Group3Text        =  
             | Room1Group3InLocal    =  
             | Room1Group3InLocal    =  
             | Room1Group3Table      =  
             | Room1Group3Table      =  
{{NPCTableHead}}
{{NPCTable
{{NPCTableRow|Frigate|2|Corpii Diviner/ Reaver}}
|{{NPCTableRow|Frigate|2|Corpii Diviner/ Reaver}}
{{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/ Sage}}
|{{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/ Sage}}
|}
}}
         | Room1Group4                = 3rd Reinforcement Spawn (50km, Scanner Sentry II)
         | Room1Group4                = 3rd Reinforcement Spawn (50km, Scanner Sentry II)
             | Room1Group4Text        =  
             | Room1Group4Text        =  
             | Room1Group4InLocal    =  
             | Room1Group4InLocal    =  
             | Room1Group4Table      =
             | Room1Group4Table      =
{{NPCTableHead}}
{{NPCTable
{{NPCTableRow|Destroyer|3|Corpior Visionary/ Cleric}}
|{{NPCTableRow|Destroyer|3|Corpior Visionary/ Cleric}}
{{NPCTableRow|Elite Cruiser|3|Corpum Arch Templar/ Revenant}}
|{{NPCTableRow|Elite Cruiser|3|Corpum Arch Templar/ Revenant}}
|}
}}
         | Room1Group5                = 4th Reinforcement Spawn (45km, Scanner Sentry III)
         | Room1Group5                = 4th Reinforcement Spawn (45km, Scanner Sentry III)
             | Room1Group5Text        =  
             | Room1Group5Text        =  
             | Room1Group5InLocal    =  
             | Room1Group5InLocal    =  
             | Room1Group5Table      =  
             | Room1Group5Table      =  
{{NPCTableHead}}
{{NPCTable
{{NPCTableRow|Destroyer|3|Corpior Devoter/ Cleric}}
|{{NPCTableRow|Destroyer|3|Corpior Devoter/ Cleric}}
{{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/ Sage}}
|{{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/ Sage}}
|}
}}


   | EscalationSectionY/N =  
   | EscalationSectionY/N =  

Revision as of 16:15, 11 June 2017

This page should be updated due to game changes.
Reason: Ship list and payout doesn't seem right.
Site Details
Blood Yard

Type Combat Anomaly
Rating Class 5
Found in Low/ Null
Max ship size Not Gated
Pirate faction Blood Raider
Damage to deal Electromagnetic damage EM
Thermal damage Th
Damage to
Resist
50% Electromagnetic damage EM
48% Thermal damage Th
Sig. Strength 100% Anomaly