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| {{CMBSite | Blood Refuge | | {{Complex|Blood Refuge}} |
| | Variation=
| | '''Blood Refuge''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in high and low security space in Amarr regions with [[Blood Raider]] presence. |
| | OverviewSectionY/N= Y
| | |
| | OverviewSectionText= The Blood Refuge is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions.
| | ==Walkthrough== |
| | OverviewRecShips =
| | The site is an open Deadspace pocket, one may warp to preferred distance. |
| | OverviewEstPayout=
| | |
| | Diff&ShipRecSectionY/N= Y
| | {{NPCTableHead|Initial defenders}} |
| | Diff&ShipRecSectionText=
| | {{NPCTableRow|Frigate|2- 3|Corpii Follower/ Worshiper}} |
| | TotalExpEnemiesSectionY/N= Y
| | {{NPCTableRow|Sentry|1|Tower Sentry Blood I}} |
| | TotalExpEnemiesSectionText = With the initial defending fleet and 3 triggered spawns, a total of 14- 15 ships.
| | {{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}} |
| | TotalExpFrigates = 10- 11
| | |} |
| | TotalExpDestroyers = 4
| | |
| | TotalExpCruisers =
| | {{NPCTableHead|Wave 1}} |
| | TotalExpBattlecruisers =
| | {{NPCTableRow|Frigate|2|Seeker/Collector}} |
| | TotalExpBattleships =
| | |} |
| | TotalExpCapitals =
| | |
| | TotalExpSentries = 2
| | {{NPCTableHead|Wave 2}} |
| | WalkthroughSectionY/N= Y
| | {{NPCTableRow|Frigate|3|}} |
| | WarpToSitePopupText=
| | {{NPCTableRow|Destroyer|2|}} |
| | WalkthroughSectionText=
| | |} |
| | Room1= Single Pocket
| | |
| | Room1WarpToPopupText=
| | {{NPCTableHead|Wave 3}} |
| | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
| | {{NPCTableRow|Frigate|3|}} |
| | Room1Image =
| | {{NPCTableRow|Destroyer|2|Visionary/Templar}} |
| | Room1ImageCaption =
| | |} |
| | Room1Group1 = Initial Defending Fleet
| | |
| | Room1Group1Text =
| |
| | Room1Group1InLocal =
| |
| | Room1Group1Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Frigate|2- 3|Corpii Follower/ Worshiper}}
| |
| |{{NPCTableRow|Sentry|1|Tower Sentry Blood I}}
| |
| |{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
| |
| }}
| |
| | Room1Group2 = 1st Reinforcement Spawn
| |
| | Room1Group2Text =
| |
| | Room1Group2InLocal =
| |
| | Room1Group2Table =
| |
| {{NPCTable | |
| |{{NPCTableRow|Frigate|2|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
| |
| }} | |
| | Room1Group3 = 2nd Reinforcement Spawn
| |
| | Room1Group3Text =
| |
| | Room1Group3InLocal =
| |
| | Room1Group3Table =
| |
| {{NPCTable | |
| |{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
| |
| |{{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}}
| |
| }} | |
| | Room1Group4 = 3rd Reinforcement Spawn
| |
| | Room1Group4Text =
| |
| | Room1Group4InLocal =
| |
| | Room1Group4Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
| |
| |{{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}}
| |
| <!--
| |
| |{{NPCTableSeparator|Possible Rare Spawn}}
| |
| |{{NPCTableRow|Commander Destroyer|1|Dark Blood Visionary|cargo=Possible Faction charges, modules or tags}} <-- I placed this as a possible rare spawn example instead of "Faction Spawn", it needs confirmation-->
| |
| }}
| |
|
| |
| | EscalationSectionY/N =
| |
| | Escalation=
| |
| | EscalationSectionText=
| |
| | EscalationChance =
| |
| | RewardsSectionY/N =
| |
| | RewardsSectionText=
| |
| | TotalBountyValue = mil
| |
| | TotalGeneralLootValue= mil
| |
| | TotalSalvageValue = mil
| |
| | AverageRareLootValue=
| |
| | ValuableLootTable =
| |
| | ExplorationLogTable =
| |
| | FactionDropLootVaryY/N =
| |
| }}
| |
|
| |
| [[Category:Combat Anomalies]] | | [[Category:Combat Anomalies]] |