Difference between revisions of "Penumbra/Chapter 2 - Blackness Rising"

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==Mission 10 - Meet Sinas==
 
==Mission 10 - Meet Sinas==
 
[[Image:Sinas_Egassuo_.jpg|thumb|right|128px|Sinas Egassuo]]  
 
[[Image:Sinas_Egassuo_.jpg|thumb|right|128px|Sinas Egassuo]]  
Report to Sinas Egassuo's Chimera in Astoh
+
'''Mission Type:''' Travel<br>
 +
'''Mission Objective:''' Report to Sinas Egassuo's Chimera in Astoh<br>
 +
'''Reward:''' 250,000 + 1,580,000 (Bonus if completed in 6H)
 +
 
 +
Sinas Egassuo is located inside a landmark in Astoh system. He is an agent in space flying a Chimera.
  
 
==Mission 11 - Right Tool for the Job==
 
==Mission 11 - Right Tool for the Job==
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'''Ewar:''' Web / point/ Sensor Dampening<br>
 
'''Ewar:''' Web / point/ Sensor Dampening<br>
 
'''Recommended damage dealing:''' Therm (best), Kin (secondary)<br>
 
'''Recommended damage dealing:''' Therm (best), Kin (secondary)<br>
Data Analyzer and Hacking skill required to complete mission (check Tip #2)
+
'''Extra:''' Data Analyzer and Hacking skill required to complete mission<br>
 +
'''Reward:''' 10,000,000 + 1,350,000 (Bonus if completed in 6H)
  
Single Pocket (2 Groups)
+
Single Pocket. You can warp in range.
  
Broadcast Tower Group is a mixed Fleet with 3 time based reinforcement spawns every 2 minutes) Complete Fleet after spawns :
+
Broadcast Tower Group is a mixed Fleet with 3 time based reinforcement spawns every 2 minutes). Time based spawns happen quickly. All ships will drop Gallente Navy Tags but be forewarned, negative standing hits incurred for Aggro / Ship Kill. Expect EWAR from Elite Frigates and Elite Cruisers. Probably a good idea to get help from friends before attacking this group. The cruisers sensor damp very heavily - if you plan on taking out all NPCs, kill the cruisers first and keep them out of sensor damp range (> 80km should keep you safe). -2.4% Gallente Federation standing loss if comm array is destroyed. This prevents the waves from spawning but is not required to complete mission. The Gallente standings hit if you kill all waves is minimal (much less than if you destroy the comm array to avoid reinforcements -0.02% Combat - Ship kill (x3) and -0.0% Combat -Aggression (x1))
  
{{NPCTableHead|Broadcast Tower Group (44km)}}
+
Timed spawns (inaccurate info):
 +
* Initial there are 12 Frigs and 4 Cruisers
 +
* There are 6 waves, spawning 2-5 minutes apart (therefore it takes approx 30min for all enemy NPCs to appear)
 +
* Wave 1: 4 Frigs and 2 Cruisers
 +
* Wave 2: 3 Frigs and 2 Cruisers
 +
* Wave 3: 5 Frigs, 5 Cruisers and 3 BS
 +
* Wave 4: 5 Frigs, 5 Cruisers and 4 BS
 +
* Wave 5: 5 BS
 +
* Wave 6: 1 Cruiser and 1 BS
 +
 
 +
{{NPCTableHead|Broadcast Tower Group (full spawn)}}
 
{{NPCTableRow|Frigate|8|Federation Praktor Belos}}
 
{{NPCTableRow|Frigate|8|Federation Praktor Belos}}
 
{{NPCTableRow|Elite Frigate|7|Elite Federation Machina/...}}
 
{{NPCTableRow|Elite Frigate|7|Elite Federation Machina/...}}
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{{NPCTableRow|Battleship|13|Federation Covinus/...}}
 
{{NPCTableRow|Battleship|13|Federation Covinus/...}}
 
|}
 
|}
 
'''Tip:''' Time based spawns happen quickly. All ships will drop Gallente Navy Tags but be forewarned, negative standing hits incurred for Aggro / Ship Kill. Expect EWAR from Elite Frigates and Elite Cruisers. Probably a good idea to get help from friends before attacking this group.
 
  
 
{{NPCTableHead|Federation Navy Shipyard Group (63km)}}
 
{{NPCTableHead|Federation Navy Shipyard Group (63km)}}
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|}
 
|}
  
'''Blitz:''' Warp in, ignore (DO NOT SHOOT) Broadcast Tower Group and quickly maneuver ship into range to destroy Federation Navy Shipyard Group. No need to destroy the Broadcast Tower. Container can't be Hacked with defenders present, so you need to kill this group. Can MUST be hacked AND looted in order to complete mission. Buying 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR from the market or contracts won't complete the mission.
+
'''Blitz:''' Warp in, ignore (DO NOT SHOOT) Broadcast Tower Group and quickly maneuver ship into range to destroy frigates by Federation Navy Shipyard. No need to destroy the Broadcast Tower. Container can't be Hacked with defenders present, so you need to kill this group. Can MUST be hacked AND looted in order to complete mission. Buying 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR from the market or contracts won't complete the mission.
  
 
==Mission 12 - The Breakout==
 
==Mission 12 - The Breakout==
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'''Recommended damage dealing:''' Therm (best), Kin (secondary)<br>
 
'''Recommended damage dealing:''' Therm (best), Kin (secondary)<br>
 
'''Items Needed:''' Probe Launcher & Core Probes, Data Analyzer, 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR (Gained from Agent). <Items not needed if you buy the mission item from contracts><br>
 
'''Items Needed:''' Probe Launcher & Core Probes, Data Analyzer, 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR (Gained from Agent). <Items not needed if you buy the mission item from contracts><br>
 +
'''Reward:''' 20,000,000 + 1,570,000 (Bonus if completed in 6H)
  
Note: Mission site (Federation Detention Facility) is a Cosmic Signature (Combat Site) which must be probed to 100% first before warping to it. The site will spawn in each system within the Constellation when mission is accepted and will respawn if someone else completes it.
+
Mission site (Federation Detention Facility) is a Cosmic Signature (Combat Site) which must be probed to 100% first before warping to it. The site will spawn in each system within the Constellation when mission is accepted and will respawn if someone else completes it. You need a data analyzer to retrieve the prisoner.
  
 
'''Blitz:''' Buy the 1x Caldari Prisoners Of War (0.5m3) on Contracts or market and complete the mission. No need to search/probe, hack, or fight anything.
 
'''Blitz:''' Buy the 1x Caldari Prisoners Of War (0.5m3) on Contracts or market and complete the mission. No need to search/probe, hack, or fight anything.
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==Mission 13 - Whisper of a Conspiracy==
 
==Mission 13 - Whisper of a Conspiracy==
  
'''Recommended Ship:''' Very fast frigate, interceptor or covert ops
+
'''Mission Type:''' Courier<br>
 +
'''Mission Objective:''' Retrieve Encrypted Data Fragment (0.1 m3)<br>
 +
'''Recommended Ship:''' Very fast frigate, interceptor or covert ops<br>
 +
'''Reward:''' 7,500,000 + 762,000 (Bonus if completed in 3H 30M)
  
Sinas sends you to a low sec system in Black Rise where he wants you to check out an Ishkone facility and see if they are exchanging prisoners of war with the Gallente.
+
Sinas sends you to a low sec system in Black Rise where he wants you to check out an Ishkone facility and see if they are exchanging prisoners of war with the Gallente. To check this you must retrieve a data fragment.
  
The route can be either entirely high sec or go into low-sec so be careful. Warp to the mish site. Sinas says to check out the telescope. Once you reach about 10km from it, Sinas hacks it for you and you can open it to get the mish item, an Encrypted Data Node. There is no combat in the mission.
+
The route can be either entirely high sec or go into low-sec so be careful. Warp to the mission site. Sinas says to check out the telescope. Once you reach about 10km from it, Sinas hacks it for you and you can open it to get the mission item, an Encrypted Data Fragment. There is no combat in the mission.
  
 
Tip: Same drill as before. Nano Interceptor/fast frigate/cloaky frigate and beware of gate camps.  
 
Tip: Same drill as before. Nano Interceptor/fast frigate/cloaky frigate and beware of gate camps.  
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==Mission 14 - Practical Solutions==
 
==Mission 14 - Practical Solutions==
 
   
 
   
'''Mission Type:''' Courier
+
'''Mission Type:''' Courier<br>
'''Recommended Ship:''' Very fast frigate
+
'''Mission Objective:''' Retrieve Vira Mikano (3.0 m3)<br>
 +
'''Recommended Ship:''' Very fast frigate<br>
 +
'''Reward:''' 2,500,000 + 229,000 (Bonus if completed in 1H 4M)
  
 
Pick up Vira Mikano from an Ishkone Watch station and bring him back to Sinas so he can decrypt the Encrypted Data Node. There is no combat in the mission.
 
Pick up Vira Mikano from an Ishkone Watch station and bring him back to Sinas so he can decrypt the Encrypted Data Node. There is no combat in the mission.
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==Mission 15 - Forewarning==
 
==Mission 15 - Forewarning==
  
'''Mission Type:''' Courier to Deadspace Location (Low Sec)
+
'''Mission Type:''' Courier to Deadspace Location (Low Sec)<br>
'''Recommended Ship:''' Very fast frigate, interceptor or covert ops
+
'''Mission Objective:''' Deliver Encoded Message<br>
 +
'''Recommended Ship:''' Very fast frigate, interceptor or covert ops<br>
 +
'''Reward:''' 5,000,000 + 165,000 (Bonus if completed in 34M)
  
 
Tip: Same drill. Nanofit and 2x WarpCoreStabelizer if possible. Watch out for gatecamps and player pirates.
 
Tip: Same drill. Nanofit and 2x WarpCoreStabelizer if possible. Watch out for gatecamps and player pirates.

Revision as of 18:32, 17 July 2017

Main article: Penumbra

Blackness Rising is the second chapter of Caldari epic arc Penumbra. This chapter contains no branches and it is same regardless of your choices done in first chapter. This chapter contains only two combat missions and all other are traveling or courier missions.

Mission 10 - Meet Sinas

Sinas Egassuo

Mission Type: Travel
Mission Objective: Report to Sinas Egassuo's Chimera in Astoh
Reward: 250,000 + 1,580,000 (Bonus if completed in 6H)

Sinas Egassuo is located inside a landmark in Astoh system. He is an agent in space flying a Chimera.

Mission 11 - Right Tool for the Job

Faction: Gallente Navy
Mission type: Encounter
Space type: Normal space
Damage dealt: Therm/Kin
Ewar: Web / point/ Sensor Dampening
Recommended damage dealing: Therm (best), Kin (secondary)
Extra: Data Analyzer and Hacking skill required to complete mission
Reward: 10,000,000 + 1,350,000 (Bonus if completed in 6H)

Single Pocket. You can warp in range.

Broadcast Tower Group is a mixed Fleet with 3 time based reinforcement spawns every 2 minutes). Time based spawns happen quickly. All ships will drop Gallente Navy Tags but be forewarned, negative standing hits incurred for Aggro / Ship Kill. Expect EWAR from Elite Frigates and Elite Cruisers. Probably a good idea to get help from friends before attacking this group. The cruisers sensor damp very heavily - if you plan on taking out all NPCs, kill the cruisers first and keep them out of sensor damp range (> 80km should keep you safe). -2.4% Gallente Federation standing loss if comm array is destroyed. This prevents the waves from spawning but is not required to complete mission. The Gallente standings hit if you kill all waves is minimal (much less than if you destroy the comm array to avoid reinforcements -0.02% Combat - Ship kill (x3) and -0.0% Combat -Aggression (x1))

Timed spawns (inaccurate info):

  • Initial there are 12 Frigs and 4 Cruisers
  • There are 6 waves, spawning 2-5 minutes apart (therefore it takes approx 30min for all enemy NPCs to appear)
  • Wave 1: 4 Frigs and 2 Cruisers
  • Wave 2: 3 Frigs and 2 Cruisers
  • Wave 3: 5 Frigs, 5 Cruisers and 3 BS
  • Wave 4: 5 Frigs, 5 Cruisers and 4 BS
  • Wave 5: 5 BS
  • Wave 6: 1 Cruiser and 1 BS


Broadcast Tower Group (full spawn)
WD EWAR L


Frigate 8 x Frigate Federation Praktor Belos
Elite Frigate 7 x Elite Frigate Elite Federation Machina/...
Destroyer 5 x Destroyer Federation Arcus/...
Elite Cruiser 9 x Elite Cruiser Elite Federation Arx
Battlecruiser 5 x Battlecruiser Federation Praktor Bearcus/...
Battleship 13 x Battleship Federation Covinus/...


Federation Navy Shipyard Group (63km)
WD EWAR L


Elite Frigate 1 x Elite Frigate Elite Federation Manica Warp Disruptor
Elite Frigate 2 x Elite Frigate Elite Federation Matara Remote Sensor Dampener
Elite Frigate 5 x Elite Frigate Elite Federation Arcus

Blitz: Warp in, ignore (DO NOT SHOOT) Broadcast Tower Group and quickly maneuver ship into range to destroy frigates by Federation Navy Shipyard. No need to destroy the Broadcast Tower. Container can't be Hacked with defenders present, so you need to kill this group. Can MUST be hacked AND looted in order to complete mission. Buying 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR from the market or contracts won't complete the mission.

Mission 12 - The Breakout

Faction: Gallente Navy
Space type: Deadspace
Damage dealt: Therm/Kin
Ewar: Point/ Sensor Dampening
Recommended damage dealing: Therm (best), Kin (secondary)
Items Needed: Probe Launcher & Core Probes, Data Analyzer, 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR (Gained from Agent). <Items not needed if you buy the mission item from contracts>
Reward: 20,000,000 + 1,570,000 (Bonus if completed in 6H)

Mission site (Federation Detention Facility) is a Cosmic Signature (Combat Site) which must be probed to 100% first before warping to it. The site will spawn in each system within the Constellation when mission is accepted and will respawn if someone else completes it. You need a data analyzer to retrieve the prisoner.

Blitz: Buy the 1x Caldari Prisoners Of War (0.5m3) on Contracts or market and complete the mission. No need to search/probe, hack, or fight anything.

The mission site consists of two deadspace pockets.

First Pocket 1x Newly Constructed Acceleration Gate (95km)

No NPC's most of the time but sometimes it ends up with:


Group 1
WD EWAR L


Frigate 6 x Frigate Federation Praktor Phalarica/...
Elite Frigate 3 x Elite Frigate Elite Federation Lochos/...
Destroyer 2 x Destroyer Federation Arcus/...
Group 2
Elite Frigate 6 x Elite Frigate Elite Federation Phalarica/...
Elite Cruiser 3 x Elite Cruiser Elite Federation Arx Remote Sensor Dampener
Group 3
Battleship 7 x Battleship Federation Praktor Magister/... Remote Sensor Dampener

In the case of these spawns, a cloaky is best used to just fly past them to the gate. The 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR may not prevent them from attacking.

SecondPocket

The Gallente Warden Frigates may not attack if the 1x FedNav F.O.F. Identifier Tag AC-106V:FNSBR (Gained from Agent) is in your cargohold (There is a bug where they may still shoot you but they hit for 1 damage). After successfully hacking a Detention Facility to save a prisoner, a short self-destruct timer will start. You may be able to hack another one before the Detention Facility self-destructs but only 1x Caldari Prisoners Of War is needed to complete the mission.

The Detention Facility structures will have a white container to Hack. If no Detention Facility structures are present or you see 8x blue containers, then that site has been completed by another player. Instead of waiting for respawn, just look for the site in another system.


Group 1
WD EWAR L


Frigate 8 x Frigate Gallente Warden Frigate
Elite Frigate 3 x Elite Frigate Elite Federation Lochos/...
Destroyer 2 x Destroyer Federation Arcus/...

Template:StructureTable

Mission 13 - Whisper of a Conspiracy

Mission Type: Courier
Mission Objective: Retrieve Encrypted Data Fragment (0.1 m3)
Recommended Ship: Very fast frigate, interceptor or covert ops
Reward: 7,500,000 + 762,000 (Bonus if completed in 3H 30M)

Sinas sends you to a low sec system in Black Rise where he wants you to check out an Ishkone facility and see if they are exchanging prisoners of war with the Gallente. To check this you must retrieve a data fragment.

The route can be either entirely high sec or go into low-sec so be careful. Warp to the mission site. Sinas says to check out the telescope. Once you reach about 10km from it, Sinas hacks it for you and you can open it to get the mission item, an Encrypted Data Fragment. There is no combat in the mission.

Tip: Same drill as before. Nano Interceptor/fast frigate/cloaky frigate and beware of gate camps.

Mission 14 - Practical Solutions

Mission Type: Courier
Mission Objective: Retrieve Vira Mikano (3.0 m3)
Recommended Ship: Very fast frigate
Reward: 2,500,000 + 229,000 (Bonus if completed in 1H 4M)

Pick up Vira Mikano from an Ishkone Watch station and bring him back to Sinas so he can decrypt the Encrypted Data Node. There is no combat in the mission.

Mission 15 - Forewarning

Mission Type: Courier to Deadspace Location (Low Sec)
Mission Objective: Deliver Encoded Message
Recommended Ship: Very fast frigate, interceptor or covert ops
Reward: 5,000,000 + 165,000 (Bonus if completed in 34M)

Tip: Same drill. Nanofit and 2x WarpCoreStabelizer if possible. Watch out for gatecamps and player pirates.

Mission ends when you make the drop into the Conference Center. There is no combat in the mission.

Completing this mission leads to Chapter 3: The Bottom Line.