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Skills:Social: Difference between revisions

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Djavin novienta (talk | contribs)
Skill Details: Updated skill details.
Removed inaccuracies, removed out-of-date info, and performed minor cleanup.
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{{Skills Links}}
{{Skills Links}}
=Overview=
=Overview=
[[Skills:Social|Social skills]] provide modifications to your [[standings]] or rewards from NPC corporations.  They are of most value to [[Missions|mission runners]] but are also of use to those seeking access to specific services from NPC controlled corporations and factions. ([[Jump_Clones#Jump_Clones|Jump clone services]], [[Refining#Equipment_tax|lower costs for reprocessing/refining]], [[POS_and_YOU#Requirements|POS anchoring]]...)
[[Skills:Social|Social skills]] provide modifications to your [[standings]] or rewards from NPC corporations.  They are of most value to [[Missions|mission runners]] but are also of use to those seeking access to specific services from NPC controlled corporations and factions. ([[Refining#Equipment_tax|lower costs for reprocessing/refining]], [[Trading#Standings|Trading]]...)


As you do missions for NPC corporations, your standings with them will go up.  As you do [[Missions#Storyline_Missions|storyline missions]] your faction standings will change for the faction a particular NPC corporation is part of.   
As you do missions for NPC corporations, your standings with them will go up.  As you do [[Missions#Storyline_Missions|storyline missions]], your faction standings will change for the faction a particular NPC corporation is part of.   


Faction standing changes have both positive and negative effects so raising your standings with a faction will also effect your standings with those friendly to that faction as well as those hostile to itExample: Raising your faction standings with Gallente Federation will also raise it slightly with Minmitar while lowering it slightly with Caldari and Amarr.  The reverse also being true - raise Amarr, lose some Gallente faction standings.
Gaining faction standings via storyline missions or [[Datacenter_missions#Data_Centers|data center missions]] carries "Derived Modifications", meaning that standings will also go up with friends of that faction and down with enemies of that faction.  For example, raising your faction standings with the Gallente Federation will also raise it slightly with the Minmatar Republic while lowering it slightly with the Caldari State and Amarr Empire.  The reverse also being true - raise Amarr, lose some Gallente faction standings. ([[Epic_Arc#Epic_Arc_Missions|Epic Arc mission chains]] do not carry derived modifications; they only affect the standings of one faction, depending on mission choices made during the epic arc.)


These changes are where some of the social skill effects come into play.  Others are specific to [[Missions|mission runners]].
These changes are where some of the social skill effects come into play.  Others are specific to [[Missions|mission runners]].


Charisma and Intelligence are important to learning your social skills.
Increasing the Charisma and Intelligence attribute scores increases the rate at which Social category skills are trained.


The social skills effect 3 different areas of your interactions with NPC corporations:
The social skills affect 3 different areas of your interactions with NPC corporations:


'''Standings Modifiers''' (all modifiers are per level trained)
'''Standings Modifiers''' (all modifiers are per level trained)
* {{sk|Social}} - 5% improved standings gains for all missions with NPC corporations.
* {{sk|Social}} - 5% improved standings gains for all missions with NPC corporations.
* {{sk|Diplomacy}} - 4% effective standings increase with NPC corporations you have negative standings with.
* {{sk|Diplomacy}} - 4% effective standings increase with NPC corporations you have negative standings with.
* {{sk|Connections}} - 4% effective standings increase for NPC corporations that CONCORD likes and that you have positive standings with.
* {{sk|Connections}} - 4% effective standings increase for NPC corporations that you have positive standings with.
* {{sk|Criminal Connections}} - 4% effective standings increase for NPC corporations that CONCORD does not like and that you have positive standings with. (NPC pirate organizations)
* {{sk|Criminal Connections}} - 4% effective standings increase for NPC corporations that CONCORD does not like (that is, the NPC pirate organizations).  (Does not stack with Connections or Diplomacy; only the strongest valid effect applies.)
* {{sk|Fast Talk}} - 5% bonus to effective [[Security_Rating#Sec|security rating]] increases.  (CONCORD sec status)
* {{sk|Fast Talk}} - 5% bonus to effective [[Security_Rating#Sec|security rating]] increases.  (CONCORD sec status)


'''ISK Reward Improving'''
'''ISK Reward Improvements'''
* {{sk|Negotiation}} - 5% improved ISK payout from agents (per level trained).
* {{sk|Negotiation}} - 5% improved ISK payout from agents (per level trained).


'''Loyalty Point Reward Improving''' <br> ''Loyalty Point (LP) reward improvements are broken down by corporate divisions.  All are 10% gains, per level trained, in LP rewards while working for an agent from their specific division.
'''Loyalty Point Reward Improvements''' <br> ''Loyalty Point (LP) reward improvements are broken down by corporate divisions.  All are 10% gains, per level trained, in LP rewards while working for an agent from their specific division.
* {{sk|Distribution Connections}}
* {{sk|Distribution Connections}}
* {{sk|Security Connections}}
* {{sk|Security Connections}}
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|-
|-
|{{sk|Connections}}
|{{sk|Connections}}
|Boosts corp/racial standing towards NPCs with positive CONCORD if above 0.0 standing.  
|Boosts standings from NPCs (agents, corps, and factions) if above 0.0 standing.  
|-
|-
|{{sk|Criminal Connections}}
|{{sk|Criminal Connections}}
|Boosts standing towards NPCs with negative CONCORD standing if above 0.0 standing.  
|Boosts standings from NPCs with negative CONCORD standing.  
|-
|-
|{{sk|Diplomacy}}
|{{sk|Diplomacy}}
|Boosts corp/racial standing if below 0.0 standing.  
|Boosts standings from NPCs if below 0.0 standing.  
|-
|-
|{{sk|Distribution Connections}}
|{{sk|Distribution Connections}}
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{{Skill
{{Skill
|skill=Criminal Connections
|skill=Criminal Connections
|desc=Skill at interacting with friendly criminal NPCs. 4% Modifier per level to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections.  
|desc=Skill at interacting with criminal NPCs. 4% Modifier per level to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections.  
|1=Charisma
|1=Charisma
|2=Intelligence
|2=Intelligence