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Angel Forsaken Rally Point: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Recategorized.
Hirmuolio Pine (talk | contribs)
Converted out of full CMBSite template
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{{CMBSite | Angel Forsaken Rally Point
{{CMBSite | Angel Forsaken Rally Point}}
| Variation= 3
The Angel Forsaken Rally Point is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. It is a level 3 variant of the [[Angel Rally Point]]. The site is easily done with sniper Battleship T2 fit.
| OverviewSectionY/N= Y
 
    | OverviewSectionText= The Angel Forsaken Rally Point is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. It is a level 3 variant of the [[Angel Rally Point]].
{{Expected NPC
    | OverviewRecShips = Battleship.
    | OverviewEstPayout= 31 mil.
    | Diff&ShipRecSectionY/N= Y
        | Diff&ShipRecSectionText= Easily done with sniper Battleship T2 fit.
    | TotalExpEnemiesSectionY/N= Y
         | TotalExpEnemiesSectionText = With the initial group and 6 triggered spawns, a total of 35 ships.
         | TotalExpEnemiesSectionText = With the initial group and 6 triggered spawns, a total of 35 ships.
         | TotalExpFrigates      = 5
         | TotalExpFrigates      = 5
Line 16: Line 11:
         | TotalExpCapitals      =  
         | TotalExpCapitals      =  
         | TotalExpSentries      =  
         | TotalExpSentries      =  
| WalkthroughSectionY/N= Y
    | WarpToSitePopupText=
    | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the Hostiles' incoming damage. Using a propulsion module or a Micro Jump Drive is recommended.
    | Room1= Single Pocket
        | Room1WarpToPopupText=
        | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance.
        | Room1Group1              = Initial Defenders (5- 12km)
            | Room1Group1Text    =
            | Room1Group1InLocal =
            | Room1Group1Table  =
{{NPCTable
|{{NPCTableRow|Elite Cruiser|2|Arch Gistum Centurion/ Marauder}}
|{{NPCTableRow|Battleship|1|Gist Nephilim|ewar=TP}}
}}
        | Room1Group2                = 1st Reinforcement Spawn
            | Room1Group2Text        =
            | Room1Group2InLocal    =
            | Room1Group2Table      =
{{NPCTable
|{{NPCTableRow|Elite Frigate|2|Arch Gistii Hunter/ Raider}}
|{{NPCTableRow|Battleship|3|Gist Nephilim/ Saint|ewar=TP}}
}}
        | Room1Group3                = 2nd Reinforcement Spawn
            | Room1Group3Text        =
            | Room1Group3InLocal    =
            | Room1Group3Table      =
{{NPCTable
|{{NPCTableRow|Cruiser|3|Gistum Centurion/ Liquidator}}
|{{NPCTableRow|Battleship|3|Gist Malakim/ Throne}}
}}
        | Room1Group4                = 3rd Reinforcement Spawn
            | Room1Group4Text        =
            | Room1Group4InLocal    =
            | Room1Group4Table      =
{{NPCTable
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Hijacker/ Rogue}}
|{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}}
}}
        | Room1Group5                = 4th Reinforcement Spawn
            | Room1Group5Text        =
            | Room1Group5InLocal    =
            | Room1Group5Table      =
{{NPCTable
|{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Tribunus}}
|{{NPCTableRow|Battleship|4|Gist Cherubim}}
}}
        | Room1Group6                =  5th Reinforcement Spawn
            | Room1Group6Text        =
            | Room1Group6InLocal    =
            | Room1Group6Table      =
{{NPCTable
|{{NPCTableRow|Elite Cruiser|3|Arch Gistum Centurion/ Liquidator/ Marauder}}
|{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}}
}}
        | Room1Group7                = 6th Reinforcement Spawn
            | Room1Group7Text        =
            | Room1Group1InLocal    =
            | Room1Group7Table      =
{{NPCTable
|{{NPCTableRow|Battleship|3|Gist Throne}}
}}
}}
==Walkthrough==
Single ungated normal space pocket. Warping to beacon for close range would require a very good tank to handle the Hostiles' incoming damage. You can warp to the site at range instead.
{{NPCTableHead|Initial Defenders (5- 12km)}}
{{NPCTableRow|Elite Cruiser|2|Arch Gistum Centurion/ Marauder}}
{{NPCTableRow|Battleship|1|Gist Nephilim|ewar=TP}}
|}
{{NPCTableHead|1st Reinforcement Spawn}}
{{NPCTableRow|Elite Frigate|2|Arch Gistii Hunter/ Raider}}
{{NPCTableRow|Battleship|3|Gist Nephilim/ Saint|ewar=TP}}
|}
{{NPCTableHead|2nd Reinforcement Spawn}}
{{NPCTableRow|Cruiser|3|Gistum Centurion/ Liquidator}}
{{NPCTableRow|Battleship|3|Gist Malakim/ Throne}}
|}
{{NPCTableHead|3rd Reinforcement Spawn}}
{{NPCTableRow|Elite Frigate|3|Arch Gistii Hijacker/ Rogue}}
{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}}
|}
{{NPCTableHead|4th Reinforcement Spawn}}
{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Tribunus}}
{{NPCTableRow|Battleship|4|Gist Cherubim}}
|}
{{NPCTableHead|5th Reinforcement Spawn}}
{{NPCTableRow|Elite Cruiser|3|Arch Gistum Centurion/...}}
{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}}
|}
{{NPCTableHead|6th Reinforcement Spawn}}
{{NPCTableRow|Battleship|3|Gist Throne}}
|}


  | EscalationSectionY/N =
    | Escalation=
    | EscalationSectionText=
    | EscalationChance =
| RewardsSectionY/N = Y
    | RewardsSectionText=
    | TotalBountyValue = 21 mil
    | TotalGeneralLootValue= 7.6 mil
    | TotalSalvageValue = 2.3 mil
    | AverageRareLootValue=
    | ValuableLootTable =
    | ExplorationLogTable =
    | FactionDropLootVaryY/N =
}}


[[Category:Combat Anomalies]]
[[Category:Combat Anomalies]]