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| {{CMBSite | Angel Forsaken Rally Point | | {{CMBSite | Angel Forsaken Rally Point}} |
| | Variation= 3
| | The Angel Forsaken Rally Point is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. It is a level 3 variant of the [[Angel Rally Point]]. The site is easily done with sniper Battleship T2 fit. |
| | OverviewSectionY/N= Y
| | |
| | OverviewSectionText= The Angel Forsaken Rally Point is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. It is a level 3 variant of the [[Angel Rally Point]].
| | {{Expected NPC |
| | OverviewRecShips = Battleship.
| |
| | OverviewEstPayout= 31 mil.
| |
| | Diff&ShipRecSectionY/N= Y
| |
| | Diff&ShipRecSectionText= Easily done with sniper Battleship T2 fit.
| |
| | TotalExpEnemiesSectionY/N= Y
| |
| | TotalExpEnemiesSectionText = With the initial group and 6 triggered spawns, a total of 35 ships. | | | TotalExpEnemiesSectionText = With the initial group and 6 triggered spawns, a total of 35 ships. |
| | TotalExpFrigates = 5 | | | TotalExpFrigates = 5 |
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| | TotalExpCapitals = | | | TotalExpCapitals = |
| | TotalExpSentries = | | | TotalExpSentries = |
| | WalkthroughSectionY/N= Y
| |
| | WarpToSitePopupText=
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| | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the Hostiles' incoming damage. Using a propulsion module or a Micro Jump Drive is recommended.
| |
| | Room1= Single Pocket
| |
| | Room1WarpToPopupText=
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| | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance.
| |
| | Room1Group1 = Initial Defenders (5- 12km)
| |
| | Room1Group1Text =
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| | Room1Group1InLocal =
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| | Room1Group1Table =
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| {{NPCTable
| |
| |{{NPCTableRow|Elite Cruiser|2|Arch Gistum Centurion/ Marauder}}
| |
| |{{NPCTableRow|Battleship|1|Gist Nephilim|ewar=TP}}
| |
| }}
| |
| | Room1Group2 = 1st Reinforcement Spawn
| |
| | Room1Group2Text =
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| | Room1Group2InLocal =
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| | Room1Group2Table =
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| {{NPCTable
| |
| |{{NPCTableRow|Elite Frigate|2|Arch Gistii Hunter/ Raider}}
| |
| |{{NPCTableRow|Battleship|3|Gist Nephilim/ Saint|ewar=TP}}
| |
| }}
| |
| | Room1Group3 = 2nd Reinforcement Spawn
| |
| | Room1Group3Text =
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| | Room1Group3InLocal =
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| | Room1Group3Table =
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| {{NPCTable
| |
| |{{NPCTableRow|Cruiser|3|Gistum Centurion/ Liquidator}}
| |
| |{{NPCTableRow|Battleship|3|Gist Malakim/ Throne}}
| |
| }}
| |
| | Room1Group4 = 3rd Reinforcement Spawn
| |
| | Room1Group4Text =
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| | Room1Group4InLocal =
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| | Room1Group4Table =
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| {{NPCTable
| |
| |{{NPCTableRow|Elite Frigate|3|Arch Gistii Hijacker/ Rogue}}
| |
| |{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}}
| |
| }}
| |
| | Room1Group5 = 4th Reinforcement Spawn
| |
| | Room1Group5Text =
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| | Room1Group5InLocal =
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| | Room1Group5Table =
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| {{NPCTable
| |
| |{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Tribunus}}
| |
| |{{NPCTableRow|Battleship|4|Gist Cherubim}}
| |
| }}
| |
| | Room1Group6 = 5th Reinforcement Spawn
| |
| | Room1Group6Text =
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| | Room1Group6InLocal =
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| | Room1Group6Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Elite Cruiser|3|Arch Gistum Centurion/ Liquidator/ Marauder}}
| |
| |{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}}
| |
| }}
| |
| | Room1Group7 = 6th Reinforcement Spawn
| |
| | Room1Group7Text =
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| | Room1Group1InLocal =
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| | Room1Group7Table =
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| {{NPCTable
| |
| |{{NPCTableRow|Battleship|3|Gist Throne}}
| |
| }} | | }} |
| | ==Walkthrough== |
| | Single ungated normal space pocket. Warping to beacon for close range would require a very good tank to handle the Hostiles' incoming damage. You can warp to the site at range instead. |
| | |
| | {{NPCTableHead|Initial Defenders (5- 12km)}} |
| | {{NPCTableRow|Elite Cruiser|2|Arch Gistum Centurion/ Marauder}} |
| | {{NPCTableRow|Battleship|1|Gist Nephilim|ewar=TP}} |
| | |} |
| | |
| | {{NPCTableHead|1st Reinforcement Spawn}} |
| | {{NPCTableRow|Elite Frigate|2|Arch Gistii Hunter/ Raider}} |
| | {{NPCTableRow|Battleship|3|Gist Nephilim/ Saint|ewar=TP}} |
| | |} |
| | |
| | {{NPCTableHead|2nd Reinforcement Spawn}} |
| | {{NPCTableRow|Cruiser|3|Gistum Centurion/ Liquidator}} |
| | {{NPCTableRow|Battleship|3|Gist Malakim/ Throne}} |
| | |} |
| | |
| | {{NPCTableHead|3rd Reinforcement Spawn}} |
| | {{NPCTableRow|Elite Frigate|3|Arch Gistii Hijacker/ Rogue}} |
| | {{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}} |
| | |} |
| | |
| | {{NPCTableHead|4th Reinforcement Spawn}} |
| | {{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Tribunus}} |
| | {{NPCTableRow|Battleship|4|Gist Cherubim}} |
| | |} |
| | |
| | {{NPCTableHead|5th Reinforcement Spawn}} |
| | {{NPCTableRow|Elite Cruiser|3|Arch Gistum Centurion/...}} |
| | {{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}} |
| | |} |
| | |
| | {{NPCTableHead|6th Reinforcement Spawn}} |
| | {{NPCTableRow|Battleship|3|Gist Throne}} |
| | |} |
|
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| | EscalationSectionY/N =
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| | Escalation=
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| | EscalationSectionText=
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| | EscalationChance =
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| | RewardsSectionY/N = Y
| |
| | RewardsSectionText=
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| | TotalBountyValue = 21 mil
| |
| | TotalGeneralLootValue= 7.6 mil
| |
| | TotalSalvageValue = 2.3 mil
| |
| | AverageRareLootValue=
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| | ValuableLootTable =
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| | ExplorationLogTable =
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| | FactionDropLootVaryY/N =
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| }}
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| [[Category:Combat Anomalies]] | | [[Category:Combat Anomalies]] |