Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Passive shield tanking: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
mNo edit summary
Telinchei (talk | contribs)
Shield Recharge Rate: insert clearer link
Line 7: Line 7:


==Shield Recharge Rate==
==Shield Recharge Rate==
The shield regeneration rate [[Shields|increases by more than double]] as the shield takes damage. Since this change is a percentage, a ship that starts with a higher average regeneration rate will get a bigger boost in its optimum rate. In addition, since the shield regeneration ''time'' is constant, a larger shield will regenerate more hit points per second.  
{{main|Shields#Shield Recharge Rate}}
The shield regeneration rate increases by more than double as the shield takes damage. Since this change is a percentage, a ship that starts with a higher average regeneration rate will get a bigger boost in its optimum rate. In addition, since the shield regeneration ''time'' is constant, a larger shield will regenerate more hit points per second.  


For example, these are all Caldari ships. Many Caldari ships prefer shield tanks.
For example, these are all Caldari ships. Many Caldari ships prefer shield tanks.