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Template:Missiondetails/doc: Difference between revisions

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Hirmuolio Pine (talk | contribs)
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Hirmuolio Pine (talk | contribs)
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TEST
This template is meant for creating the short summary onfo for missions. It should be used at the beginning of all mission report articles.
This template is meant for creating the short summary onfo for missions. It should be used at the beginning of all mission report articles.


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|Type= Type of the mission (Encounter, Courier, Mining, Industry, Exploration, Travel, Branch)
|Type= Type of the mission (Encounter, Courier, Mining, Industry, Exploration, Travel, Branch)
|Objective= Mission objective
|Objective= Mission objective
|Faction= Faction you fight against in the mission (manual damage). This overrides all other faction choices.
|Faction= Faction you fight against in the mission. This overrides all other faction choices and does not align damage/resist profiles properly. use this if the faction/damage/resists need long explanations.
|Faction1= Faction you fight against (automatic damage)
|Faction1= Faction you fight against (automatic damage)
|Faction2= Faction you fight against (automatic damage)
|Faction2= Faction you fight against (automatic damage)
|Faction3= Faction you fight against (automatic damage)
|Faction3= Faction you fight against (automatic damage)
|Faction4= Faction you fight against (automatic damage)
|Faction4= Faction you fight against (automatic damage)
|DamageToDeal= Best damage to use in the mission (This overrides all automatic damage info)
|DamageToDeal= Best damage to use in the mission. This overrides all automatic damage info and does not align to many factions. use if long explanation for best damage.
|DamageToDeal1= (This overrides single automatic damage info)
|DamageToDeal1= (This overrides single automatic damage info)
|DamageToDeal2= (This overrides single automatic damage info)
|DamageToDeal2= (This overrides single automatic damage info)
|DamageToDeal3= (This overrides single automatic damage info)
|DamageToDeal3= (This overrides single automatic damage info)
|DamageToDeal4= (This overrides single automatic damage info)
|DamageToDeal4= (This overrides single automatic damage info)
|DamageToResist= Recommended damage to resist in the mission (This overrides all automatic damage info)
|DamageToResist= Recommended damage to resist in the mission. This overrides all automatic resist info and does not align with multiple factions. Use if long explanation is needed.
|DamageToResist1= (This overrides single automatic damage info)
|DamageToResist1= (This overrides single automatic resist info)
|DamageToResist2= (This overrides single automatic damage info)
|DamageToResist2= (This overrides single automatic resist info)
|DamageToResist3= (This overrides single automatic damage info)
|DamageToResist3= (This overrides single automatic resist info)
|DamageToResist4= (This overrides single automatic damage info)
|DamageToResist4= (This overrides single automatic resist info)
|WebPoint= Webs, points or scrams in the mission
|WebPoint= Webs, points or scrams in the mission
|EWAR= EWAR in the mission
|EWAR= EWAR in the mission
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Empty fields don't need to be removed.
Empty fields don't need to be removed.


Factions that have automatic damage types (the spelling must match one of these):
The faction, damage to deal and damage to tank info can be provided with multiple different methods. In simple cases just put in the faction and let the template fill the damage fields. If you have to give a long explanation that does not fit into the numbered fields use the un numbered fields that allow any length. Using un numbered fields overrides all numbered fields of same type.
 
If the faction in the mission has unusual stats you can override any automatic info by simply providing your own info.
 
Manual recommended damage and damage to tank info should be provided with use of {{t|Damagetype}}. Factions that have automatic damage info (the spelling must match one of these):
*Serpentis  
*Serpentis  
*Angel
*Angel
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==Sample==
==Sample==
Input:
Simple sample:
<pre>{{Missiondetails
<pre>{{Missiondetails
|Level=4
|Level=4
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}}
}}


You can also just put in the factions that you fight against and let the template choose damage types automatically. To do this put the faction names into the numbered faction fields (fill them in order from 1 to 4). You can also override individual faction's stats, or provide them if the template doesn't know that faction. Damage/resist fields are ignored if no faction is put in for them.
Example: Override some of the damage profiles with manual info.
 
<pre>{{Missiondetails
<pre>{{Missiondetails
|Level=4
|Level=4
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|DamageToDeal4=
|DamageToDeal4=
|DamageToResist=
|DamageToResist=
|DamageToResist1=
|DamageToResist1= {{Damagetype|Em}}
|DamageToResist2=
|DamageToResist2=
|DamageToResist3= {{Damagetype|Omni}}
|DamageToResist3= {{Damagetype|Omni}}
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|DamageToDeal4=
|DamageToDeal4=
|DamageToResist=
|DamageToResist=
|DamageToResist1=
|DamageToResist1= {{Damagetype|Em}}
|DamageToResist2=
|DamageToResist2=
|DamageToResist3= {{Damagetype|Omni}}
|DamageToResist3= {{Damagetype|Omni}}