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Merged Turret damage and Turret mechanics |
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{{Weapon Systems Links}} | {{Weapon Systems Links}} | ||
'''Turret mechanics''' dictate how accurately turrets hit and how much damage is dealt. It is obvious that these two are connected since missing shots directly effects applied damage but the hit and damage mechanics are actually connected in another way too. | |||
There are basically two things that affect your chance to hit a target with a turret-mounted weapon: range and tracking. This guide explains each factor in turn, and explores some of these factors' practical implications for combat. The second section looks at how the damage is calculated and how hit chance effects damage distribution. having a basic understanding on the mechanics is important for anyone who flies a turret based ship in EVE, or wishes to avoid being hit by 1400mm artillery fire. | There are basically two things that affect your chance to hit a target with a turret-mounted weapon: range and tracking. This guide explains each factor in turn, and explores some of these factors' practical implications for combat. The second section looks at how the damage is calculated and how hit chance effects damage distribution. having a basic understanding on the mechanics is important for anyone who flies a turret based ship in EVE, or wishes to avoid being hit by 1400mm artillery fire. | ||