Difference between revisions of "The Assault (Serpentis)"
(Created page with "name=The Assault, Level 4 __NOTOC__{{survival copy}} Faction: Serpentis<br> Mission type: Encounter<br> Space type: Deadspace with gates<br> Damage dealt: Thermal/ Kinetic<br...") |
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− | + | {{Missiondetails | |
− | + | |Name= | |
− | + | |Level= | |
− | + | |Type= Encounter | |
− | + | |Objective= | |
− | + | |Faction1= Serpentis | |
− | + | |DamageToResist= | |
− | Video: | + | |WebPoint= Elite frigates |
+ | |EWAR= Dampening | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | |||
+ | Video: [[http://www.youtube.com/watch?v=j3MwzzsTQL4 Vargur]], [[http://www.youtube.com/watch?v=B6SSnc35zYM Golem]], [[http://www.youtube.com/watch?v=S574EY2it4c Apocalypse Imperial Issue (Sniper)]]<br> | ||
Fitting an extra Sensor Booster or Signal Amplifier is recommended to counteract the dampening. | Fitting an extra Sensor Booster or Signal Amplifier is recommended to counteract the dampening. | ||
− | No Hostiles at | + | '''Blitz:''' 1st and 2nd Pocket: the gates are unlocked, blitz right through. Gates in 1st and 2nd pocket will be within 2.5 km when you land, so no need to travel far. However, frigates near the gate might point you and you will need to clear them before you can take the gate.<br> |
+ | 3rd Pocket: destroy the 2nd group, done.<br> | ||
+ | |||
+ | No Hostiles at warpin. | ||
− | + | == 1st pocket == | |
Attacking the 1st group might aggro the 2nd group. Attacking the 3rd Group will aggro the 2nd group. The 4th group is passive. | Attacking the 1st group might aggro the 2nd group. Attacking the 3rd Group will aggro the 2nd group. The 4th group is passive. | ||
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− | + | Avoid triggering reinforcements too early as it includes more warp disruption and heavy dps. Best to tag the triggers on warp-in. | |
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− | + | The gate is not locked. You can warp to next pocket after killing the warp disrupting frigates. | |
− | + | {{NPCTableHead|}} | |
− | + | {{NPCTableSeparator|Group 1}} | |
− | + | {{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent/Spy|point=yes|ewar=Web}} | |
− | + | {{NPCTableRow|Elite Cruiser|4|Corelum Guardian Chief Patroler/...|ewar=Damp}} | |
+ | {{NPCTableSeparator|Group 2 (60 km)}} | ||
+ | {{NPCTableRow|Destroyer|5|Corelior Infantry/Sentinel}} | ||
+ | {{NPCTableRow|Battlecruiser|3|Corelatis Platoon/Squad Leader|trigger = Triggers reinforcements}} | ||
+ | {{NPCTableRow|Battleship|4|Core Flotilla/Rear Admiral|trigger = Triggers reinforcements|ewar = Damp}} | ||
+ | {{NPCTableSeparator|Group 3 (60 km)}} | ||
+ | {{NPCTableRow|Destroyer|3|Corelior Infantry/Sentinel}} | ||
+ | {{NPCTableRow|Battlecruiser|4|Corelatis Platoon/Squad Leader}} | ||
+ | {{NPCTableRow|Battleship|2|Core Rear Admiral|trigger = Triggers reinforcements|ewar = Damp}} | ||
+ | {{NPCTableSeparator|Group 4 (60 km, on radio telescope)}} | ||
+ | {{NPCTableRow|Battleship|2|Core Rear Admiral|ewar = Damp}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Reinforcement spawn (50 km)}} | |
− | + | {{NPCTableRow|Elite Frigate|3-4|Guardian Protector|ewar = Web|point=yes}} | |
− | + | {{NPCTableRow|Battleship|3-4|Core Rear Admiral/...|ewar = Damp}} | |
+ | |} | ||
− | + | == 2nd Pocket == | |
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− | + | Autoaggro from groups 1 and 2 on warpin. | |
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− | + | The gate is not locked. You can warp to next pocket after killing the warp disrupting frigates. | |
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− | + | {{NPCTableHead|}} | |
− | + | {{NPCTableSeparator|Group 1 (55-70 km)}} | |
− | + | {{NPCTableRow|Battlecruiser |3|Corelatis Squad Leader/Platoon Leader}} | |
− | + | {{NPCTableRow|Battleship|6|Core Commodore/Port Admiral}} | |
− | + | {{NPCTableSeparator|Group 2 (10-21 km km)}} | |
+ | {{NPCTableRow|Elite Frigate|4|Coreli Guardian Agent/Spy|ewar=Web|point=yes}} | ||
+ | {{NPCTableSeparator|Group 3 (71-80 km km)}} | ||
+ | {{NPCTableRow|Destroyer|3|Corelior Sentinel/Cannoneer}} | ||
+ | {{NPCTableRow|Battleship |3|Core High Admiral/Grand Admiral|trigger = Triggers reinforcements}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Reinforcement spawn (65 km)}} | |
− | + | {{NPCTableRow|Elite Frigate|4|Guardian Defender/...}} | |
− | + | {{NPCTableRow|Battleship|4|Core Rear Admiral/...|ewar = Damp}} | |
− | + | |} | |
− | + | == 3rd Pocket == | |
− | 1st | + | Drone Aggro from 1st group. Proximity aggro from group 2 at 40km. |
− | |||
− | + | {{NPCTableHead|}} | |
− | + | {{NPCTableSeparator|Group 1 (65 km)}} | |
− | + | {{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent|ewar = Web|point = yes}} | |
+ | {{NPCTableRow|Elite Cruiser|2|Corelum Guardian Chief Infantry/Sentinel}} | ||
+ | {{NPCTableRow|Battlecruiser|3|Corelatis Squad/Platoon}} | ||
+ | {{NPCTableRow|Battleship|1|Core High Admiral}} | ||
+ | {{NPCTableSeparator|Group 2 (90 km)}} | ||
+ | {{NPCTableRow|Cruiser|1|Corelum Chief Sentinel}} | ||
+ | {{NPCTableRow|Battlecruiser|1|Corelatis Platoon Leader}} | ||
+ | {{NPCTableRow|Battleship|3|Core Port/Rear Admiral}} | ||
+ | |} | ||
− | + | ==Mining== | |
− | + | 1st Pocket: 30x Plagioclase (600K units), 16x Pyroxeres (575K units) 45x Veldspar (1.3 mil units) asteroids (47- 60km).<br> | |
+ | 2nd Pocket: 35x Veldspar asteroids (63- 96km) | ||
− | + | {{Missionrelated}} | |
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[[Category:Mission reports]] | [[Category:Mission reports]] |
Revision as of 16:19, 4 November 2017
Type | Encounter |
Faction | Serpentis |
Best damage to deal | Kin Th |
Damage to resist | Th Kin |
Warp disruption | Elite frigates |
EWAR | Dampening |
Video: [Vargur], [Golem], [Apocalypse Imperial Issue (Sniper)]
Fitting an extra Sensor Booster or Signal Amplifier is recommended to counteract the dampening.
Blitz: 1st and 2nd Pocket: the gates are unlocked, blitz right through. Gates in 1st and 2nd pocket will be within 2.5 km when you land, so no need to travel far. However, frigates near the gate might point you and you will need to clear them before you can take the gate.
3rd Pocket: destroy the 2nd group, done.
No Hostiles at warpin.
1st pocket
Attacking the 1st group might aggro the 2nd group. Attacking the 3rd Group will aggro the 2nd group. The 4th group is passive.
Avoid triggering reinforcements too early as it includes more warp disruption and heavy dps. Best to tag the triggers on warp-in.
The gate is not locked. You can warp to next pocket after killing the warp disrupting frigates.
WD | EWAR | L
| ||
---|---|---|---|---|
3-4 x Elite Frigate Guardian Protector | ||||
3-4 x Battleship Core Rear Admiral/... |
2nd Pocket
Autoaggro from groups 1 and 2 on warpin.
The gate is not locked. You can warp to next pocket after killing the warp disrupting frigates.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate Guardian Defender/... | ||||
4 x Battleship Core Rear Admiral/... |
3rd Pocket
Drone Aggro from 1st group. Proximity aggro from group 2 at 40km.
Mining
1st Pocket: 30x Plagioclase (600K units), 16x Pyroxeres (575K units) 45x Veldspar (1.3 mil units) asteroids (47- 60km).
2nd Pocket: 35x Veldspar asteroids (63- 96km)
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