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The Assault (Serpentis): Difference between revisions

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Djavin novienta (talk | contribs)
Created page with "name=The Assault, Level 4 __NOTOC__{{survival copy}} Faction: Serpentis<br> Mission type: Encounter<br> Space type: Deadspace with gates<br> Damage dealt: Thermal/ Kinetic<br..."
 
Hirmuolio Pine (talk | contribs)
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name=The Assault, Level 4
{{NPCTableCSS}}__NOTOC__
__NOTOC__{{survival copy}}


Faction: Serpentis<br>
{{Missiondetails
Mission type: Encounter<br>
|Name=
Space type: Deadspace with gates<br>
|Level=
Damage dealt: Thermal/ Kinetic<br>
|Type= Encounter
Web/ Warp Disruptor: Guardian Frigates<br>
|Objective=
Extras: Dampening<br>
|Faction1= Serpentis
Recommended damage dealing: Kinetic/ Thermal<br>
|DamageToResist=
Video: [[http://youtu.be/6LAXvnJKRgs Dominix]], [[http://www.youtube.com/watch?v=j3MwzzsTQL4 Vargur]], [[http://www.youtube.com/watch?v=B6SSnc35zYM Golem]], [[http://www.youtube.com/watch?v=S574EY2it4c Apocalypse Imperial Issue (Sniper)]]<br>
|WebPoint= Elite frigates
|EWAR= Dampening
|ShipSizeLimit=
|ShipSuggestion=
|Rewards=
|StandingLoss=
|Extra=
}}
 
Video: [[http://www.youtube.com/watch?v=j3MwzzsTQL4 Vargur]], [[http://www.youtube.com/watch?v=B6SSnc35zYM Golem]], [[http://www.youtube.com/watch?v=S574EY2it4c Apocalypse Imperial Issue (Sniper)]]<br>


Fitting an extra Sensor Booster or Signal Amplifier is recommended to counteract the dampening.
Fitting an extra Sensor Booster or Signal Amplifier is recommended to counteract the dampening.


No Hostiles at the initial gate.
'''Blitz:''' 1st and 2nd Pocket: the gates are unlocked, blitz right through. Gates in 1st and 2nd pocket will be within 2.5 km when you land, so no need to travel far. However, frigates near the gate might point you and you will need to clear them before you can take the gate.<br>
3rd Pocket: destroy the 2nd group, done.<br>
 
No Hostiles at warpin.


=== 1st Pocket ===
== 1st pocket ==
Attacking the 1st group might aggro the 2nd group. Attacking the 3rd Group will aggro the 2nd group. The 4th group is passive.
Attacking the 1st group might aggro the 2nd group. Attacking the 3rd Group will aggro the 2nd group. The 4th group is passive.
Best to tag the triggers on warp-in.
1st Group (Center Left):<br>
2x Elite Frigate (Coreli Guardian Agent/ Spy) ''Orbit at 9km'' '''Web/ Warp Disruptor'''<br>
4x Elite Cruiser (Corelum Guardian Chief Patroler/ Watchman) ''Orbit at 17km'' '''Dampening'''<br>
2nd Group (52- 61km, Minmatar Starbase Control Tower):<br>
5x Destroyer (Corelior Infantry/ Sentinel)<br>
3x Battlecruiser (Corelatis Platoon Leader/ Squad Leader) ''Attack'' '''Trigger'''<br>
4x Battleship (Core Flotilla Admiral/ Rear Admiral) ''Attack'' '''Trigger, Dampening'''<br>
3rd Group (57- 60km, Center Right):<br>
3x Destroyer (Corelior Infantry/ Sentinel)<br>
4x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)<br>
2x Battleship (Core Rear Admiral) '''Dampening'''<br>
4th Group (60- 66km, Radio Telescope):<br>
4x Battleship (Core rear Admiral) '''Dampening'''<br>


Single Spawn (50km):<br>
Avoid triggering reinforcements too early as it includes more warp disruption and heavy dps. Best to tag the triggers on warp-in.
3- 4x Frigate (Guardian Protector) ''Orbit at 9km'' '''Web/ Warp Disruptor'''<br>
3- 4x Battleship (Core Port Admiral/ Rear Admiral/ Vice Admiral ''Orbit at 38km'') '''Dampening'''<br>


===2nd Pocket ===
The gate is not locked. You can warp to next pocket after killing the warp disrupting frigates.


1st Group (54- 70km, Research Test Area):<br>
{{NPCTableHead|}}
Auto aggro.
{{NPCTableSeparator|Group 1}}
3x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)<br>
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent/Spy|point=yes|ewar=Web}}
6x Battleship (Core Commodore/ Port Admiral)<br>
{{NPCTableRow|Elite Cruiser|4|Corelum Guardian Chief Patroler/...|ewar=Damp}}
{{NPCTableSeparator|Group 2 (60 km)}}
{{NPCTableRow|Destroyer|5|Corelior Infantry/Sentinel}}
{{NPCTableRow|Battlecruiser|3|Corelatis Platoon/Squad Leader|trigger = Triggers reinforcements}}
{{NPCTableRow|Battleship|4|Core Flotilla/Rear Admiral|trigger = Triggers reinforcements|ewar = Damp}}
{{NPCTableSeparator|Group 3 (60 km)}}
{{NPCTableRow|Destroyer|3|Corelior Infantry/Sentinel}}
{{NPCTableRow|Battlecruiser|4|Corelatis Platoon/Squad Leader}}
{{NPCTableRow|Battleship|2|Core Rear Admiral|trigger = Triggers reinforcements|ewar = Damp}}
{{NPCTableSeparator|Group 4 (60 km, on radio telescope)}}
{{NPCTableRow|Battleship|2|Core Rear Admiral|ewar = Damp}}
|}


2nd Group (10- 21km, Beacon):<br>
{{NPCTableHead|Reinforcement spawn (50 km)}}
Auto aggro.
{{NPCTableRow|Elite Frigate|3-4|Guardian Protector|ewar = Web|point=yes}}
4x Frigate (Coreli Guardian Agent/ Spy) '''Web/ Warp Disruptor'''<br>
{{NPCTableRow|Battleship|3-4|Core Rear Admiral/...|ewar = Damp}}
|}


3rd Group (71- 80km, Nefantar Research Station Ruins):<br>
== 2nd Pocket ==
3x Destroyer (Corelior Sentinel/ Cannoneer)<br>
2x Battleship (Core High Admiral/ Grand Admiral) '''Trigger'''<br>


Single Spawn (64- 67km, Research Test Area):<br>
Autoaggro from groups 1 and 2 on warpin.
4x Elite Frigate (Coreli Guardian Defender/ Guard/ Safeguard)<br>
4x Battleship (Core/ Flotilla Admiral/ Vice Admiral) '''Dampening'''<br>


=== 3rd Pocket ===
The gate is not locked. You can warp to next pocket after killing the warp disrupting frigates.
Drone Aggro from 1st group.
Proximity aggro from group 2 at 40km.


1st Group (59- 70km, Asteroid):<br>
{{NPCTableHead|}}
2x Elite Frigate (Coreli Guardian Agent) '''Web/ Warp Disruptor'''<br>
{{NPCTableSeparator|Group 1 (55-70 km)}}
2x Cruiser (Corelum Guardian Chief Infantry/ Sentinel)<br>
{{NPCTableRow|Battlecruiser |3|Corelatis Squad Leader/Platoon Leader}}
3x Battlecruiser (Corelatis Squad Leader/ Platoon Leader)<br>
{{NPCTableRow|Battleship|6|Core Commodore/Port Admiral}}
1x Battleship (Core High Admiral)<br>
{{NPCTableSeparator|Group 2 (10-21 km km)}}
{{NPCTableRow|Elite Frigate|4|Coreli Guardian Agent/Spy|ewar=Web|point=yes}}
{{NPCTableSeparator|Group 3 (71-80 km km)}}
{{NPCTableRow|Destroyer|3|Corelior Sentinel/Cannoneer}}
{{NPCTableRow|Battleship |3|Core High Admiral/Grand Admiral|trigger = Triggers reinforcements}}
|}


2nd Group (80- 100km, Debris):<br>
{{NPCTableHead|Reinforcement spawn (65 km)}}
1x Cruiser (Corelum Chief Sentinel)<br>
{{NPCTableRow|Elite Frigate|4|Guardian Defender/...}}
1x Battlecruiser (Corelatis Platoon Leader)<br>
{{NPCTableRow|Battleship|4|Core Rear Admiral/...|ewar = Damp}}
3x Battleship (Core Port Admiral/ Rear Admiral)<br>
|}


'''Blitz:'''<br>
== 3rd Pocket ==
1st and 2nd Pocket: the gates are unlocked, blitz right through. Gates in 1st and 2nd pocket will be within 2.5 km when you land, so no need to travel far. However, frigates near the gate might point you and you will need to clear them before you can take the gate.<br>
Drone Aggro from 1st group. Proximity aggro from group 2 at 40km.
3rd Pocket: destroy the 2nd group, done.<br>


'''Mining:'''<br>
{{NPCTableHead|}}
1st Pocket: 30x Plagioclase (600K units), 16x Pyroxeres (575K units) 45x Veldspar (1.3 mil units) asteroids (47- 60km).<br><br>
{{NPCTableSeparator|Group 1 (65 km)}}
2nd Pocket: 35x Veldspar asteroids (63- 96km)<br><br>
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent|ewar = Web|point = yes}}
{{NPCTableRow|Elite Cruiser|2|Corelum Guardian Chief Infantry/Sentinel}}
{{NPCTableRow|Battlecruiser|3|Corelatis Squad/Platoon}}
{{NPCTableRow|Battleship|1|Core High Admiral}}
{{NPCTableSeparator|Group 2 (90 km)}}
{{NPCTableRow|Cruiser|1|Corelum Chief Sentinel}}
{{NPCTableRow|Battlecruiser|1|Corelatis Platoon Leader}}
{{NPCTableRow|Battleship|3|Core Port/Rear Admiral}}
|}


''' Structure:'''<br>
==Mining==
No loot.
1st Pocket: 30x Plagioclase (600K units), 16x Pyroxeres (575K units) 45x Veldspar (1.3 mil units) asteroids (47- 60km).<br>
2nd Pocket: 35x Veldspar asteroids (63- 96km)


''' Loot and Bounty:'''<br>
{{Missionrelated}}
Loot + Salvage: [[http://evepraisal.com/e/15909512 25.1 mil]]<br>
Bounty: 20.8 to 23 mil<br>


[[Category:Mission reports]]
[[Category:Mission reports]]