Created page with "name=Recon, Level 2 __NOTOC__{{survival copy}} ====Part 1 of 3==== Faction: Sansha's Nation<br> Mission Type: Encounter<br> Space type: Deadspace 2e pocket warpdisrupting cl..." |
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====Part 1 of 3==== | ====Part 1 of 3==== | ||
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Faction | {{Template:Missiondetails | ||
|Level= 3 | |||
|Type= Encounter | |||
|Objective= | |||
|Faction= Sansha's Nation | |||
|DamageToDeal= {{Damagetype|th|em}} | |||
|DamageToResist= {{Damagetype|th|em}} | |||
|WebPoint= | |||
|EWAR= TD | |||
|ShipSizeLimit= | |||
|ShipSuggestion= | |||
|Rewards= | |||
|Extra= | |||
}} | |||
{{NPCTableCSS}} | |||
===Pocket 1=== | ===Pocket 1=== | ||
*Four groups of three ships which spawn at short intervals (20 seconds) | |||
*Take out the smaller ship (Destroyer) first in each group then work on the Cruisers then Elite (Loyal) Cruisers | |||
**each spawn = one Destroyer and two Cruiser size ships | |||
*Cruiser size; 25% chance of BC, 25% chance of T1 Cruiser, 50% chance of Elite [Loyal] Cruiser | |||
**expect approx. 450dps from full-aggro in both pockets | |||
**new spawns WILL target your drones, so pull them back in quickly after killing Destroyer with them. | |||
*The Centum Loyal Slaughterers are the hardest to kill and use tracking disruptors. Plan accordingly. | |||
{{NPCTableHead| Possible Spawns}} | |||
{{NPCTableRow| Destroyer |1|Centior Abomination, Devourer }} | |||
{{NPCTableRow| Cruiser |1|Centior Horror, Hellhound }} | |||
{{NPCTableRow| Battlecrusier |1|Centatis Behemoth or Daemon }} | |||
{{NPCTableRow| Cruiser |1-2|Centum Loyal Execrator, Hellhound, Slaughterer|ewar=TD }} | |||
|} | |||
===Pocket 2 === | ===Pocket 2 === | ||
{{NPCTableHead|Timed Spawns}} | |||
Full-aggro List: | |||
{{NPCTableRow| Frigate |3|Centii Loyal Savage }} | |||
{{NPCTableRow| Frigate |3|Centii Loyal Slavehunter }} | |||
{{NPCTableRow| Cruiser |8|Centum Loyal Fiend/Hellhound }} | |||
|} | |||
10+ will perma tracking distrupt you | 10+ will perma tracking distrupt you | ||
This | ===Notes=== | ||
*To Blitz - use a frigate with AfterBurner ( => 1km/s ) and hurry to get to the acceleration gate. After You activated the gate and are in Pocket 2 wait some seconds until the journal is blinking. This indicates that the mission goal is accomplished and You can move to the agent. | |||
*Parts [[Recon_(2-3_of_3)_(level_2)|2 and 3]] of this mission are common to all factions. | |||
[[Category:Mission reports]] | [[Category:Mission reports]] | ||