Difference between revisions of "Operation Wyrmsbane"

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(Created page with "name=Operation Wyrmsbane, Level 5 __NOTOC__{{survival copy}} Faction: Serpentis<br> Mission type: Encounter<br> Space type: Deadspace, No gate<br> Damage dealt: Kin/Therm<br>...")
 
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name=Operation Wyrmsbane, Level 5
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{{Template:Missiondetails
__NOTOC__{{survival copy}}
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|Level= 5
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|Type= Encounter
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|Faction1= Minmatar
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|DamageToDeal= {{Damagetype|ki|th}}
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|DamageToResist= {{Damagetype|ki|th}}
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|WebPoint= {{icon|web|24|Stasis webifier}} 
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|EWAR= {{icon|damp|24|Sensor dampening}}
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|ShipSizeLimit=
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|ShipSuggestion= CNR, Golem, Carrier
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}}
  
Faction: Serpentis<br>
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<br>The First and Second reinforcement spawns are at 4 minute intervals.
Mission type: Encounter<br>
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<br>The Third reinforcement spawn is triggered by hacking the Info Shard, and spawns at a distance of 2,000 - 2,500 m from Shard. (The Info Shard does not always appear.)  
Space type: Deadspace, No gate<br>
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<br>This whole spawn must be eliminated to be able to access the can after it is hacked successfully. Fourth reinforcement is triggered when the Serpentis Stronghold is at about 5-10% armor. Reinforcement wave spawns within 20km of the Stronghold.
Damage dealt: Kin/Therm<br>
 
Extras: Dampener (Coreli Guardian Watchman)<br>
 
Web/Scramble: Web & Scram - Coreli Guardian (Protector, Safeguard, Guard, Spy, Watchman)<br>
 
Recommended damage dealing: Kinetic/Thermal<br>
 
Recommended ships: CNR, Golem, Carrier<br>
 
  
Ship types and the specific number of rats will vary from time to time in each spawn, so please keep in mind that this is just an example.
 
Missile Batteries and Towers are fixed.
 
Note: Spawns 2 and 3 are at 4 minute intervals.<br>
 
  
===Warp-In===
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===Single Pocket===
 
When you warp in, there is a single mixed group. Aggro is automatic.
 
When you warp in, there is a single mixed group. Aggro is automatic.
  
Initial Group:<br><br>
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{{NPCTableHead|Initial Spawn}}
8x Serpentis Heavy Missile Battery<br>
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{{NPCTableRow|Missile Battery|8|Serpentis Heavy Missile Battery}}
2x Serpentis Stasis Tower (Web)<br>
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{{NPCTableRow|Battery|2|Serpentis Stasis Tower|ewar=Web}}
6x Battleships (Core Grand Admiral/Core Lord Admiral)<br>
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{{NPCTableRow|Elite Frigate|5|Coreli Guardian Guard/Safeguard|point=yes|ewar=Web}}
5x Elite Frigates (Coreli Guardian Guard/Safeguard) (Web/Scramble)<br>
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{{NPCTableRow|Cruiser|6|Corelum Chief Sentinel}}
6x Cruisers (Corelum Chief Sentinel)<br>
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{{NPCTableRow|Battlecruiser|8|Corelatis Captain/Wing Leader}}
8x Battlecruisers (Corelatis Captain/Wing Leader)<br>
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{{NPCTableRow|Battleship|6|Core Grand Admiral/Core Lord Admiral}}
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|}
  
Spawn 1:<br><br>
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{{NPCTableHead|First Reinforcement}}
5x Frigates (Coreli Protector/Guard/Defender)<br>
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{{NPCTableRow|Frigate|5|Coreli Protector/Guard/Defender}}
5x Elite Frigates (Coreli Guardian Spy/Watchman/Protector) (Web/Scramble) (Dampening [Watchman])<br>
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{{NPCTableRow|Elite Frigate|5|Coreli Guardian Guard/Safeguard|point=yes|ewar=Web|ewar2=Damp|note=Watchman dampens}}
4x Elite Cruisers (Corelum Guardian Chief Safeguard/Infantry)<br>
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{{NPCTableRow|Elite Cruiser|4|Corelum Chief Safeguard/Infantry}}
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|}
  
Spawn 2:<br><br>
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{{NPCTableHead|Second Reinforcement}}
2x Serpentis Stasis Tower (Web)<br>
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{{NPCTableRow|Battery|2|Serpentis Stasis Tower|ewar=Web}}
10x Serpentis Cruise Missile Battery<br>
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{{NPCTableRow|Missile Battery|8|Serpentis Cruise Missile Battery}}
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|}
  
{{image url="http://eve-survival.org/screenshots/operationwyrmsbane5se-all.jpg " title="Operation Wyrmsbane Base Group and First 2 Spawns)" alt="Initial Group, Spawn 1 and 2"}}<br>
 
  
Spawn 3:<br><br>
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{{NPCTableHead|Third Reinforcement}}
Triggered by Hacking Info Shard
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{{NPCTableRow|Cruiser|6|Corelum Chief Sentinel}}
Spawns at a distance of 2,000 - 2,500 m from Shard
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{{NPCTableRow|Battleship|4|Core Lord Admiral}}
This whole spawn must be eliminated to be able to access the can after it is hacked successfully.
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|}
  
4x Battleships (Core Lord Admiral)<br>
 
6x Cruisers (Corelum Chief Sentinel)<br>
 
  
Spawn 4:<br><br>
 
Triggered when the Serpentis Stronghold is at about 5-10% Armor
 
Spawn starts within 20 km of Stronghold
 
  
3x Battleships (Core Grand Admiral)<br>
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{{NPCTableHead|Fourth Reinforcement}}
4x Battlecruisers (Corelatis Captain)<br>
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{{NPCTableRow|Destroyer|3|Corelior Infantry}}
3x Cruisers (Corelum Chief Sentinel)<br>
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{{NPCTableRow|Cruiser|3|Corelum Chief Sentinel}}
3x Destroyers (Corelior Infantry) <br>
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{{NPCTableRow|Battlecruiser|4|Corelatis Captain}}
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{{NPCTableRow|Battleship|3|Core Grand Admiral}}
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|}
  
'''Structure Loot:'''<br><br>
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Structure Loot:<br>
 
- Cruise Missles from the Bunkers<br>
 
- Cruise Missles from the Bunkers<br>
- Serpentis Info Shard will drop regular radar site loot (e.g. datacore, decryptors or decryptor parts)<br>
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- Serpentis Info Shard will drop regular data site loot (e.g. datacore, decryptors or decryptor parts)<br>
- Serpentis Stronghold drops nothing of interest <br>
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- Serpentis Stronghold drops nothing of interest
 
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<br>
'''Tips:'''<br><br>
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<br>
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Tips:<br>
 
- It is strongly suggested that you use Logistics support to keep your tank alive.<br>
 
- It is strongly suggested that you use Logistics support to keep your tank alive.<br>
- Remember to have a hacking module (Codebreaker) in case there is a Serpentis Info Shard (does not appear every time).<br>
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- Remember to have a hacking module (data analyzer) in case there is a Serpentis Info Shard (does not appear every time).
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<br>
  
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 15:11, 5 December 2017

Level 5
Type Encounter
Faction Minmatar
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Stasis webifier
EWAR Sensor dampening
Ship suggestion CNR, Golem, Carrier



The First and Second reinforcement spawns are at 4 minute intervals.
The Third reinforcement spawn is triggered by hacking the Info Shard, and spawns at a distance of 2,000 - 2,500 m from Shard. (The Info Shard does not always appear.)
This whole spawn must be eliminated to be able to access the can after it is hacked successfully. Fourth reinforcement is triggered when the Serpentis Stronghold is at about 5-10% armor. Reinforcement wave spawns within 20km of the Stronghold.


Single Pocket

When you warp in, there is a single mixed group. Aggro is automatic.


Initial Spawn
WD EWAR L


8 x Missile Battery Serpentis Heavy Missile Battery
2 x Battery Serpentis Stasis Tower Stasis Webifier
Elite Frigate 5 x Elite Frigate Coreli Guardian Guard/Safeguard Warp Disruptor Stasis Webifier
Cruiser 6 x Cruiser Corelum Chief Sentinel
Battlecruiser 8 x Battlecruiser Corelatis Captain/Wing Leader
Battleship 6 x Battleship Core Grand Admiral/Core Lord Admiral


First Reinforcement
WD EWAR L


Frigate 5 x Frigate Coreli Protector/Guard/Defender
Elite Frigate 5 x Elite Frigate Coreli Guardian Guard/Safeguard Watchman dampens Warp Disruptor Stasis Webifier Remote Sensor Dampener
Elite Cruiser 4 x Elite Cruiser Corelum Chief Safeguard/Infantry


Second Reinforcement
WD EWAR L


2 x Battery Serpentis Stasis Tower Stasis Webifier
8 x Missile Battery Serpentis Cruise Missile Battery


Third Reinforcement
WD EWAR L


Cruiser 6 x Cruiser Corelum Chief Sentinel
Battleship 4 x Battleship Core Lord Admiral



Fourth Reinforcement
WD EWAR L


Destroyer 3 x Destroyer Corelior Infantry
Cruiser 3 x Cruiser Corelum Chief Sentinel
Battlecruiser 4 x Battlecruiser Corelatis Captain
Battleship 3 x Battleship Core Grand Admiral


Structure Loot:
- Cruise Missles from the Bunkers
- Serpentis Info Shard will drop regular data site loot (e.g. datacore, decryptors or decryptor parts)
- Serpentis Stronghold drops nothing of interest

Tips:
- It is strongly suggested that you use Logistics support to keep your tank alive.
- Remember to have a hacking module (data analyzer) in case there is a Serpentis Info Shard (does not appear every time).