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Cargo Delivery (Serpentis) (Level 4): Difference between revisions

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Djavin novienta (talk | contribs)
m Djavin novienta moved page Cargo Delivery (Serpentis) (level 4) to Cargo Delivery (Serpentis) (Level 4) without leaving a redirect
Hirmuolio Pine (talk | contribs)
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name=Cargo Delivery, Level 4
__NOTOC__{{NPCTableCSS}}
__NOTOC__{{survival copy}}
{{Missiondetails
{{Missiondetails
|Level=4
|Level=4
|Type=Encounter
|Type=Encounter
|Objective=
|Objective= Retrieve 10x Quafe Ultra (1 m3)
|Faction=Serpentis
|Faction1= Serpentis
|Faction1=Serpentis
|DamageToDeal=
|DamageToDeal=Kinetic (best), Thermal (secondary)
|DamageToResist=
|DamageToResist=Kinetic/ Thermal
|WebPoint=Elite frigates
|WebPoint=Frigates
|EWAR= Strong sensor dampening
|EWAR=
|ShipSizeLimit=
|ShipSizeLimit=
|ShipSuggestion=Battleship, Command Ship, Battlecruiser, HAC, Faction Cruiser, T3 Cruiser (Blitz:T3 Destroyer or simply fit an MWD)
|ShipSuggestion=
|Rewards=
|Rewards=
|Extra=Heavy sensor dampening, heavy cap neutralizing and '''scramble''' from multiple Frigates or Cruisers
|Extra=
}}
}}




Space type: Deadspace without a gate, MWD works.<br>
Single ungated pocket. You land 40 km away from the warehouse that contains the item so an afterburner or MWD is recommended.
The task is to "deliver" 10 units of Quafe Ultra to your agent.
 
You arrive 40 km away from the warehouse that contains the item so an afterburner or MWD is recommended.
''' Blitz:''' Fly to the pickup point, loot and warp away. Nothing needs to be killed so a fast ship works.
===Single Pocket===
 
Initial Group (Auto-aggro) (25-55km):<br>
{{NPCTableHead|Initial defenders (25-55 km)}}
2x Battleship (Core Port/Rear Admiral)<br>
{{NPCTableRow|Elite Cruiser|1|Corelum Chief Infantry}}
1x Cruiser (Corelum Chief Infantry)<br>
{{NPCTableRow|Battleship|2|Core Port/Rear Admiral}}
Warehouse Spawn:<br>
|}
2x Battlecruiser (Corelatis High Captain)<br>
 
1x Crusier (Corelum Guardian Chief Guard) '''Sensor Dampening'''<br>
Warehouse wave is triggered when you access the warehouse.
1x Battleship (Core Rear Admiral)<br>
{{NPCTableHead|Warehouse wave}}
1x Frigate (Coreli Guardian Watchmen) '''Sensor Dampening'''<br>
{{NPCTableRow|Elite Frigate|1|Coreli Guardian Watchmen|ewar=Damp}}
Additional Spawns (Needs confirmation):<br>
{{NPCTableRow|Cruiser|2|Corelum Guardian Chief Guard|ewar = Damp}}
1st Spawn:<br>
{{NPCTableRow|Battlecruiser|1|Corelatis High Captain}}
3x Battleship (Core Port Admiral) <br>
{{NPCTableRow|Battleship|2|Core Rear Admiral}}
2x Frigate (Corelum Chief Sentinel)**Trigger**<br>
|}
2nd Spawn:<br>
 
4x Cruiser (Corelum Guardian Chief Defender/Protector)<br>
Reinforcements arrive once triggered. Killing the elite cruiser from initial defenders is one trigger. May be other triggers.
3x Battleship (Core Port Admiral/ Rear Admiral/ Dune Conal)<br>
{{NPCTableHead|Warehouse wave}}
''' Blitz:'''<br>
{{NPCTableRow|Elite Cruiser|14|Corelum Guardian Chief Defender/Protector|ewar = Damp}}
- Fly to the pickup point, loot and warp. The Warehouse spawn is triggered on picking up the cargo.<br>
{{NPCTableRow|Battleship|3|Core Port Admiral}}
- Mission is complete when the Quafe Ultra is delivered to your agent.<br>
|}
'''Mining:'''<br>
 
==Mining==
- 2,270,238 Unit Veldspar.<br>
- 2,270,238 Unit Veldspar.<br>
- 60 Asteroids, average of 35k each.<br>
- 60 Asteroids, average of 35k each. Belt is a ring ~30km across.<br>
- Belt is a ring ~30km across.<br>
 
'''Loot & Bounty:'''<br>
Loot + Salvage: ~ 6,470,000.<br>
Bounty: ~ 5,938,126<br>
[[Category:Mission reports]]
[[Category:Mission reports]]