Difference between revisions of "Dread Pirate Scarlet"

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(Created page with "name=Dread Pirate Scarlet, Level 4 __NOTOC__{{survival copy}} {{Missiondetails |Level=4 |Type=Encounter |Objective= |Faction=Angel, Blood Raider, Guristas and Serpentis |Facti...")
 
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name=Dread Pirate Scarlet, Level 4
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{{NPCTableCSS}}__NOTOC__
__NOTOC__{{survival copy}}
 
 
{{Missiondetails
 
{{Missiondetails
 
|Level=4
 
|Level=4
 
|Type=Encounter
 
|Type=Encounter
|Objective=
+
|Objective= Kill Anire Scarlet
 
|Faction=Angel, Blood Raider, Guristas and Serpentis
 
|Faction=Angel, Blood Raider, Guristas and Serpentis
 
|Faction1=Serpentis
 
|Faction1=Serpentis
Line 10: Line 9:
 
|Faction3=Guristas
 
|Faction3=Guristas
 
|Faction4=Blood Raiders
 
|Faction4=Blood Raiders
|DamageToDeal=Explosive (Angel Cartel), Kinetic/ Thermal (Guristas & Serpentis), EM (Blood Raiders)
+
|DamageToDeal=
|DamageToResist=Varies with Faction (Omni Tank), EM/ Thermal from Anire Scarlet
+
|DamageToResist=
|WebPoint=Frigates (last pocket)
+
|WebPoint=Elite frigates (last pocket)
|EWAR=
+
|EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel)
 
|ShipSizeLimit=
 
|ShipSizeLimit=
|ShipSuggestion=Drake, Battleship, Rattlesnake
+
|ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz)
 
|Rewards=
 
|Rewards=
 
|Extra=
 
|Extra=
 
}}
 
}}
 +
{{MissionBriefing
 +
|Hirmuolio Pine, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.
  
 +
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.
 +
 +
As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, Hirmuolio Pine, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.
 +
 +
What do you say? Do we have a deal? }}
  
Space type: Normal Space<br>
 
Extra: ECM, Dampener, Target Painter<br>
 
 
Video: [[http://youtu.be/danAVPZnKZA Ishtar (Blitz)]] [[https://youtu.be/cvcdviSD8IE Raven Navy Issue]]<br>
 
Video: [[http://youtu.be/danAVPZnKZA Ishtar (Blitz)]] [[https://youtu.be/cvcdviSD8IE Raven Navy Issue]]<br>
 +
 +
 +
 +
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members.
 +
 +
The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.
 +
 +
'''Blitz:'''
 +
* Bring your own gate key and skip first room.
 +
* Rush to acceleration gates and make your way to last room. All gates are open.
 +
* Kill Scarlet and return to agen.
 +
 +
===Warpin===
 +
 
Bring an extra ''Gate Key'' for convenience (and for each Fleet Member that is not warping at the same time).
 
Bring an extra ''Gate Key'' for convenience (and for each Fleet Member that is not warping at the same time).
 
You may [Fleet] warp to preferred distance to snipe the initial group.
 
You may [Fleet] warp to preferred distance to snipe the initial group.
Line 29: Line 47:
 
Fitting an extra Sensor Booster with ECCM or Range Script and/ or Signal Amplifier is recommended.
 
Fitting an extra Sensor Booster with ECCM or Range Script and/ or Signal Amplifier is recommended.
 
Last Battleship killed in the initial pocket drops the ''Gate Key'' to unlock the gate. The Key will not be consumed.
 
Last Battleship killed in the initial pocket drops the ''Gate Key'' to unlock the gate. The Key will not be consumed.
=== Initial Pocket ===
+
 
~ Single Group (55km):<br>
+
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.
~~4x Cruiser (Gistum Liquidator/ Marauder)<br>
+
 
~~5x Battleship (Gist Malakim/ Nephilim/ Warlord) '''Target Painter'''<br>
+
you can warp in at distance to snipe.
~'''Or:'''<br>
+
 
~~3x Battlecruiser (Corelatis Squad Leader)<br>
+
The warpin area holds either Serpentis ships or Angel ships.
~~2x Cruiser (Corelum Chief Safeguard) '''Dampener'''<br>
+
 
~~4x Battleship (Core Admiral/ High Admiral)<br>
+
{{NPCTableHead|Initial defenders (Angel)}}
Acceleration gate to next pocket is locked and at 20km.
+
{{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}}
=== 2nd Pocket ===
+
{{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar = TP|cargo = Last one drops the gate key.}}
~ Target Ship (45- 60km):<br>
+
|}
~Attack draws pocket aggro.
+
 
~~1x Battlecruiser (Anire Scarlet)<br>
+
{{NPCTableHead|Initial defenders (Serpentis)}}
~ Escort Group (45- 60km):<br>
+
{{NPCTableRow|Elite Cruiser|3|Corelum Chief Safeguardewar = Damp}}
~~5x Battlecruiser (Pithatis Enforcer/ Death Dealer/ Revolter/ Assasin/ Executor/ Assaulter) <br>
+
{{NPCTableRow|Battlecruiser|2|Corelatis Squad Leader}}
~~4x Battleship (Pith Exterminator/ Eliminator) '''ECM'''<br>
+
{{NPCTableRow|Battleship|4|Core Admiral/High Admira|cargo = Last one drops the gate key.l}}
~'''Or:'''<br>
+
|}
~~4x Elite Cruiser (Corpum Arch Priest/ Sage/ Shadow Sage/ Dark Priest)<br>
+
 
~~4x Battleship (Corpus Cardinal/ Monsignor)<br>
+
===1st pocket===
Acceleration gate to next pocket is at 29km.
+
 
===3rd Pocket ===
+
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.
~ Target Ship (27km):<br>
+
 
~~1x Battlecruiser (Anire Scarlet)<br>
+
This room contains either Guristas ships or Blood Raider ships.
~ 2nd Group (20- 33km):<br>
+
 
~~3x Destroyer (Corelior Artillery/ Cannoneer)<br>
+
Gate to next room is not locked so you can skip combat. The gate is 29 km away.
~~4x Battleship (Pith Conquistador/ Massacrer)<br>
+
 
~'''Or:'''<br>
+
{{NPCTableHead|Initial defenders (Guristas)}}
~~5x Cruiser (Pithum Silencer)<br>
+
{{NPCTableRow|Battlecruiser|5|Pithatis Enforcer/...}}
~~6x Battleship (Core Port Admiral/ Rear Admiral)<br>
+
{{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar = ECM}}
~ Single Spawn (20- 35km):<br>
+
|}
~~4x Battleship (Pith Eliminator/ Extinguisher) '''ECM'''<br>
+
 
~'''Or:'''<br>
+
{{NPCTableHead|Initial defenders (Guristas)}}
~~3x Battleship (Core Flotilla Admiral/ Vice Admiral) '''Dampener'''<br>
+
{{NPCTableRow|Elite Cruiser|4|Corpum Arch Priest/...}}
Acceleration gate to next pocket is at 19km.
+
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}}
=== 4th Pocket ===
+
|}
~ Target Ship (70- 84km):<br>
+
 
~~1x Battlecruiser (Anire Scarlet)<br>
+
===2nd pocket===
~ Tower Group (70- 84km):<br>
+
You can again see Anire when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you wil be able to loot an implant from her wreck.
~~1x Angel Heavy Missile Battery<br>
+
 
~~1x Blood Heavy Missile Battery<br>
+
This room contains either Serpentis ships or Serpentis and Guristas ships.
~~1x Guristas Cruise Missile Battery<br>
+
 
~~1x Serpentis Cruise Missile Battery<br>
+
The gate to next room is again unlocked. The gate is 19 km away.
~ 1st Escort Group (55- 62km):<br>
+
 
~~2x Elite Frigate (Arch Gistii Rogue/ Hijacker) '''Warp Disruptor'''<br>
+
{{NPCTableHead|Initial defenders (Guristas and serpentis variant 1)}}
~~4x Elite Cruiser (Arch Gistum Breaker/ Liquidator/ Defeater)<br>
+
{{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}}
~~3x Battlecruiser (Gistatis Primus/ Tribuni)<br>
+
{{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}}
~'''Or:'''<br>
+
|}
~~2x Elite Frigate (Dire Pithi Imputor) '''Webifier'''<br>
+
 
~~3x Elite Cruiser (Dire Pithum Abolisher/ Annihilator) '''ECM'''<br>
+
{{NPCTableHead|Initial defenders (Guristas and serpentis variant 2)}}
~~4x Battlecruiser (Pithatis Enforcer/ Executor)<br>
+
{{NPCTableRow|Cruiser|3|Pithum Silencer}}
~ 2nd Escort Group (98- 112km):<br>
+
{{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}}
~~4x Battlecruiser (Corpatis Bishop/ Seer)<br>
+
|}
~~4x Battleship (Corpus Archon/ Prophet) '''Trigger'''<br>
+
 
~'''Or:'''<br>
+
{{NPCTableHead|Spawn}}
~~4x Battlecruiser (Corelatis Squad Leader/ Wing Leader)<br>
+
{{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar = ECM}}
~~4x Battleship (Core Baron/ Commodore) '''Trigger'''<br>
+
|}
~ 1st Spawn (80- 105km, Scarlet's Station):<br>
+
 
~~4x Battleship (Corpus Oracle/ Apostle)<br>
+
{{NPCTableHead|Initial defenders (Serpentis)}}
~'''Or:'''<br>
+
{{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar = Damp}}
~~4x Battleship (Core Port Admiral/ Rear Admiral)<br>
+
|}
~ 2nd Spawn (95- 106km):<br>
+
 
~~5x Battleship (Corpus Cardinal/ Patriarch)<br>
+
===3rd pocket===
~'''Or:'''<br>
+
 
~~5x Battleship (Core Grand Admiral/ High Admiral)<br>
+
Last pocket. Thsi time Anire Scarlet has nowhere to run to so you can finish her.
'''Blitz:'''<br>
+
 
Bring a ''Gate Key'' and use the gate.
+
 
Use an afterburner, burn through each pocket, and pop maybe one high value BS on the way.
+
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.
Kill Anire Scarlet in the last pocket for 5 mil bounty and head home. That's 10 to 11 mil for maybe 15 minutes play.
+
 
''' Tip:'''<br>
+
{{NPCTableHead|Initial defenders}}
Anire Scarlet is flying an Absolution and does heavy EM/ Thermal damage. Attack her first to reduce incoming damage, she will warp away until the last pocket. Be aware that attacking her draws pocket aggro.
+
{{NPCTableRow|Battlecruiser|1|Anire Scarlet}}
''' Structure:'''<br>
+
{{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}}
Scarlet's Station is extremely well-tanked (~500,000 HP) and may drop random ammo (not worth the time).
+
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
'''Mining:'''<br>
+
{{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}}
1st Pocket: Veldspar (8) asteroids (40- 56km).<br>
+
{{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}}
'''Loot and Bounty:'''<br>
+
 
Loot + Salvage: [[http://evepraisal.com/e/15925805 ~12- 16mil]]<br>
+
{{NPCTableHead|Initial defenders (Angel)}}
Bounty: ~29.7 Mil<br>
+
{{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar = Web|point=yes}}
''' Additional Information:'''<br>
+
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}}
As of Aug 2014 there are no re-spawn, so no farming.
+
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}}
This is an omni tank and damage mission, so fit accordingly.
+
|}
You may warp to a fleet member directly in any pocket, but cannot warp directly to any of the previous pockets.
+
 
Despite Anire Scarlet's 5 million ISK bounty and being the mission completion trigger, she is no better tanked than any Battlecruiser and is very easy to kill.
+
{{NPCTableHead|Initial defenders (Guristas)}}
Keep an eye on your Drones, they tend to go after the Sentry Towers (4th pocket) if set to aggressive.
+
{{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar = Web|point=yes}}
The 2nd Spawn (4th pocket) deals high incoming damage (compared to all previous spawns in this mission), so be full on cap and hp before triggering it, although it is far away (102- 108km) and may be sniped before causing much damage.
+
{{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar = ECM}}
In the 3rd Pocket, the spawn is of the same faction as the initial pocket spawn's Battleships.
+
{{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}}
In the 4th Pocket, the spawn's faction is based on the 1st group's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.
+
{{NPCTableSeparator|Group 2 (100 km)}}
 +
{{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}}
 +
{{NPCTableRow|Battleship|4|Corpus Archon/Prophet|trigger = }}
 +
|}
 +
 
 +
{{NPCTableHead|Initial defenders (Serpentis variant 1)}}
 +
{{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}}
 +
{{NPCTableRow|Battleship|4|Core Baron/Commodore|trigger = }}
 +
|}
 +
 
 +
{{NPCTableHead|Reinforcements}}
 +
{{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }}
 +
|}
 +
 
 +
{{NPCTableHead|Initial defenders (Serpentis variant 2)}}
 +
{{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}}
 +
|}
 +
 
 +
{{NPCTableHead|Reinforcements (100 km)}}
 +
{{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}}
 +
|}
 +
 
 +
{{NPCTableHead|Initial defenders (Serpentis variant 3)}}
 +
{{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}}
 +
|}
 +
 
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 18:39, 19 January 2018


Level 4
Type Encounter
Objective Kill Anire Scarlet
Faction Angel, Blood Raider, Guristas and Serpentis
Best damage to deal Kinetic damage KinThermal damage ThExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Thermal damage ThKinetic damage KinExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Warp disruption Elite frigates (last pocket)
EWAR ECM (Guristas), dampening (Serpentis), Target painting (Angel)
Ship suggestion Battleship (clear), T2/T3/faction cruiser (blitz)
Mission briefing
Hirmuolio Pine, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.

Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.

As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, Hirmuolio Pine, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.

What do you say? Do we have a deal?

Video: [Ishtar (Blitz)] [Raven Navy Issue]


Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra Gate Key to skip warpin area or to give to fleet members.

The mission pockets are semi deadspace. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.

Blitz:

  • Bring your own gate key and skip first room.
  • Rush to acceleration gates and make your way to last room. All gates are open.
  • Kill Scarlet and return to agen.

Warpin

Bring an extra Gate Key for convenience (and for each Fleet Member that is not warping at the same time). You may [Fleet] warp to preferred distance to snipe the initial group. All groups auto aggro. Last Hostile killed triggers the next spawn. Fitting an extra Sensor Booster with ECCM or Range Script and/ or Signal Amplifier is recommended. Last Battleship killed in the initial pocket drops the Gate Key to unlock the gate. The Key will not be consumed.

The gate deeper into the mission requires one Gate Key. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.

you can warp in at distance to snipe.

The warpin area holds either Serpentis ships or Angel ships.


Initial defenders (Angel)
WD EWAR L


Cruiser 4 x Cruiser Gistum Liquidator/Marauder
Battleship 5 x Battleship Gist Malakim/Nephilim/Warlord Target Painter Last one drops the gate key.


Initial defenders (Serpentis)
WD EWAR L


Elite Cruiser 3 x Elite Cruiser {{{3}}}
Battlecruiser 2 x Battlecruiser Corelatis Squad Leader
Battleship 4 x Battleship Core Admiral/High Admira Last one drops the gate key.l

1st pocket

You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.

This room contains either Guristas ships or Blood Raider ships.

Gate to next room is not locked so you can skip combat. The gate is 29 km away.


Initial defenders (Guristas)
WD EWAR L


Battlecruiser 5 x Battlecruiser Pithatis Enforcer/...
Battleship 4 x Battleship Pith Exterminator/Eliminator Target Jammer


Initial defenders (Guristas)
WD EWAR L


Elite Cruiser 4 x Elite Cruiser Corpum Arch Priest/...
Battleship 4 x Battleship Corpus Cardinal/Monsignor

2nd pocket

You can again see Anire when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you wil be able to loot an implant from her wreck.

This room contains either Serpentis ships or Serpentis and Guristas ships.

The gate to next room is again unlocked. The gate is 19 km away.


Initial defenders (Guristas and serpentis variant 1)
WD EWAR L


Destroyer 3 x Destroyer Corelior Artillery/Cannoneer
Battleship 4 x Battleship Pith Conquistador/Massacrer


Initial defenders (Guristas and serpentis variant 2)
WD EWAR L


Cruiser 3 x Cruiser Pithum Silencer
Battleship 6 x Battleship Core Port Admiral/ Rear Admiral


Spawn
WD EWAR L


Battleship 4 x Battleship Pith Eliminator/Extinguisher Target Jammer


Initial defenders (Serpentis)
WD EWAR L


Battleship 3 x Battleship Core Flotilla/Vice Admiral Remote Sensor Dampener

3rd pocket

Last pocket. Thsi time Anire Scarlet has nowhere to run to so you can finish her.


The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.


Initial defenders
Initial defenders (Angel)
WD EWAR L


Battlecruiser 1 x Battlecruiser Anire Scarlet
Sentry 1 x Sentry Angel Heavy Missile Battery
Sentry 1 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Guristas Cruise Missile Battery
Sentry 1 x Sentry Serpentis Cruise Missile Battery
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Rogue/Hijacker Warp Disruptor Stasis Webifier
Elite Cruiser 4 x Elite Cruiser Arch Gistum Breaker/...
Battlecruiser 3 x Battlecruiser Gistatis Primus/Tribuni


Initial defenders (Guristas)
WD EWAR L


Elite Frigate 2 x Elite Frigate Dire Pithi Imputor Warp Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Dire Pithum Abolisher/... Target Jammer
Battlecruiser 4 x Battlecruiser Pithatis Enforcer/Executor
Group 2 (100 km)
Battlecruiser 4 x Battlecruiser Corpatis Bishop/Seer
Battleship 4 x Battleship Corpus Archon/Prophet


Initial defenders (Serpentis variant 1)
WD EWAR L


Battlecruiser 4 x Battlecruiser Corelatis Squad Leader/Wing Leader
Battleship 4 x Battleship Core Baron/Commodore


Reinforcements
WD EWAR L


Battleship 4 x Battleship Corpus Oracle/Apostle


Initial defenders (Serpentis variant 2)
WD EWAR L


Battleship 4 x Battleship Core Port Admiral/Rear Admiral


Reinforcements (100 km)
WD EWAR L


Battleship 5 x Battleship Corpus Cardinal/Patriarch


Initial defenders (Serpentis variant 3)
WD EWAR L


Battleship 5 x Battleship Core Grand Admiral/High Admiral