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The last room spawns need more worl |
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===Warpin=== | ===Warpin=== | ||
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission. | The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission. | ||
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you can warp in at distance to snipe. | you can warp in at distance to snipe. | ||
The | At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships. | ||
{{NPCTableHead|Initial defenders (Angel)}} | {{NPCTableHead|Initial defenders (Angel)}} | ||
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{{NPCTableHead|Initial defenders (Serpentis)}} | {{NPCTableHead|Initial defenders (Serpentis)}} | ||
{{NPCTableRow|Elite Cruiser| | {{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguardewar = Damp}} | ||
{{NPCTableRow|Battlecruiser| | {{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}} | ||
{{NPCTableRow|Battleship|4|Core Admiral/High Admira|cargo = Last one drops the gate key.l}} | {{NPCTableRow|Battleship|4|Core Admiral/High Admira|cargo = Last one drops the gate key.l}} | ||
|} | |} | ||
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{{NPCTableHead|Initial defenders (Guristas)}} | {{NPCTableHead|Initial defenders (Guristas)}} | ||
{{NPCTableRow| | {{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}} | ||
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}} | {{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}} | ||
|} | |} | ||
===2nd pocket=== | ===2nd pocket=== | ||
You can again see Anire when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you wil be able to loot an implant from her wreck. | You can again see Anire when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you wil be able to loot an +3 charisma implant from her wreck. | ||
This room contains either Serpentis ships or Serpentis and Guristas ships. | This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which aer presentat first more Guristas battleships will spawn as reinforcement. | ||
The gate to next room is again unlocked. The gate is 19 km away. | The gate to next room is again unlocked. The gate is 19 km away. | ||
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{{NPCTableRow|Cruiser|3|Pithum Silencer}} | {{NPCTableRow|Cruiser|3|Pithum Silencer}} | ||
{{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}} | {{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}} | ||
|} | |||
{{NPCTableHead|Initial defenders (Serpentis)}} | |||
{{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar = Damp}} | |||
|} | |} | ||
{{NPCTableHead|Spawn}} | {{NPCTableHead|Spawn}} | ||
{{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar = ECM}} | {{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar = ECM}} | ||
|} | |} | ||
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Last pocket. Thsi time Anire Scarlet has nowhere to run to so you can finish her. | Last pocket. Thsi time Anire Scarlet has nowhere to run to so you can finish her. | ||
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis. | The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis. | ||