Difference between revisions of "Angel Cartel Naval Shipyard"
From EVE University Wiki
m (Structure table) |
m |
||
Line 18: | Line 18: | ||
|collapsed=yes}} | |collapsed=yes}} | ||
− | {{ | + | {{NPCTableHead|Structures}} |
− | + | {{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 70km}} | |
− | + | {{NPCTableRow|Structure|1|Cargo Rig| destructible = yes|drop = Named modules}} | |
− | + | {{NPCTableRow|Structure|1|Habitation Module| destructible = yes|drop = Commodities}} | |
|} | |} | ||
Line 40: | Line 40: | ||
|collapsed=yes}} | |collapsed=yes}} | ||
− | {{ | + | {{NPCTableHead|Structures}} |
− | + | {{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 40km}} | |
− | + | {{NPCTableRow|Structure|1 (or more)|Bunker| destructible = yes|drop = Random charges}} | |
|} | |} | ||
Line 60: | Line 60: | ||
|collapsed=yes}} | |collapsed=yes}} | ||
− | {{ | + | {{NPCTableHead|Structures}} |
− | + | {{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 55km}} | |
− | + | {{NPCTableRow|Structure|1 (or more)|Cargo Rig| destructible = yes|drop = Random charges}} | |
− | + | {{NPCTableRow|Structure|1|Docked & Loaded Mammoth| destructible = yes|cargo = 21st Tier Overseer's Personal Effects}} | |
− | + | {{NPCTableRow|Structure|1 (or more)|Small Armory| destructible = yes|drop = Random charges}} | |
|} | |} | ||
Line 84: | Line 84: | ||
|collapsed=yes}} | |collapsed=yes}} | ||
− | {{ | + | {{NPCTableHead|Structures}} |
− | + | {{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 50km}} | |
− | + | {{NPCTableRow|Structure|1|Megathron Under Frantic Repair| destructible = yes|drop = Possible Domination or meta modules}} | |
− | + | {{NPCTableRow|Structure|1|Habitation Module| destructible = yes|drop = Commodities}} | |
|} | |} | ||
Line 104: | Line 104: | ||
|collapsed=yes}} | |collapsed=yes}} | ||
− | {{ | + | {{NPCTableHead|Structures}} |
− | + | {{NPCTableRow|Accl Gate|1|Acceleration Gate|note = 70km}} | |
− | + | {{NPCTableRow|Structure|1|Cargo Rig| destructible = yes|drop = Named modules}} | |
− | + | {{NPCTableRow|Structure|1|Habitation Module| destructible = yes|drop = Commodities}} | |
|} | |} | ||
Revision as of 14:16, 2 February 2018
Angel Cartel Naval Shipyard | |
Type | DED Rated Complex |
Rating | DED 10/10 |
Found in | Null |
Max ship size | T2 Battleship |
Pirate faction | Angel |
Damage to deal | Ex Kin |
Damage to Resist |
62% Ex 22% Kin |
Sig. Strength | 1.25% in Null Sec |
The Angel Cartel Naval Shipyard is a DED rated cosmic signature that can be scan The site is difficult, may be done with a small fleet of Faction, T2 or T3 Cruisers.
Walkthrough
On warpin: |
---|
The Angel Cartel has established a firm presence in this Deadspace Complex. They use it as a naval construction base but reports claim that they perform some testing of shield prototype inside. These rumors remain largely unconfirmed. The area is extremely dangerous and the inner pockets are off limits to everyone but the key players in the Angel Cartel. DED Threat Assessment: Critical (10 of 10). |
No hostiles at warpin.
First room
On warpin: |
---|
This pocket serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources |
Structures
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate | ||||
1 x Cargo Rig | ||||
1 x Habitation Module |
Defending Fleet
2nd Pocket
On warpin: |
---|
Previous reports have indicated this first deadspace pocket is nowhere near as dangerous to enter as the rest of them. It serves as a scanning and identification post for the gatekeepers, habitation for the workers in the complex and a place of commerce for businessmen who mainly deal in technology, energy or mineral resources. |
Structures
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate | ||||
1 (or more) x Bunker |
Defending Fleet
3rd Pocket
On warpin: |
---|
Earlier reports have indicated huge arrays of armor fittings guarded by automatic sentries and patrolling pilots. This deadspace pocket is equipped and staffed to service an entire fleet of ships in record time, whether it be armoring, hull modifications or other types of structural upgrades. The service is expensive, but extremely fast and reliable. |
Structures
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate | ||||
1 (or more) x Cargo Rig | ||||
1 x Docked & Loaded Mammoth | ||||
1 (or more) x Small Armory |
Defending Fleet
4th Pocket
On warpin: |
---|
This surprisingly small drydock dispatches ships with great efficiency. Incredibly talented and exacting, the Angel ship builders charge exorbitant prices and thus most of their customers come from the wealthier end of the pilot spectrum. |
Structures
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate | ||||
1 x Megathron Under Frantic Repair | ||||
1 x Habitation Module |
Defending Fleet
WD | EWAR | L
| ||
---|---|---|---|---|
10 x Destroyer Gistior Defacer/... | ||||
10 x Battlecruiser Gistatis Legatus/... | ||||
8 x Battleship Gist Cherubim/... | ||||
2 x Sentry Angel Stasis Tower | ||||
2- 3 x Sentry Angel Cruise Missile Battery |
5th Pocket
On warpin: |
---|
A pilot who entered this pocket previously managed to give out only a brief distress signal before his ship was destroyed. The revived clone remembered nothing from the incident, which indicates the destruction happened almost instantly and most likely caused too much terror for the experience to register in his mind before it was coded and transmitted. |
Structures
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate | ||||
1 x Cargo Rig | ||||
1 x Habitation Module |
Defending Fleet
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Destroyer Gistior Defacer/... | ||||
16 x Battlecruiser Gistatis Legatus/... | ||||
9 x Battleship Gist Cherubim/... | ||||
1 x Commander Battleship Antimatter Channeler | ||||
4 x Sentry Angel Stasis Tower |