Difference between revisions of "The Anomaly (2 of 3)"

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<noinclude>{{NPCTableCSS}}__NOTOC__</noinclude>
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{{NPCTableCSS}}{{MissionLinks}}{{main|The Anomaly}}
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'''The Anomaly (2 of 3)''' is the second of three sub-missions comprising the Level 4 mission [[The Anomaly]]. It does not involve combat against hostile ships, but a ship with minimal tank is still required, as there will a brief period where the player ship is attacked by a sentry turret.
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<onlyinclude>{{Missiondetails
 
|Level=4
 
|Level=4
 
|Type= Encounter
 
|Type= Encounter
|Objective= Bring Neurowave Pattern Scanner to the anomaly
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|Objective= Bring Neurowave Pattern Scanner to The Anomaly.
 
|Faction1=  
 
|Faction1=  
 
|DamageToDeal=  
 
|DamageToDeal=  
|DamageToResist= Em
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|DamageToResist={{Damagetype|Em}}
 
|WebPoint=
 
|WebPoint=
 
|EWAR=
 
|EWAR=
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|Extra=  
 
|Extra=  
 
}}
 
}}
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<includeonly>=</includeonly>==Details==<includeonly>=</includeonly>
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{{MissionBriefing
 
{{MissionBriefing
 
|We've spoken with Fajah Ateshi about The Anomaly, and I'm afraid things look dire. Her readings were damaged from the explosion aboard The Paryi, and she needs to return to The Anomaly to get further information. Since the two of you are the only ones who've come near the ship and retained both your lives and sanity, we have to send you out again.  
 
|We've spoken with Fajah Ateshi about The Anomaly, and I'm afraid things look dire. Her readings were damaged from the explosion aboard The Paryi, and she needs to return to The Anomaly to get further information. Since the two of you are the only ones who've come near the ship and retained both your lives and sanity, we have to send you out again.  
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Single gated deadspace pocket. Warp in and place the "Neurowave Pattern Scanner" you received from your agent in the Anomaly to complete the mission. Remember to take the neurowave pattern scanner with you, the agent throws it into your hangar when you accept the mission.  
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Upon accepting the mission, a {{co|wheat|Neurowave Pattern Scanner}} will be placed in your hangar. Warp in and place the scanner in the cargo hold of {{co|wheat|The Anomaly}} to complete the mission. Remember to take the neurowave pattern scanner with you, the agent throws it into your hangar when you accept the mission. The Anomaly will then warp away.
 
 
Once you place the scanner in the target ship it will run away.
 
  
The pressure Silo Debris drop Ammo.
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When approaching The Anomaly, an {{co|wheat|Amarr Cruise Missile Battery}} will spawn. It does not need to be destroyed, as approaching further will deactivate it (accompanied by a pop-up message). An afterburner or microwarpdrive can be useful to expedite this part of the mission, and players should also ensure a minimal tank is fitted.
  
''' Note:''' When approaching the Anomaly (30km) it will spawn an Amarr Cruise missile battery. There is no need to destroy it, as when you approach the anomaly, a message appears and it ceases firing.
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{{npcth|Hostile NPCs}}
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{{npctr|Sentry|1|Amarr Cruise Missile Battery|Will stop firing after player ship moves closer to The Anomaly}}
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|}
  
''' Tip:''' Fitting a Micro Warp Drive or Afterburner is recommended.
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{{npcth|Notable Structures}}
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{{npctr|Structure|?|Presure Silo Debris|drop=Random ammunition}}
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{{npctr|Container|1|The Anomaly|note=Cargohold is empty}}
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|}</onlyinclude>
  
This mission is always followed by [[The Anomaly (3 of 3)]]<noinclude>
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'''Next:''' [[The Anomaly (3 of 3)]]
[[Category:Mission_reports]]
 
 
{{Missionrelated}}
 
{{Missionrelated}}
</noinclude>
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[[Category:Mission reports]]

Revision as of 01:41, 5 February 2018

Main article: The Anomaly

The Anomaly (2 of 3) is the second of three sub-missions comprising the Level 4 mission The Anomaly. It does not involve combat against hostile ships, but a ship with minimal tank is still required, as there will a brief period where the player ship is attacked by a sentry turret.

Level 4
Type Encounter
Objective Bring Neurowave Pattern Scanner to The Anomaly.
Damage to resist Electromagnetic damage EM
Ship suggestion Fast ship


Details

Mission briefing
We've spoken with Fajah Ateshi about The Anomaly, and I'm afraid things look dire. Her readings were damaged from the explosion aboard The Paryi, and she needs to return to The Anomaly to get further information. Since the two of you are the only ones who've come near the ship and retained both your lives and sanity, we have to send you out again.

We're still not entirely sure if anyone is alive aboard there, though Dr. Ateshi insists that she heard garbled transmissions from survivors disoriented from radiation sickness. I tell you, all this mystery doesn't make me comfortable, and it makes the people at the top very, very unhappy. If you find survivors, excellent, but your survival and Dr. Ateshi's readings are more important. You need to attach her Neurowave Pattern Scanner to The Anomaly.

Upon accepting the mission, a Neurowave Pattern Scanner will be placed in your hangar. Warp in and place the scanner in the cargo hold of The Anomaly to complete the mission. Remember to take the neurowave pattern scanner with you, the agent throws it into your hangar when you accept the mission. The Anomaly will then warp away.

When approaching The Anomaly, an Amarr Cruise Missile Battery will spawn. It does not need to be destroyed, as approaching further will deactivate it (accompanied by a pop-up message). An afterburner or microwarpdrive can be useful to expedite this part of the mission, and players should also ensure a minimal tank is fitted.


Hostile NPCs
WD EWAR L


Sentry 1 x Sentry Amarr Cruise Missile Battery


Notable Structures
WD EWAR L


Structure ? x Presure Silo Debris Random ammunition
Container 1 x The Anomaly Cargohold is empty

Next: The Anomaly (3 of 3)