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{{NPCTableCSS}}{{MissionLinks}}{{main|The Anomaly}} | |||
{{Missiondetails | '''The Anomaly (2 of 3)''' is the second of three sub-missions comprising the Level 4 mission [[The Anomaly]]. It does not involve combat against hostile ships, but a ship with minimal tank is still required, as there will a brief period where the player ship is attacked by a sentry turret. | ||
<onlyinclude>{{Missiondetails | |||
|Level=4 | |Level=4 | ||
|Type= Encounter | |Type= Encounter | ||
|Objective= Bring Neurowave Pattern Scanner to | |Objective= Bring Neurowave Pattern Scanner to The Anomaly. | ||
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToResist= Em | |DamageToResist={{Damagetype|Em}} | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
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|Extra= | |Extra= | ||
}} | }} | ||
<includeonly>=</includeonly>==Details==<includeonly>=</includeonly> | |||
{{MissionBriefing | {{MissionBriefing | ||
|We've spoken with Fajah Ateshi about The Anomaly, and I'm afraid things look dire. Her readings were damaged from the explosion aboard The Paryi, and she needs to return to The Anomaly to get further information. Since the two of you are the only ones who've come near the ship and retained both your lives and sanity, we have to send you out again. | |We've spoken with Fajah Ateshi about The Anomaly, and I'm afraid things look dire. Her readings were damaged from the explosion aboard The Paryi, and she needs to return to The Anomaly to get further information. Since the two of you are the only ones who've come near the ship and retained both your lives and sanity, we have to send you out again. | ||
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}} | }} | ||
Upon accepting the mission, a {{co|wheat|Neurowave Pattern Scanner}} will be placed in your hangar. Warp in and place the scanner in the cargo hold of {{co|wheat|The Anomaly}} to complete the mission. Remember to take the neurowave pattern scanner with you, the agent throws it into your hangar when you accept the mission. The Anomaly will then warp away. | |||
The | When approaching The Anomaly, an {{co|wheat|Amarr Cruise Missile Battery}} will spawn. It does not need to be destroyed, as approaching further will deactivate it (accompanied by a pop-up message). An afterburner or microwarpdrive can be useful to expedite this part of the mission, and players should also ensure a minimal tank is fitted. | ||
{{npcth|Hostile NPCs}} | |||
{{npctr|Sentry|1|Amarr Cruise Missile Battery|Will stop firing after player ship moves closer to The Anomaly}} | |||
|} | |||
{{npcth|Notable Structures}} | |||
{{npctr|Structure|?|Presure Silo Debris|drop=Random ammunition}} | |||
{{npctr|Container|1|The Anomaly|note=Cargohold is empty}} | |||
|}</onlyinclude> | |||
'''Next:''' [[The Anomaly (3 of 3)]] | |||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Mission reports]] | |||