Difference between revisions of "The Assault (Serpentis)"
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− | {{NPCTableCSS}} | + | __NOTOC__{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Serpentis variant of this mission. For other faction variants, see [[The Assault|The Assault (disambiguation)]].}} |
+ | '''The Assault''' is a Level 4 combat mission. It has multiple faction variants. | ||
+ | |||
{{Missiondetails | {{Missiondetails | ||
− | + | |Level= 4 | |
− | |Level= | ||
|Type= Encounter | |Type= Encounter | ||
− | |Objective= Destroy | + | |Objective= Destroy Group 2 in the 3rd pocket. |
− | | | + | |Faction= Serpentis |
|DamageToResist= | |DamageToResist= | ||
− | |WebPoint= | + | |WebPoint= Yes (Guardian Protector, Coreli Guardian Agent/Spy) |
− | |EWAR= | + | |EWAR= Sensor dampening |
− | |ShipSizeLimit= | + | |ShipSizeLimit= ? |
− | |ShipSuggestion= | + | |ShipSuggestion= {{sh|Vargur}} ([http://www.youtube.com/watch?v=j3MwzzsTQL4 video]), {{sh|Golem}} ([http://www.youtube.com/watch?v=B6SSnc35zYM video]), {{sh|Apocalypse Navy Issue}} ([http://www.youtube.com/watch?v=S574EY2it4c video]) |
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− | | | ||
− | | | ||
}} | }} | ||
− | + | It can be helpful to fit a {{co|gold|Sensor Booster}} or {{co|gold|Signal Boost Amplifier}} to help counteract sensor dampening. | |
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− | == | + | ==Details== |
− | + | ===1st Pocket=== | |
− | Destroying any of the | + | Attacking Group 1 has a chance to aggro Group 2. Attacking Group 3 will aggro Group 2. Destroying any of the triggers will spawn Reinforcements. Avoid triggering reinforcements too early as it includes more warp disruption and heavy dps. |
− | The gate is | + | The acceleration gate is not locked, and can be activated at any time. However, note that the acceleration gate cannot be used while warp disrupted. |
− | {{NPCTableHead|}} | + | {{NPCTableHead|Initial Defenders}} |
{{NPCTableSeparator|Group 1}} | {{NPCTableSeparator|Group 1}} | ||
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent/Spy|point=yes|ewar=Web}} | {{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent/Spy|point=yes|ewar=Web}} | ||
− | {{NPCTableRow|Elite Cruiser|4|Corelum Guardian Chief | + | {{NPCTableRow|Elite Cruiser|4|Corelum Guardian Chief Patroller/...|ewar=Damp}} |
{{NPCTableSeparator|Group 2 (60 km)}} | {{NPCTableSeparator|Group 2 (60 km)}} | ||
{{NPCTableRow|Destroyer|5|Corelior Infantry/Sentinel}} | {{NPCTableRow|Destroyer|5|Corelior Infantry/Sentinel}} | ||
Line 44: | Line 35: | ||
{{NPCTableRow|Battlecruiser|4|Corelatis Platoon/Squad Leader}} | {{NPCTableRow|Battlecruiser|4|Corelatis Platoon/Squad Leader}} | ||
{{NPCTableRow|Battleship|2|Core Rear Admiral|trigger = Triggers reinforcements|ewar = Damp}} | {{NPCTableRow|Battleship|2|Core Rear Admiral|trigger = Triggers reinforcements|ewar = Damp}} | ||
− | {{NPCTableSeparator|Group 4 (60 km, on | + | {{NPCTableSeparator|Group 4 (60 km, on Radio Telescope)}} |
{{NPCTableRow|Battleship|2|Core Rear Admiral|ewar = Damp}} | {{NPCTableRow|Battleship|2|Core Rear Admiral|ewar = Damp}} | ||
|} | |} | ||
− | {{NPCTableHead| | + | {{NPCTableHead|Reinforcements (50 km)}} |
{{NPCTableRow|Elite Frigate|3-4|Guardian Protector|ewar = Web|point=yes}} | {{NPCTableRow|Elite Frigate|3-4|Guardian Protector|ewar = Web|point=yes}} | ||
{{NPCTableRow|Battleship|3-4|Core Rear Admiral/...|ewar = Damp}} | {{NPCTableRow|Battleship|3-4|Core Rear Admiral/...|ewar = Damp}} | ||
|} | |} | ||
− | == 2nd Pocket == | + | ===2nd Pocket=== |
− | + | Auto-aggro from Groups 1 and 2 on warp-in. Destroying the trigger battleships will spawn Reinforcements. | |
− | The gate is | + | The acceleration gate is not locked, and can be activated at any time. However, note that the acceleration gate cannot be used while warp disrupted. |
− | {{NPCTableHead|}} | + | {{NPCTableHead|Initial Defenders}} |
− | {{NPCTableSeparator|Group 1 (10-21 | + | {{NPCTableSeparator|Group 1 (10-21 km)}} |
{{NPCTableRow|Elite Frigate|4|Coreli Guardian Agent/Spy|ewar=Web|point=yes}} | {{NPCTableRow|Elite Frigate|4|Coreli Guardian Agent/Spy|ewar=Web|point=yes}} | ||
{{NPCTableSeparator|Group 2 (55-70 km)}} | {{NPCTableSeparator|Group 2 (55-70 km)}} | ||
{{NPCTableRow|Battlecruiser |3|Corelatis Squad Leader/Platoon Leader}} | {{NPCTableRow|Battlecruiser |3|Corelatis Squad Leader/Platoon Leader}} | ||
{{NPCTableRow|Battleship|6|Core Commodore/Port Admiral}} | {{NPCTableRow|Battleship|6|Core Commodore/Port Admiral}} | ||
− | {{NPCTableSeparator|Group 3 (71-80 | + | {{NPCTableSeparator|Group 3 (71-80 km)}} |
{{NPCTableRow|Destroyer|3|Corelior Sentinel/Cannoneer}} | {{NPCTableRow|Destroyer|3|Corelior Sentinel/Cannoneer}} | ||
{{NPCTableRow|Battleship |3|Core High Admiral/Grand Admiral|trigger = Triggers reinforcements}} | {{NPCTableRow|Battleship |3|Core High Admiral/Grand Admiral|trigger = Triggers reinforcements}} | ||
|} | |} | ||
− | {{NPCTableHead| | + | {{NPCTableHead|Reinforcements (65 km)}} |
{{NPCTableRow|Elite Frigate|4|Guardian Defender/...}} | {{NPCTableRow|Elite Frigate|4|Guardian Defender/...}} | ||
{{NPCTableRow|Battleship|4|Core Rear Admiral/...|ewar = Damp}} | {{NPCTableRow|Battleship|4|Core Rear Admiral/...|ewar = Damp}} | ||
|} | |} | ||
− | == 3rd Pocket == | + | ===3rd Pocket=== |
− | |||
− | Mission is completed once | + | Group 1 will aggro drones. Group 2 will aggro when approached within 40km. Mission is completed once Group 2 is destroyed. |
− | {{NPCTableHead|}} | + | {{NPCTableHead|Hostile NPCs}} |
{{NPCTableSeparator|Group 1 (65 km)}} | {{NPCTableSeparator|Group 1 (65 km)}} | ||
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent|ewar = Web|point = yes}} | {{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent|ewar = Web|point = yes}} | ||
Line 92: | Line 82: | ||
|} | |} | ||
− | ==Mining== | + | ===Blitz=== |
− | 1st Pocket | + | |
− | 2nd Pocket | + | In the first and second pockets, ignore all hostile targets and proceed through the acceleration gates. Note that the gates cannot be activated while warp disrupted, so it may be necessary to destroy any disrupting frigates before activating the gates. Upon entering the third pocket, destroy Group 2 to complete the mission. |
+ | |||
+ | ===Mining=== | ||
+ | |||
+ | {{npcth|Asteroids}} | ||
+ | {{npcts|1st Pocket (47-60km}} | ||
+ | {{npctr|Asteroid|30|Plagioclase|note=600k units}} | ||
+ | {{npctr|Asteroid|16|Pyroxeres|note=575k units}} | ||
+ | {{npctr|Asteroid|45|Veldspar|note=1.3m units}} | ||
+ | {{npcts|2nd Pocket (63-96km)}} | ||
+ | {{npctr|Asteroid|35|Veldspar}} | ||
+ | |} | ||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Mission reports]] | [[Category:Mission reports]] |
Revision as of 02:58, 8 February 2018
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- This article details the Serpentis variant of this mission. For other faction variants, see The Assault (disambiguation).
The Assault is a Level 4 combat mission. It has multiple faction variants.
Level | 4 |
Type | Encounter |
Objective | Destroy Group 2 in the 3rd pocket. |
Faction | Serpentis |
Warp disruption | Yes (Guardian Protector, Coreli Guardian Agent/Spy) |
EWAR | Sensor dampening |
Ship size limit | ? |
Ship suggestion | Vargur (video), Golem (video), Apocalypse Navy Issue (video) |
It can be helpful to fit a Sensor Booster or Signal Boost Amplifier to help counteract sensor dampening.
Details
1st Pocket
Attacking Group 1 has a chance to aggro Group 2. Attacking Group 3 will aggro Group 2. Destroying any of the triggers will spawn Reinforcements. Avoid triggering reinforcements too early as it includes more warp disruption and heavy dps.
The acceleration gate is not locked, and can be activated at any time. However, note that the acceleration gate cannot be used while warp disrupted.
WD | EWAR | L
| ||
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3-4 x Elite Frigate Guardian Protector | ||||
3-4 x Battleship Core Rear Admiral/... |
2nd Pocket
Auto-aggro from Groups 1 and 2 on warp-in. Destroying the trigger battleships will spawn Reinforcements.
The acceleration gate is not locked, and can be activated at any time. However, note that the acceleration gate cannot be used while warp disrupted.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate Guardian Defender/... | ||||
4 x Battleship Core Rear Admiral/... |
3rd Pocket
Group 1 will aggro drones. Group 2 will aggro when approached within 40km. Mission is completed once Group 2 is destroyed.
Blitz
In the first and second pockets, ignore all hostile targets and proceed through the acceleration gates. Note that the gates cannot be activated while warp disrupted, so it may be necessary to destroy any disrupting frigates before activating the gates. Upon entering the third pocket, destroy Group 2 to complete the mission.
Mining
WD | EWAR | L | ||
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1st Pocket (47-60km | ||||
30 x Plagioclase | ||||
16 x Pyroxeres | ||||
45 x Veldspar | ||||
2nd Pocket (63-96km) | ||||
35 x Veldspar |
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