More actions
m some words to precisely clarify charge and random plasmid concepts |
m →Abyssal deadspace: Named the environmental effects and clarified levels. |
||
| Line 10: | Line 10: | ||
Each pocket is a 75km radius sphere. Flying out of the sphere will result in substantial damage to your ship leading to its destruction. Remaining more then 15 to 20 minutes (TBD) in the space will result in your destruction. NPCs also will pod you. Essentially, you must clear the three pockets and exit with the allocated time, or you will lose both your ship and pod. The third pocket gate returns you to the location in space you activated the filament from. | Each pocket is a 75km radius sphere. Flying out of the sphere will result in substantial damage to your ship leading to its destruction. Remaining more then 15 to 20 minutes (TBD) in the space will result in your destruction. NPCs also will pod you. Essentially, you must clear the three pockets and exit with the allocated time, or you will lose both your ship and pod. The third pocket gate returns you to the location in space you activated the filament from. | ||
Five types of environmental effects exist affecting both player and NPCs. The type | Five types of environmental effects exist affecting both player and NPCs. The type is identified on the info of the filament and can be countered if desired by fitting choices. The five Abyss-wide environmental effects are: | ||
* | * Dark Matter Field: Ships in this environment receive a bonus to maximum velocity and a penalty to turret range. | ||
* | * Electrical Storm: Ships in this environment receive a penalty to EM resistance and a bonus to capacitor recharge. | ||
* | * Exotic Particle Storm: Ships in this environment receive penalties to kinetic resistance and a bonus to scan resolution. | ||
* | * Gamma-Ray Afterglow: Ships in this environment receive a bonus to shield HP and a penalty to explosive resistance. | ||
* Plasma Firestorm: Ships in this environment receive a bonus to armor HP and a penalty to thermal resistance. | |||
The filaments progressively increase in difficulty in the following order: Calm, Agitated, Fierce, Raging and Chaotic. | |||
In addition to the environmental effect pervading all three pockets, dangerous localized storms will exist further affecting ships and electronic systems. Triglavian structures also will be present either reducing tracking or damaging drones and missiles (Triglavian Deviant Automata), all within some range (TBD). | In addition to the environmental effect pervading all three pockets, dangerous localized storms will exist further affecting ships and electronic systems. Triglavian structures also will be present either reducing tracking or damaging drones and missiles (Triglavian Deviant Automata), all within some range (TBD). | ||
The wrecks may not even be objects in space (TBD), all the rewards will be in a single box for easy recovery in the third pocket. Rewards can include BPCs for the Triglavian ships, Mutaplasmids, Triglavian Suits, and resources needed for building the Triglavian ships. | The wrecks may not even be objects in space (TBD), all the rewards will be in a single box for easy recovery in the third pocket. Rewards can include BPCs for the Triglavian ships, Mutaplasmids, Triglavian Suits, and resources needed for building the Triglavian ships. | ||
== Ships == | == Ships == | ||