Difference between revisions of "Little Fingers"

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Revision as of 09:36, 1 May 2018

Gallente epic arc - Syndication
Chapter 3 - Inertia
Previous mission: Places to Hide
Next mission: Carry On


Type Encounter
Objective Destroy hostiles
Faction Independent (Gallente Ships)
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Elite Frigates
EWAR Energy neutralizers and damps
Ship suggestion Long range battleship
Rewards 5,000,000 + time bonus
Extra High damage


This mission takes place in high security space. Single ungated semi-deadspace pocket. You can warp freely within the pocket but warps from outside land on warpin point. The elite battleships deal high short range damage and approach with MWD. Warp out and back in at range or bounce inside the pocket to shoot the mfrom beyond their range.

Tip: The pocket contains three fuel depots. Destroying them incurs -3% standing hit towards The Syndicate. One of them (usually the middle one) drops one "Carry On Token" that can be used to bliz the next mission.

Last ship destroyed will trigger the next wave group. One of the ships will drop a container with Amphere 9 and another ship will drop a Tattered Doll. These items are not needed but give some extra backstory and can be kept as trophy.


Initial defenders
WD EWAR L


Battleship 5 x Battleship Rattler Row Battleship


Spawn 1
WD EWAR L


Elite Frigate 4 x Elite Frigate Rattler Row Elite Frigate Warp Disruptor Stasis Webifier
Elite Battleship 3 x Elite Battleship Rattler Row Elite Battleship


Spawn 2
WD EWAR L


Battleship 6 x Battleship Rattler Row Rookie Battleship


Spawn 3
WD EWAR L


Elite Cruiser 4 x Elite Cruiser Rattler Row Elite Cruiser Energy Neutralizer Remote Sensor Dampener


Structures
WD EWAR L


Structure 3 x Fuel Depot -3.0% faction standing for The Syndicate when destroyed One (usually middle) drops one "Carry On Token" that can be used in next mission