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Abyssal Deadspace: Difference between revisions

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Hirmuolio Pine (talk | contribs)
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Hirmuolio Pine (talk | contribs)
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Further site restrictions: you can not be warped to within the Abyss, nor can you warp out of it. You can not cloak nor deploy a mobile depot. There is no local. Core Probes and Combat probes launched will be removed from space shortly after launching and cannot be recovered. The Directional Scanner will not work. The map does not work. At the present moment, if a player is in Abyssal Deadspace when server downtime occurs, the player will still return to the Abyssal system, however the complex will have de-spawned and the player will be stuck in empty void space: the only way out is to self destruct.  
Further site restrictions: you can not be warped to within the Abyss, nor can you warp out of it. You can not cloak nor deploy a mobile depot. There is no local. Core Probes and Combat probes launched will be removed from space shortly after launching and cannot be recovered. The Directional Scanner will not work. The map does not work. At the present moment, if a player is in Abyssal Deadspace when server downtime occurs, the player will still return to the Abyssal system, however the complex will have de-spawned and the player will be stuck in empty void space: the only way out is to self destruct.  
=== Enviromental effects===
Abyssal deadspace has several enviromental effects that will all apply to both the player ship and to the NPC ships. These effects will neutralize unprepared ships but they can also be taken advantage of.
=====Weather effects=====


Five types of environmental effects exist affecting both player and NPCs. The type is identified on the info of the filament and can be countered if desired by fitting choices. The name of the filament itself gives clues as to what tier and difficulty it is. A Raging Exotic Filament meands that it is a Class 4 site with Exotic Particle Storm effect. A Fierce Dark Filament is a Class 3 site with Dark Matter Field effect. The five Abyss-wide environmental effects are outlayed according to the site tier in this table below:
Five types of environmental effects exist affecting both player and NPCs. The type is identified on the info of the filament and can be countered if desired by fitting choices. The name of the filament itself gives clues as to what tier and difficulty it is. A Raging Exotic Filament meands that it is a Class 4 site with Exotic Particle Storm effect. A Fierce Dark Filament is a Class 3 site with Dark Matter Field effect. The five Abyss-wide environmental effects are outlayed according to the site tier in this table below:
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In addition to the environmental effect pervading all three pockets, dangerous localized storms will exist further affecting ships and electronic systems. These are small area of affect clouds that are visible in space and provide an icon near the player's capacitor HUD with their effect.  
=====Localized effects=====
* Filament Cloud: Penalty to Shield Booster capacitor usage (+50%), penalty to ancillary shield booster charge usage (+100%).
The pockets will also contain clouds and Triglavian towers that will apply effects to player and NPC ships in their immediate vicinity.
* Bioluminescence Cloud: +300% Signature Radius (4.0x signature radius multipler).
 
Localized clouds:
* Filament Cloud (orange): Penalty to Shield Booster capacitor usage (+50%), penalty to ancillary shield booster charge usage (+100%). If you have active shield tank you must avoid entering these.
* Bioluminescence Cloud (light blue): +300% Signature Radius (4.0x signature radius multipler). Entering this cloud will make your ship easier target to hit but it will also make all rats easier to hit.


Triglavian structures also will be present either reducing, boosting tracking or damaging drones and missiles. There are small and medium sized .
Triglavian towers:
* Deviant Automata Suppressor: Damages all missiles and drones within it area of effect. The larger does about the same damage to drones as a single medium smartbomb.
* Deviant Automata Suppressor: Damages all missiles and drones within it area of effect. The larger does about the same damage to drones as a single medium smartbomb.
* Multibody Tracking Pylon: +80% tracking to all ships in its are of effect.
* Multibody Tracking Pylon: +80% tracking to all ships in its are of effect.
=====Pocket boundary=====


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